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vv221: Actually its goal is more to turn *anything* into .deb packages, but there are projects to add support for other packages formats (.rpm, .tar.xz, etc.).
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v3: Are you referring to 3rd party projects like Alien?
No, I’m planning to have built-in support for more packages formats in the ./play.it library itself.

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v3: You should definitely document all of if, at least in the official thread.
Both technical and more "user-oriented" documentations are planned. I’ll start working on the technical one in a couple months, but the user documentation could be done sooner.
Post edited October 18, 2015 by vv221
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JudasIscariot: For example, I was fighting with Elminage Gothic when Wine updated to 1.7.53 which the XAUDIO2 issue the game had in previous versions. I downloaded the latest Wine source, added all the 32-bit development libraries I could (except for that cursed gstreamer-0.10!!!) and now I can run Elminage Gothic in Linux :D
Wait, you have this running? Granted I didn't try very hard as it looked like it was going to be a PITA, but it's in large part why I haven't played it yet. Care to detail more specifically what you did?
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JudasIscariot: For example, I was fighting with Elminage Gothic when Wine updated to 1.7.53 which the XAUDIO2 issue the game had in previous versions. I downloaded the latest Wine source, added all the 32-bit development libraries I could (except for that cursed gstreamer-0.10!!!) and now I can run Elminage Gothic in Linux :D
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Gydion: Wait, you have this running? Granted I didn't try very hard as it looked like it was going to be a PITA, but it's in large part why I haven't played it yet. Care to detail more specifically what you did?
Sure :)

The main problem with this game is that it requires the latest version of Wine (1.7.53) because they implemented XAUDIO2 support because the game crashed with an XAUDIO2 error in Wine 1.6.2 and Wine 1.7.50 for me.

So here's what I did:

Tossed out all my Wine.

Downloaded the 1.7.53 source.

Before compiling, I ran ./configure a bunch of times and installed whatever multiarch (I think it's the correct term? Basically installing these libs did not require the removal of their 64-bit counterparts :) ) 32-bit development libraries I could so OpenAL, the XInput dev library, some OpenGL library, and left anything else that looked like something I wouldn't need out and then I compiled it as a 32-bit program because Elminage Gothic is a 32-bit program and 64-bit WINE won't run 32-bit programs (AFAIK...all the google results said so....)

Sooo...after all that.

You may need to run a few winetricks such as wmp10 xact quartz and perhaps all the dxd3d_XX tricks just in case.

Now comes the tricky part:

In order to play the game you need to be really quick and MAKE SURE TO SKIP THE INTRO as the game locks up right when it tries to play the intro movie. Once you manage to skip the movie you can play the game proper. So have your trigger finger on the Escape button and as SOON as you press "New Game" start hammering that Escape button.

I recommend emulating a virtual desktop for this at first because if you can's skip the movie it can be a bit of a pain to close. Once you get into the game and make a save file you can then go into your graphics options to set the game to your liking. Also, the game starts with all the sounds set to "1" in the Options menu so if you don't hear any sound, don't freak out :D

I played the game for about an hour or two before I got a random crash but if you save often and in different slots you should be fine :)
Post edited October 19, 2015 by JudasIscariot
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king_mosiah: Trisquel may not be the best choice for gaming since the forums will not give you help with non-free programs including games.
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0Grapher: Unfortunately you can forget allmost all non-proprietary games and game clones because you simply don't get one with alright music. Bad music prevents almost every game from being good.

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Klumpen0815: Linux Mint is easy, pretty and even officially supported by GoG.
I'd say that it is perfect for gamers.
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0Grapher: The only drawback of Linux Mint is that it is not a true GNU/Linux distro (not completely free of proprietary code).
Since gamers have to use proprietary software anyway that drawback doesn't really matter.

Apart from Unity and Canonical Linux Mint is pretty much Ubuntu, though.
Wesnoth has pretty good music
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Lin545: SolydKX is.

