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The latest GOG employee figures I found floating around the internet mainly with the number of females they employ is that GOG has over 150 staff.

While this might start fanboys off on speculations to defend them I'm genuinely curious what the 150 people are actually doing every work day. I understand people to answer the phone and customer support, parasites in marketing, but what the heck has the software engineers been doing, or the people responsible for bringing games to GOG.

Is working at GOG a slackers job if you aren't in customer service? Get paid for making coffee? The only thing I've really seen is GOG support staff with a pile load of tickets to work though.

Also Conflict Desert storm doesn't work on modern system and you are still selling it (mainly the height glitch bug) are you going to fix that up, it's been a good number of years. or is it the case of GOG abandons games it sells on here if the problem requires less then one work around.
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David9855: The latest GOG employee figures I found floating around the internet mainly with the number of females they employ is that GOG has over 150 staff.

While this might start fanboys off on speculations to defend them I'm genuinely curious what the 150 people are actually doing every work day. I understand people to answer the phone and customer support, parasites in marketing, but what the heck has the software engineers been doing, or the people responsible for bringing games to GOG.

Is working at GOG a slackers job if you aren't in customer service? Get paid for making coffee? The only thing I've really seen is GOG support staff with a pile load of tickets to work though.

Also Conflict Desert storm doesn't work on modern system and you are still selling it (mainly the height glitch bug) are you going to fix that up, it's been a good number of years. or is it the case of GOG abandons games it sells on here if the problem requires less then one work around.
It can happen that incompetent employees bog down the system, especially in software (if the boss trust the wrong guy(s), because nobody who hasn't worked directly in software really knows what is happening there, not really), but unless the workforce is represented by a bad union, management is to blame way more often than not when things are not running well.

So if you are unsatisfied, I don't think it is fair to put the blame on all GOG employees. You should focus the bulk of your ire on management.

A fitting analogy here is screaming at a clerk for not letting you go to the washroom even though it is her boss or the owner that decided on that policy.
Post edited March 28, 2022 by Magnitus
I've kind of wondered too. nevertheless...
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Magnitus: I don't think it is fair to put the blame on all GOG employees. You should focus the bulk of your ire on management.

A fitting analogy here is screaming at a clerk for not letting you go to the washroom even though it is her boss or the owner that decided on that policy.
... I tend to agree.
Post edited March 28, 2022 by tfishell
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150 employees is a ludicrous number for a company of GOG's small size.

GOG should have no more than a dozen employees, max.

Also, I have no idea what the OP is talking about when he says GOG employees supposedly "answer the phone."

If they did that, then their phone numbers would be listed on gog.com. But they aren't. So they don't even have to answer the phone.
Post edited March 28, 2022 by Ancient-Red-Dragon
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Ancient-Red-Dragon: 150 employees is a ludicrous number for a company of GOG's small size.

GOG should have no more than a dozen employees, max.

Also, I have no idea what the OP is talking about when he says GOG employees supposedly "answer the phone."

If they did that, then their phone numbers would be listed on gog.com. But they aren't. So they don't even have to answer the phone.
I'm sure they have internal and external communications and email that needs monitoring and communication.

Seeing the so called perks on the about page, profit sharing, free 24/7 gym, 20+ day holidays, two cafes it sounds like they should be getting far more performance for their money. The game acquisition team needs a slap with a wet fish so to speak.
Post edited March 28, 2022 by David9855
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Ancient-Red-Dragon: 150 employees is a ludicrous number for a company of GOG's small size.

GOG should have no more than a dozen employees, max.
Na, you want at least 2 guys in operations, 2 frontends, 2 backends, a designer, a writer and at least 2-3 qas (they are understaffed in that department I think). You also need at least 1 manager to make sure everyone on that team is on track. And that's a barebone crew just for the web site.

Then, you want a couple of people in support to deal with customers, a couple more on the business end to make deals with game developers, at least one marketing guy and you probably want to retain a lawyer at least part-time to deal with the legalese. You also need at least one person in finance to deal with the money flow. And you need at least 1 person in human resources to deal with personnel flow.

All in all, if you add that up, I think you need at least 25 employees to deal with the various needs an operation like GOG's would have and I'm most likely underestimating that figure.
Post edited March 28, 2022 by Magnitus
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The fact of the matter is with over 100 employees there is no reason for this site to have so many bugs/ issues and complications. Some bugs have taken and are still active for 5+ years. Some good old games are just straight wrapped with dosbox.

It makes me wonder how much more productive GOG actually is.

Might be too much time eating in the food court, playing in the gym, sitting around to actually answer those bug reports and emails.
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Those kagura games need a lot of testing, to be sure customers get the quality gog is known for.
Post edited March 28, 2022 by Orkhepaj
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Orkhepaj: Those kagura games need a lot of testing, to be sure customers get the quality gog is known for.
AKA Hookers and blow.
Don’t forget a company is not just made up of devs, there is HR, publicity, online image, management, support (probably different levels), security, IT etc. they are always bigger staff resources than at first appear. I mean they have one guy alone to maintain the purple dot!!
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Magnitus: Na, you want at least 2 guys in operations, 2 frontends, 2 backends, a designer, a writer and at least 2-3 qas (they are understaffed in that department I think). You also need at least 1 manager to make sure everyone on that team is on track. And that's a barebone crew just for the web site.

Then, you want a couple of people in support to deal with customers, a couple more on the business end to make deals with game developers, at least one marketing guy and you probably want to retain a lawyer at least part-time to deal with the legalese. You also need at least one person in finance to deal with the money flow. And you need at least 1 person in human resources to deal with personnel flow.

All in all, if you add that up, I think you need at least 25 employees to deal with the various needs an operation like GOG's would have and I'm most likely underestimating that figure.
There would also need to be some translators unless off line language software has become a lot better.



12:05
Post edited March 28, 2022 by §pec†re
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Orkhepaj: Those kagura games need a lot of testing, to be sure customers get the quality gog is known for.
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David9855: AKA Hookers and blow.
yup , i bet those are the first on the important things list for gog higher ups
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I would have guessed... 4.
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150 really sounds way too high given how run down the place is.

I wonder, just how many of them are actually decent, competent people trying to do the right thing by the company? Judging by management decisions over the last few years and the cast of blues around here, I can't imagine many.

Working at GOG with any sense of pride or principle in the current order must be a stifling, demoralizing prospect.
Plot twist... GOG is run by a bunch of (GOG)bears living in someone's basement :P.