Sorry, I guess I was a bit vague with my wording. Of course, DRM is DRM (although there MIGHT be some debate over what constitutes DRM precisely, I didn't mean to equivocate in my post). What I wanted to explain is how DRM matters to people. For some it's a matter of principle, for others the practical aspects are what's relevant. For example, some old games had codesheets as a form of offline DRM. Since you got the sheet with the game, this was at most an inconvenience for players (if they had to input the codes whenever the game starts) as opposed to an actual problem with the game refusing to work. I am willing to bet that if that was all that DRM ever was, we would have never gotten the need for a DRM-free store.
There is the possibility to lose the sheet, of course, and a badly written DRM check could still cause issues, but I feel like the first is something true for any form of backup of data (I could lose my CDs or my installers) and the other is an edge-case which would probably prompt a fix (since it's not the intended result from the devs).
If there existed a theoretical "perfect DRM" that couldn't be cracked but could also verify with 100% reliability, offline, and without privacy intrusions that you are the actual owner of a game, I feel like virtually no gamer or company would refuse it, so the point is obviously not that DRM exists, but that it either intrudes on you, limits how you can access your game, can cause bugs/performance issues, can lock you out of the game and so on (usually, all at once XD).
For the Cyberpunk 2077 scenario, I get why people are upset at having the extra content DRM'd, but my point there was explaining why it didn't bother many others. The situation obviously has parallels with extras tied to purchase from specific shops, on specific console or even to collector's editions (assuming they have some unique digital goods), especially if you look at the end result (content made for the game wasn't made available to me, unless I met some arbitrary requirements the devs/publishers have pushed on me). I also understand it's more annoying because it's being pushed through GOG, which should in theory be against using DRM.
This gating is arbitrary and annoying, but it's a miniscule part of the game. The perception would be that the extra content is DRM'd, as opposed to the game itself, is what I am trying to express, and when it's so small, it's more difficult to care if you are interested in the game. I am sure a quest being tied to Galaxy would have sparked a huge controversy, instead (I hope, at least).
I feel like people just care about different things, and those are the only things they care to have DRM-free. Of course, it's a fair observation that not everyone speaks clearly about their position, causing more friction.