Debian Stable base. Does not roll constantly, but once its stabilizes it rolls into new version and freezes again. Means, its very stable, no package breakages, fully translated. You can install about any newest package from backports if you want so. This includes newest kernel if you want so.
It has graphical installer and GUI tools. The whole Solyd-related stuff is in own repository.
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PookaMustard: SolydKX, hmm. Then lastly, I wonder if there's a Start Screen for it. Mainly because I prefer my apps to be sorted in a screen rather than in a small list. Thanks though!
You mean like these?
Attachments:
Post edited October 19, 2015 by king_mosiah
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Gnostic: Do we have a thread on games that are wine compatible to run on linux?
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rampancy: We've got several GOGMixes floating around that cover LInux compatibility, including WINE, DOSBox, and F/OSS ports:

https://www.gog.com/mix/games_in_linux_platinum_compatibility_wine_1_3
https://www.gog.com/mix/games_that_works_on_linux_wine_1
https://www.gog.com/mix/great_gog_games_that_works_on_linux
https://www.gog.com/mix/play_on_linux
https://www.gog.com/mix/linux_native_source_ports
https://www.gog.com/mix/wine_linux_compatable

And there's my own GOGMix talking about Wine on the Mac here: https://www.gog.com/mix/mac_friendly_gog_games_4

The problem is that a lot of them don't provide much information about the version of WINE used, nor do they provide any information necessary for tweaks such as WINE parameter settings, dependencies needed from winetricks, or Windows registry edits. I still rely on places like the WINE AppDB and Codeweavers' CrossOver Compatibility Centre for information about GOG and WINE compatibility.
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0Grapher: Just check on WineHQ.org. :)
Thanks
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king_mosiah: You mean like these?
they don't look a lot like the kind of tiles included in Windows 8/10's Start Screen, but they still get the point, driving it home. Thanks for mentioning them!
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Gydion: Wait, you have this running? Granted I didn't try very hard as it looked like it was going to be a PITA, but it's in large part why I haven't played it yet. Care to detail more specifically what you did?
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JudasIscariot: Sure :)

The main problem with this game is that it requires the latest version of Wine (1.7.53) because they implemented XAUDIO2 support because the game crashed with an XAUDIO2 error in Wine 1.6.2 and Wine 1.7.50 for me.

So here's what I did:

Tossed out all my Wine.

Downloaded the 1.7.53 source.

Before compiling, I ran ./configure a bunch of times and installed whatever multiarch (I think it's the correct term? Basically installing these libs did not require the removal of their 64-bit counterparts :) ) 32-bit development libraries I could so OpenAL, the XInput dev library, some OpenGL library, and left anything else that looked like something I wouldn't need out and then I compiled it as a 32-bit program because Elminage Gothic is a 32-bit program and 64-bit WINE won't run 32-bit programs (AFAIK...all the google results said so....)

Sooo...after all that.

You may need to run a few winetricks such as wmp10 xact quartz and perhaps all the dxd3d_XX tricks just in case.

Now comes the tricky part:

In order to play the game you need to be really quick and MAKE SURE TO SKIP THE INTRO as the game locks up right when it tries to play the intro movie. Once you manage to skip the movie you can play the game proper. So have your trigger finger on the Escape button and as SOON as you press "New Game" start hammering that Escape button.

I recommend emulating a virtual desktop for this at first because if you can's skip the movie it can be a bit of a pain to close. Once you get into the game and make a save file you can then go into your graphics options to set the game to your liking. Also, the game starts with all the sounds set to "1" in the Options menu so if you don't hear any sound, don't freak out :D

I played the game for about an hour or two before I got a random crash but if you save often and in different slots you should be fine :)
Strange, I was able to play Elminage Gothic on Wine version 1.6.2 running in a Debian Jessie chroot. I actually have over 90 hours on my save file and have reached the final bonus dungeon.

I believe the trick to preventing the intro movie from crashing is to install wmp (or maybe wmp10) with winetricks.

Now if only the Shantae game would work under WINE (according to WineHQ, graphics are apparently garbled when entering a new area.)

output of winetricks list-installed:
d3dcompiler_43
d3dx11_43
d3dx9
d3dx9_36
d3dx9_43
devenum
directplay
msvcirt
vcrun2005
wmp9
wsh56vb
wsh57
xact
xact_jun2010
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dtgreene: Now if only the Shantae game would work under WINE (according to WineHQ, graphics are apparently garbled when entering a new area.)
Shantae does work in WINE for me with no garbled graphics (OS X 10.10.4); I used a wine-staging 1.7.50 engine in WIneskin with CSMT enabled. IIRC I also installed directmusic as well for the BGM. The only wrinkle is that the game freezes on quit for me, necessitating a force quit. Other than that, the game works flawlessly.

