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KetobaK: A wise president once said... You have to keep complaining until all your dreams came true!!!!
We can keep trying, we just have to comment on the tread or create a hashtag on Twitter, sometimes we have to make some noise to get what we want :)
I think you're right and maybe it's time for me to get a Twitter account. Sometimes I think GOG authorities check Twitter often and almost never their forum.

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BrianSim: Another vote here. Looks a great game. As for GOG's "curation", you only have to look at the recent Blade of Agony (9.3/10 on moddb) or Hedon (4.1/5.0 and "Very Positive") to see that new GZDoom engine based games are rated a lot higher than some old titles here on GOG like Litil Divil (3.4/5) with unplayably bad controls. You seem to be "curating" the wrong thing GOG.
I agree, Blade of Agony and Hedon are great. Fast pacing FPS games, easy to master (yet hard to play) and constant fun. This is what I need from games, to enjoy and to forget about real world events for a moment.
Post edited May 25, 2021 by Cadaver747
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BreOl72: Maybe, just maybe...we should all remind ourselves that there's still a pandemic going on, and that we all know already - for that very reason - that GOG is understaffed.

So, maybe, just maybe...two weeks of radio silence don't mean anything else but: so far, nobody had the time to look into this submission.

I'm pretty sure, there are many other games submitted to GOG before this one and/or at the very same time as this one.
You know: games that we don't know about.

It simply may take some time for the understaffed (!) crew to get to this particular submission.

So, everyone: take a deep breath, relax, and calm down again.
I thought it's a common knowledge that after 2 weeks since the game submission it's an automatic rejection without any response. Do you want me to put that part in OP?
Due to big interest in the indie games program, we may not be able to reply to all submissions we receive, therefore, please note that if we do not reply within two business weeks, it means we've decided to pass on the game.

So maybe the GOG Curation Team is understaffed, unable to check every request, maybe they are going to check Selaco one day, or maybe there is a automatic mechanism which terminates any request if it's not processed in due period. The problem is we don't know how it works and the only way to change it is to knock at big GOG Door asking for permission to entry. Don't you agree?
And it's hard for me to take a deep breath, relax and calm down when it's raining, the door is locked and I'm starving to death. (dramatic representation)
Post edited May 25, 2021 by Cadaver747
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Darvond: Breja gave their seal of approval, which given how persnickety towards titles they can be, that is a very good sign. Voted, but we're going to have to chable a talk to GOG.
I don't think most men would like to be called persnickety, but I'll take that as a compliment to my excellent taste in games and the weight my opinion carries around here.

In fact, I hereby unilaterally decide that it is a compliment.
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idbeholdME: If they are understaffed, they should either update their policy to match, e.g. extending the 2 week period significantly, or remove the "no response after 2 weeks = rejected" nonsense if that is the case and they simply can't keep up. Letting people assume their submissions got rejected just because GOG couldn't be bothered does not give off a very professional impression.
GOG should include a requirement to reply for any first entry at least, if they are not able to process the request in 2 business week there should be a way to postpone it with proper informing the requesting party (developer/publisher). Lack of communication is very bad for business and corporate image. Lastly they should check GOG forum or have a *middle man* or some efficient way to communicate with end clients, us, the buyers of GOG games. After all we are here to pay money, we need to be heard!

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BreOl72: Now, how come, that the dev gave the impression on May 3rd already, that his game is confirmed to be released on GOG, if he obviously hadn't received a positive reply by that time?
I asked the developer about his intentions for GOG release and at first I get a reply that there are no plans to release it on GOG, this changed later. And like KetobaK said it was about intentions, if it was official we would have a GOG game page.
And you might have missed the attachment with developer's reply before I removed it sometime after (see attachment).
Attachments:
drm-free.png (31 Kb)
Post edited May 25, 2021 by Cadaver747
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fronzelneekburm: Two quick questions: Will the game be DRM-free on Steam? If things with gog go south, do you have any plans to release a DRM-free version on another platform?
It's DRM free, that's for sure (see attachment above)
Post edited May 25, 2021 by Cadaver747
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Titanium: Just want to clarify, the wall punching is canon.
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Cadaver747: I want to understand what it means, "the wall punching" is clear enough but "canon" part eludes me.
Good point. Probably should've been cannon. Load grapeshot! Show that wall how we vote on this boat!
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fronzelneekburm: Will the game be DRM-free on Steam?
The GZDoom engine is open-source and permanently DRM-Free. New games based on it like Hedon and Blade of Agony are basically .PK3 data files (newer "IWAD" format) files added to the standard engine like other Doom total conversions. I don't think the developer plans to add DRM to it on Steam, but even if it were it's trivial to remove it just by overwriting any Steamified gzdoom.exe file with the clean one.
Post edited May 25, 2021 by AB2012
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Cadaver747: Hulk was green, not blue. And Zan looks good in my opinion.
https://www.youtube.com/watch?v=hszeT2dTvu4
I commented on her physique in regard to GOG's view (curation), not her colours. ;)

