Vainamoinen: GOG has people who spend most of the day nagging developers to release on this platform. The idea that we could tell them how to do their work properly just won't fit into my head.
"Nagging" and/or "being aggressive" with devs and publishers is certainly not what I'm advocating for.
Is it likely that GOG is, currently, and also for its entire history up until now, performing their "asks" for games in the most ideal, most pristine, most perfect way possible that any human could ever do it?
The likelihood that they are is very slim.
Let's assume that GOG makes an ask for every single high quality PC game that ever gets published anywhere. If that be so, then GOG's success rate at acquiring high quality games is abysmal. What would it be, a 2% or 3% success rate at most, or maybe even less?
GOG would never achieve at a 100% success rate at acquiring all high quality games; but, could they increase their success rate quite a bit higher than it is, and than it ever has been? Maybe to about a 10% or 15% success rate? Most probably, yes they could,
if they improved their asking methods.
But if they keep doing their "asks" in the same way as they always have been, then the same old status quo of GOG having a very low success rate at acquiring high quality games is going continue forever, for so long as GOG exists.
In contrast, if GOG consulted with their community about this matter, then they would be sure to get tons of useful advice to help them improve their asking methods. And if they get bad advice like "nag the developers/publishers more," then they could always simply disregard that bad advice, whilst at the same time accepting and implementing the good advice.
Just like how GOG made a thread before asking the community how they should write their newsletters better...that same principle is also equally applicable to GOG ought to ask the community about how they could ask for games better.