I had a huge problem getting Elminage Gothic to work for me, but given the tips I've read here, I'll try to give it another shot.
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dtgreene: lodsoflinuxstuff
I had winetricks wmp installed for Elminage Gothic along with a bunch of other stuff and it would crash in both Wine 1.6.2 and 1.7.50 but without all that fancy chrootin' :)

The problem was the XAUDIO2 support for that particular title, which was fixed in Wine 1.7.53 :)

As for the movie, I have winetricks wmp installed in 1.75.3 and I still have to press the Escape button like I am writing a telegraph in order to skip the intro movie after pressing "New Game". Maybe it's a Mint 17.2 thing or something :)

Also, I personally prefer to have my Wine games without going through chroot hoops because, to my uneducated perspective, it seems like it adds another layer on top of Wine where something can go wrong and I'd rather not have that :) Just my two cents, of course :)
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dtgreene: Now if only the Shantae game would work under WINE (according to WineHQ, graphics are apparently garbled when entering a new area.)
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rampancy: Shantae does work in WINE for me with no garbled graphics (OS X 10.10.4); I used a wine-staging 1.7.50 engine in WIneskin with CSMT enabled. IIRC I also installed directmusic as well for the BGM. The only wrinkle is that the game freezes on quit for me, necessitating a force quit. Other than that, the game works flawlessly.

I had a huge problem getting Elminage Gothic to work for me, but given the tips I've read here, I'll try to give it another shot.
Not sure how it works on Macs but I'd recommend getting Wine 1.7.53 for that one as I've actually managed to play the game instead of getting an XAUDIO2 crash :)
Post edited October 19, 2015 by JudasIscariot
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king_mosiah: Wesnoth has pretty good music
Oh, I forgot about that one.
I can't think of any free (not gratis) game apart from that, though. (I'm probably still missing a game or several) Even the design is often not good enough.
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JudasIscariot: Not sure how it works on Macs but I'd recommend getting Wine 1.7.53 for that one as I've actually managed to play the game instead of getting an XAUDIO2 crash :)
We'll see. Elminage Gothic ranks right up there with Descent 3 as one of the worst WINE experiences that I've ever had. The last time I tried I must have installed everything under the sun in winetricks to try to get it working.

With respect to the cutscene issue, have you tried installing wmp/wmp10 to solve it? Barring that, have you tried removing/renaming the offending movie file?
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JudasIscariot: Not sure how it works on Macs but I'd recommend getting Wine 1.7.53 for that one as I've actually managed to play the game instead of getting an XAUDIO2 crash :)
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rampancy: We'll see. Elminage Gothic ranks right up there with Descent 3 as one of the worst WINE experiences that I've ever had. The last time I tried I must have installed everything under the sun in winetricks to try to get it working.

With respect to the cutscene issue, have you tried installing wmp/wmp10 to solve it? Barring that, have you tried removing/renaming the offending movie file?
Like I said before, I have "winetricks wmp" installed as the first movie in Elminage, the Ghostlight logo, plays just fine while the other just hangs for whatever reason.

I have tried renaming the offending movie and the game crashes right away and, thus, it must have a .wmv file there, no ifs, ands, or buts about it.

You should also try "winetricks xact" :)

As for the offeniong movie file, I think the easiest thing to do is use my Escape button method to get into the game proper, create a save file, and you should no longer have to worry about the offending movie since you'll be loading the game :)
Post edited October 19, 2015 by JudasIscariot
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JudasIscariot: (…)
A quick suggestion to allow your Esc key to live longer: copy one of the working movies and put it in place of the faulty one. I can’t promise it will work as I don’t have this game, but it may be worth a try ;)
I think I will investigate what exactly is needed for Elminage Gothic to work later today. I really did enjoy what I played of the game (over 90 hours, and that's just counting the time recorded on my save file), and it would be good if other GNU/Linux users could enjoy the game.

I think I will make a fresh chroot for this test. That way, I don't have to worry about something I installed and forgot about messing everything up. Also will use a fresh wine prefix that has no files from the install I have been using.

By the way, the wine-development package currently in Debian Sid is 1.7.52. (You need to install
wine-development, not plain "wine", to get this version.)
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JudasIscariot: (…)
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vv221: A quick suggestion to allow your Esc key to live longer: copy one of the working movies and put it in place of the faulty one. I can’t promise it will work as I don’t have this game, but it may be worth a try ;)
Already tried that by switching the names around. I might try to find a one second .mov file and use that in place of the the intro.mov file :)