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Ross Scott, best known for his hilariously persistent webseries Freeman's Mind joins our host Mike Smith (AKA ScreamingJoypad) in today's episode of GOGcast!


Ross Scott will be discussing games that depend on online access to a central server in order to run. When companies shut down these servers, the games become no longer playable – dead, at least officially.


We want you to chime in and join the discussion!
Is there something we, as gamers, can do to stop it? Is this really a big problem, or just a necessary evil? Have you lost any favorites to the throes of servers shutting down?

Ask your questions, let us know what you think — Ross Scott and ScreamingJoypad will be dropping by to address your comments during the stream!






Hear us live!
Head to Twitch.tv/GOGcom tonight and listen to the live show.

Listen at your leisure
Can't join us live? Want to relive the glory of the GOGcast? You'll find every episode on this dedicated playlist on YouTube. The GOGcast is also coming soon to iTunes!





Come for the gaming news and reviews, stay for the amazing people. See you tonight at 9pm GMT (or 10pm CET, 5pm EDT, 2pm PDT) at Twitch.tv/GOGcom
high rated
Always online for single-player is despicable.
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Themken: Always online for single-player is despicable.
Piracy? :) is it the answer?just kidding...down with DRM
Post edited March 17, 2016 by RottenRotz
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Themken: Always online for single-player is despicable.
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RottenRotz: Piracy? :) is it the answer?just kidding...down with DRM
You know: The more pirates, the less global warming!!
Oh nice. I love that show. Too bad the way copyright law is those dead IPs can't be brought back.
I love Ross' Game Dungeon, and recently suggested (well, bumped a relevant thread on his forum) that he look into getting sponsored by GOG in some way.

I want a Game Dungeon of Pajama Sam and Humongous Entertainment games. Also, more Humongous games on GOG please. ;)

And GOG should buy Darkspore from EA and implement GOG Galaxy. ;) Fat chance but here's a wishlist entry anyway - https://www.gog.com/wishlist/games/darkspore
Post edited March 17, 2016 by tfishell
low rated
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GOG.com: Chime in and join the discussion!

We want you to chime in and join the discussion!
Is there something we, as gamers, can do to stop it? Is this really a big problem, or just a necessary evil? Have you lost any favorites to the throes of servers shutting down?

I don't buy games that " depend on online access to a central server in order to run "
Is it a big problem, no idea, i don't buy games that use online access...end of discussion.


Hear us live!
Head to Twitch.tv/GOGcom tonight and listen to the live show.
Yeah, no thanks.

Listen at your leisure
Can't join us live? NO. Want to relive the glory of the GOGcast? Again No. You'll find every episode on this dedicated playlist on YouTube. The GOGcast is also coming soon to iTunes!

Come for the gaming news and reviews, stay for the amazing people. See you tonight at 9pm GMT (or 10pm CET, 4pm EDT, 1pm PDT) at Twitch.tv/GOGcom
Post edited March 17, 2016 by DampSquib
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GOG.com: .
.
We want you to chime in and join the discussion!
Is there something we, as gamers, can do to stop it?.
.
Gaining a healthy dose of self control and refuse to spend time and money on (singleplayer)games that require permanent servers and die because of it.

TL/DR: No, we cannot.
Scott Ross on GOGcast? Sounds great! But I'll have to wait for the VOD on YouTube...
Yeah, I got a question. What idiot introduced the idea of 'games as a service' into the gaming world? The concept of 'games as a service' is the bad idea that got us here in the first place.
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GOG.com: Chime in and join the discussion!

We want you to chime in and join the discussion!
Is there something we, as gamers, can do to stop it? Is this really a big problem, or just a necessary evil? Have you lost any favorites to the throes of servers shutting down?

I don't buy games that " depend on online access to a central server in order to run "
Is it a big problem no idea, i don't buy games that use online access...end of discussion.

Hear us live!
Head to Twitch.tv/GOGcom tonight and listen to the live show.
Yeah, no thanks.

Listen at your leisure
Can't join us live? NO. Want to relive the glory of the GOGcast? Again No. You'll find every episode on this dedicated playlist on YouTube. The GOGcast is also coming soon to iTunes!

Come for the gaming news and reviews, stay for the amazing people. See you tonight at 9pm GMT (or 10pm CET, 4pm EDT, 1pm PDT) at Twitch.tv/GOGcom
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DampSquib:
'Whoops'? Or was this meant to be some sort game:
"Can you find the part of this quote that was written by DampSquib, boys and girls?"
: )
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UthersonL: Scott Ross on GOGcast? Sounds great! But I'll have to wait for the VOD on YouTube...
You'll be able to find the Twitch VOD here if you'd rather watch it sooner than later (it'll be on there instantly, while you'd probably have to wait a while for Joypad to upload it to YouTube).
Post edited March 17, 2016 by HunchBluntley
I'm not 100% against single player games that require access to a server if:
1- That fact is made clear before buying the game
2- There is a promise that the servers will be running for a certain amount of time
3- People are refunded a proportional amount of money to how long the servers ran if the promise is not met, and to make sure that works the funds should be put in escrow.

OR if the game is 100% free
OR charge to play just like a real life physical location might charge you to use it. Think of an amusement park or a sports arena.

I think a server can augment the capabilities of a game beyond what is possible on a gamer's machine. Maybe by freeing it from complex time intensive calculations or providing a ginormous universe to play in. (hey, ginormous is is a real word, who knew?)
One question. Who was the idiot that introduced online activation/always online which is needed for most games today. Stupidest idea since most people still play games in singleplayer mode and that mode should never require any online drm systems, especially since all of them are crackable.
Post edited March 17, 2016 by Matruchus
Why are companies simultaneously so fixated on the remake-remake-remake/rest-on-old-laurels cycle nowadays while at the same time not at all respectful of game preservationists and others who have put them into that position?

Letting games die is pretty much the worst thing that can happen. It certainly makes sure that no user base -- even if it's small -- will be around when they want to "remake" or "reboot" or "sequelize" or any other of similar things to the title.
Post edited March 17, 2016 by mqstout
Cannot watch -- demands Flash Player. Do they not know that Flash is on its way out?