Posted August 09, 2019
The PC was never my main gaming platform. Since I was a kid, I've always been a Nintendo video game user, primarily. Today I still am. I have and make good use of my Nintendo Switch. It's a great console, and Nintendo exclusives will always be the best for me. Some time ago, however, I came to value the PC as a gaming platform, but that's thanks to GOG.
As a casual PC gaming user, I have never paid much attention to these DRM issues. I never stopped to think about it, at least not broadly. This is what the vast majority of players do.
In 2015, I met GOG. At the time, I didn't find anything great. I don't remember well, but I think it was some friend who pointed me to the platform, and I basically did the registration but never actually used it. Everything changed, however, in mid-May this year when I read a news story about GALAXY 2.0.
I really liked the whole concept of the customer, and it motivated me to know, in fact, about GOG. It was really interesting to think that a company that sells digital PC games was, contrary to its competitors, not betting on a toxic policy like EPIC with its exclusive forced to clash with Steam, or Valve itself, with its highly polluted gaming market and policies that increasingly abandon the logic of respect for the consumer.
It was interesting to note that GOG did not want to create another wall between PC players (fragmented into several customers due to exclusive games), but to unify the entire ecosystem. To me that was an act of greatness.
GOG has shown that one of its biggest concerns is respect for the consumer. She is not concerned with making her big hits unique to her store, or spending millions of dollars on fancy advertising, buying exclusive games, or owning private resources. GOG basically said the following: "We have a store that works with a DRM-free and curated policy. We will never abandon that. If you understand that this is good for you as a consumer, you are most welcome to our space, otherwise, no problem, keep playing Steam, Epic or Origin games using our launcher, which makes your life easier. "
See, I'm not even getting into the merits of DRM-free and curation service. That for me should already be a source of pride for us consumers of this company. I have no words to describe how important this is and deserves to be respected. I want to go further. I want to point out that GOG policies are not just embedded within its ecosystems, they also aim to embrace any PC player, even if it does not bring immediate or short-term return to CD Project Red.
I, as a player, and a fan of the maxim that if I bought something, it must be mine forever, I am obliged to buy any and all games I am interested in playing on PC through GOG. It is the least all conscious players should do. What GOG represents today, more than ever, is the figure of resistance against this destructive logic that its competitors have been doing to complicate the lives of digital PC gaming consumers.
It is a great joy to know that GOG exists, and since I became a consumer of this year's biggest platform, I will make no effort to make my friends aware of the importance of this platform, and why it should be supported by all of them.
This topic, in addition to strengthening the feeling that I believe most of you share with me, is also to broaden the reasons why GOG deserves so much respect and support from all of us.
As one great writer here in my country has said, it is not about evaluating something or someone for their pretensions, but for their practical actions. This is exactly what we have seen here.
Long live GOG!
As a casual PC gaming user, I have never paid much attention to these DRM issues. I never stopped to think about it, at least not broadly. This is what the vast majority of players do.
In 2015, I met GOG. At the time, I didn't find anything great. I don't remember well, but I think it was some friend who pointed me to the platform, and I basically did the registration but never actually used it. Everything changed, however, in mid-May this year when I read a news story about GALAXY 2.0.
I really liked the whole concept of the customer, and it motivated me to know, in fact, about GOG. It was really interesting to think that a company that sells digital PC games was, contrary to its competitors, not betting on a toxic policy like EPIC with its exclusive forced to clash with Steam, or Valve itself, with its highly polluted gaming market and policies that increasingly abandon the logic of respect for the consumer.
It was interesting to note that GOG did not want to create another wall between PC players (fragmented into several customers due to exclusive games), but to unify the entire ecosystem. To me that was an act of greatness.
GOG has shown that one of its biggest concerns is respect for the consumer. She is not concerned with making her big hits unique to her store, or spending millions of dollars on fancy advertising, buying exclusive games, or owning private resources. GOG basically said the following: "We have a store that works with a DRM-free and curated policy. We will never abandon that. If you understand that this is good for you as a consumer, you are most welcome to our space, otherwise, no problem, keep playing Steam, Epic or Origin games using our launcher, which makes your life easier. "
See, I'm not even getting into the merits of DRM-free and curation service. That for me should already be a source of pride for us consumers of this company. I have no words to describe how important this is and deserves to be respected. I want to go further. I want to point out that GOG policies are not just embedded within its ecosystems, they also aim to embrace any PC player, even if it does not bring immediate or short-term return to CD Project Red.
I, as a player, and a fan of the maxim that if I bought something, it must be mine forever, I am obliged to buy any and all games I am interested in playing on PC through GOG. It is the least all conscious players should do. What GOG represents today, more than ever, is the figure of resistance against this destructive logic that its competitors have been doing to complicate the lives of digital PC gaming consumers.
It is a great joy to know that GOG exists, and since I became a consumer of this year's biggest platform, I will make no effort to make my friends aware of the importance of this platform, and why it should be supported by all of them.
This topic, in addition to strengthening the feeling that I believe most of you share with me, is also to broaden the reasons why GOG deserves so much respect and support from all of us.
As one great writer here in my country has said, it is not about evaluating something or someone for their pretensions, but for their practical actions. This is exactly what we have seen here.
Long live GOG!