Gersen: But very often something that is not harassment is considered harassment, especially when some consider that every critics against individual makes you defacto an harasser, legitimizing harassment, an alt-right sympathizer (when not a
literal Nazi) if not all of them at the same time.
I don't know where to go with this line of discussion, honestly.
"Calling something that's not harassment harassment is bad!"
Ok. Yes. So? I don't think Anita (as an example) was complaining and calling people who said "I don't think your analysis is very nuanced, because you missed out X, Y and Z" as harassment. She was calling the thousands of (very often sexually charged and gendered) insults, death threats and rape threats, which made up the vast majority of it as harassment, and that too has overtaken and flooded out the legitimate (or at least non-inflammatory) criticisms to too large an extent.
Gersen: ...contribute to increase violence toward women or minorities
Who said this? Where? I'm genuinely curious. Are you talking about serious game criticism from within the culture itself (I know people like to exclude Anita as "She's not a
real gamer, but that's just BS), or some crackpot lawyer or religious extremist? Someone said a game contributed to increase violence towards women and minorities?
See, if not, this again comes back to the problem of exaggeration- people keep making such claims "These people say that games cause violence!" so that their audience actually believes that that is what this "other side" is claiming.
"They say games cause sexism!" "They say games cause violence!" etc...I don't think I've ever heard "them" say those things. It's important to be accurate.
Gersen: if said accusations are parroted over and over again in articles or tweets, if games containing those elements or their devs are singled out and finger pointed
I also don't understand this complaint. If one person makes a criticism about a game, and another reads it and finds they agree with it and share it, and then someone else shares that, and shares and shares and shares, somehow that is bad?
Gersen: calling peoples enjoying or making them immature (when not worse) and needing to grow up
I also don't understand this, not the least because I think you phrased it badly. You're saying calling people who say they enjoy those features immature?
I'm not sure how that situation would come up, honestly, it seems totally hypothetical. I mean, one person says "This game totally lacks diversity/features a boring save the princess plotline!", and then another person would say "But that's good! I enjoy games that lack diversity/feature boring save the princess plotlines!", and then the first person would call the second immature?
Gersen: How exactly does that work when peoples jump on the throats of any games using one of those tropes without caring about context and how said trope is used in the story; how do you make the difference between the good and the bad usages of said trope ?
Concerning intention and specific use, most of the time, for example in the case of the "save the princess" trope, the intention is just "
we needed a two line story to justify the main character going from point A to point B", whenever it's to save the princess, save the hero favorite chihuahua or press one out of three colored button it doesn't really matter
You answered the question yourself. Given the incredibly large number of games that already feature a "Save the princess" plotline, someone doing it again today just stinks of uninnovative thinking. Coupled on top of that, usage of THAT SPECIFIC trope among the thousands of games that use the same trope shows a trend (totally unconscious and unintentional, usually) of specific attitudes towards women (as things or objects of goals instead of people, and that's been even demonstrated in this very thread). Of course there are games that buck the trend or try doing something different, but those are kinda obvious- at one point in the Zelda series you had Sheikh appear, for example.