But yes, to me she also looks good too. Don't feel the hots for her, though, not my thing, sorry... I'm afraid she would literally rip me apart in the action.
Post edited May 25, 2021 by sanscript
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fronzelneekburm: Will the game be DRM-free on Steam?
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AB2012: The GZDoom engine is open-source and permanently DRM-Free. New games based on it like Hedon and Blade of Agony are basically .PK3 data files (newer "IWAD" format) files added to the standard engine like other Doom total conversions. I don't think the developer plans to add DRM to it on Steam, but even if it were it's trivial to remove it just by overwriting any Steamified gzdoom.exe file with the clean one.
Interesting, thanks for the info!
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Darvond: Breja gave their seal of approval, which given how persnickety towards titles they can be, that is a very good sign. Voted, but we're going to have to chable a talk to GOG.
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Breja: I don't think most men would like to be called persnickety, but I'll take that as a compliment to my excellent taste in games and the weight my opinion carries around here.

In fact, I hereby unilaterally decide that it is a compliment.
Come to think of it, You have been oddly popular lately.
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BreOl72: Nope. I didn't. I also didn't read any other linked threads (if there were any). But I think, I am allowed to express my opinion anyway?
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idbeholdME: Letting people assume their submissions got rejected just because GOG couldn't be bothered does not give off a very professional impression.
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BreOl72: Yeah, I agree. But it's GOG we're talking about here. They kind of have a history whn it comes to bad communication, wouldn't you agree? And, I'm not defending that, mind you. I just point to the fact, that we all know this. And not just since yesterday.

But while we're at it:
May I point your attention to this post of the dev in the thread mentioned in the OP's comment: https://www.gog.com/forum/general/selaco_upcoming_gzdoom_engine_powered_game/post36
As you can see, the dev wrote on April 20th: "Thank you! :) I'll give an update here when I have something to confirm."
Now, in the very next comment by the dev, posted on May 3rd, he wrote: "Happy to share that Selaco is getting a GOG release alongside Steam!"
Right under that comment, I expressed my congratulations by a simple "Nice!"

Now, how come, that the dev gave the impression on May 3rd already, that his game is confirmed to be released on GOG, if he obviously hadn't received a positive reply by that time?
I had no intention to put Selaco on GOG at first because having to maintain 2 platforms felt like extra work. But after reading the Selaco thread and seeing the wonderful messages from the GOG community and some comments that genuinely put a smile on our faces, I made the decision to get the game on GOG as well. That was my intention, so I made a post confirming a GOG release. You usually assume these things work out. I also confirmed a Steam Release long before I even put the game on there for that reason.

What are you even trying to get at with this comment? Are you trying to accuse me of being a liar? Because I see no reason why I would mislead anyone.


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fronzelneekburm: Will the game be DRM-free on Steam?
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AB2012: The GZDoom engine is open-source and permanently DRM-Free. New games based on it like Hedon and Blade of Agony are basically .PK3 data files (newer "IWAD" format) files added to the standard engine like other Doom total conversions. I don't think the developer plans to add DRM to it on Steam, but even if it were it's trivial to remove it just by overwriting any Steamified gzdoom.exe file with the clean one.
No intention to even bother trying to get a DRM on there. I did have a chat about it with my programmer at some point, I must admit, but it felt disgusting and just plain wrong given GZDooms open source nature. Besides, it is made by people who love to mod games so everything remains open-source and compiled code will have the source files in a separate folder.
Post edited May 26, 2021 by Wesley_de_Waart
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Breja: I don't think most men would like to be called persnickety, but I'll take that as a compliment to my excellent taste in games and the weight my opinion carries around here.

In fact, I hereby unilaterally decide that it is a compliment.
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kohlrak: Come to think of it, You have been oddly popular lately.
Well, the signs are all here - the end times are upon us. Put on you sunglasses and enjoy watching the great wolf Skoll eat the sun.
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kohlrak: Come to think of it, You have been oddly popular lately.
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Breja: Well, the signs are all here - the end times are upon us. Put on you sunglasses and enjoy watching the great wolf Skoll eat the sun.
Wasn't quite expecting that, but ok.That could sure get interesting.
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AB2012: The GZDoom engine is open-source and permanently DRM-Free. New games based on it like Hedon and Blade of Agony are basically .PK3 data files (newer "IWAD" format) files added to the standard engine like other Doom total conversions. I don't think the developer plans to add DRM to it on Steam, but even if it were it's trivial to remove it just by overwriting any Steamified gzdoom.exe file with the clean one.
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Wesley_de_Waart: No intention to even bother trying to get a DRM on there. I did have a chat about it with my programmer at some point, I must admit, but it felt disgusting and just plain wrong given GZDooms open source nature. Besides, it is made by people who love to mod games so everything remains open-source and compiled code will have the source files in a separate folder.
Awesome! Thanks for the official confirmation!
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Breja: Put on you sunglasses and enjoy watching the great wolf Skoll eat the sun.
.. and then throw your sunglasses in the dumpster (assuming you'll be able to aim for it in the dark), 'cause you won't need 'em any more :P.