mdqp: Not to be a busybody, but how come so many can't agree to disagree?
Because some people are trying to make objective things subjective.
Breja puts it nicely.
DRM is a matter of principle to some, and a "practical matter" for others. There is a lot of overlap, and of course what's "practical" is a very subjective assessment, so I can understand the disagreements, but it seems like people are talking in circles.
DRM is a technical property. Whether you care about it is a different matter entirely; the argument here mostly seems to stem from the fact that some people refuse to call it what it is.
I think the tone of the discussion would be very different if people stopped saying "that's 100% drm-free" and instead acknowledged "unfortunately yes, there's some DRM, but I don't mind it." People get agitated when definitions are bent and abused to make obviously false statements.
On the other hand, it's not difficult to see a practical argument as well. For example, if a game used to have an online component, but the service is long dead, should it be denied a presence on GOG? I think almost no one would be against having the single-player here. But then, if another game has DRM for the multiplayer, should it be denied?
We're mostly not discussing this because that ship sailed looong ago and GOG never promised DRM-free multiplayer (as far as I know). Some of us are still championing for DRM-free multiplayer and there are helpful forum threads for people who care about the issue.
Someone brought up the bonus for Cyberpunk 2077. I think it's needlessly restrictive and arbitrary to block it behind Galaxy (even if I personally use Galaxy), but I can see why it's not a big deal for many. I mean, you are probably aware of games having unique bonuses for pre-orders or purchases on certain consoles or gaming stores. It's a ridiculous trend, but should any game with unique content on console be labeled as DRM-ed and refused sale on GOG?
It sounds like you misunderstand the issue. The issue is not that there is unique content. The issue is that to access the content you've paid for (on GOG!), you're forced to accept DRM. GOG could easily provide unique content (and indeed they do provide lots of such with many many games, some of which I believe are unique to GOG) as downloadable extras that work with the offline installers and have no DRM.
We don't say a game on GOG has DRM just because it's missing some content that's exclusive to another platform. That's "just" missing stuff, and depending on what that stuff is, it ends up in the "games that treat gog users as second class citizens" list. I don't know if anyone's added a game over some cosmetic pre-order bonuses or platform specials, but I don't think people care much about that stuff.
To word it differently, the existence of a version of a game that has different content than my version does in fact
not magically manifest as some kind of online-activation requirement in my DRM-free version. If my game is DRM-free, it is DRM-free no matter what other variants exist.
Sure, it's annoying that they are dangling the extra in front of you with the Galaxy requirement, but is it really different from having a special skin for, say, a playstation version? Both are arbitrary, silly restrictions
It's true that that both are arbitrary silly restrictions. However, a special skin in a playstation version does not concern GOG customers in any way. What concerns GOG customers is the promise that the game they buy on GOG is DRM-free, but then it turns out a part of it requires online activation. "Coreness" of that part is irrelevant as far as the DRM issue is concerned.
Just like some games might have problems with licensed music or other temporary deals for extras, cameos and whatnot, some content might really be legally impossible to obtain at this point in time, should that bar any version of a game from appearing?
No, you're completely missing the point. There's a lot of "missing stuff", for various reasons. A PC release, or a GOG release, or a re-release, may be "inferior" to some other release, and that's unfortunate, but providing the best release of a game isn't one of GOG's core promises. We tend to accept it (begrudgingly). What we don't accept is "hey we got this stuff for you.. but we decided to slap DRM on it!" It's a completely different thing. A broken promise. We should know what we're buying (and if that's an inferior release, we make the decision whether to accept that or not). We should know that whatever we buy has no DRM in it.
These are just some examples, mind you, and sure you can argue against any of those, but can't you really see the point the other is trying to make?
I think we all understand each other's point pretty well, but we don't accept to arbitrary bending of definitions. Just call DRM what it is.