Pax-Christi: When I say "stand out from the crowd", I mean in terms of it's aesthetic and game design. It's not often you see an indie game pay homage to the single screen arcade games of the early 1980s. Stuff like Donkey Kong, Dig Dug, etc. In that regard, Donut Dodo is one of only few games I know of that does it well. Compared to the endless droves of Metroidvanias and Roguelikes, it's a breath of fresh air.
Again, I agree - it looks nice, colorful.
Yet, in all honesty: so do others. It's really not a standalone feature of this particular game.
Pax-Christi: As for the developer, I think you misunderstand.
He likely requested that the game be added on GOG,[... ]
He likely requested...
That's the crux here.
BreOl72: Or
they have hoped for better sales numbers.
Cadaver747: Or in some cases they might be offered by a profitable publisher GOG didn't want to refuse.
Well, if that publisher's games are usually profitable...
Cadaver747: But some indie games releases from a new company puzzled me deeply.
Not just you.
:) Cadaver747: Some even with 0 or just 3 votes in Community Wishlist.
Don't go by votes on the Community Wishlist - seriously.
Those mean nothing!
Games get released here first and foremost when the devs/publishers have an interest of releasing here and when GOG sees a market for the game
(which we as customers don't necessary have to recognize immediately, or be part of ourselves), and if they manage to get it to run on modern systems
(in case of old games).
And if these two
(three) prerequisites are met - a game gets released here.
Whether it has 0, 1, 362, 4973 or 40963 votes on the CW.