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MysterD: Given Valve's pedigree and who they are (i.e. owners of Steam) and that CS and CS Source are still active, I'd expect that w/ them.

Now, w/ EA....eh, who knows. [shrug] They have a tendency to cut-out MP from their games, not too long after the game's player-based just dies out.

EA published Crysis series back in the day, but...I don't think they own the IP entirely. IIRC, they were part of the EA Partners (publishing) program. I don't think Crytek is owned by EA, but still independent. Crytek probably still owns that IP and I don't think they're also in the best of financial positions either.

I haven't bought Crysis Remastered from Epic (or any other store that has that, since that's an Epic Exclusive...for now) yet, so I don't known if MP in that is active; what Crysis Remastered uses for its MP (does it use Epic Store?); if the MP was actually removed; or what.
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.Keys: Those are good questions. But I doubt they would relaunch a game like Crysis without modding and multiplayer support. There's a good opportunity for creating a good "BF3-like" experience in it's engine and modding, by what I've seen, with this remaster. It's just sad that Epic is getting those exclusive partnerships though.
Just checked its PC Gaming Wiki.
Crysis Remastered on Epic does NOT have MP-support.

See more here - https://www.pcgamingwiki.com/wiki/Crysis_Remastered
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Timboli: That's not quite correct on that basis.

If you need Galaxy to play a game using LAN but no Internet connection needed, would you consider that DRM?
Galaxy is just a frontend a facilitator, just like the one in a game called a Game Menu. Yes it is another layer, but that on its own doesn't qualify it as DRM.
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Time4Tea: Yes, using the criteria I gave above, it would be DRM. Because it would be an unnecessary dependency that is under the sole control of a single entity. It would also render the game unpreserveable, in the same way as an external server requirement. Because, if one day GOG goes under or scraps Galaxy, then we won't be able to get hold of the Galaxy program, so games that depend on it would be unplayable.

I have no problem with Galaxy being an optional client, but if it ever becomes required to play a game, then that would be DRM and really not much different to what Steam is doing.
I mean, I understand you problem, you want a launcher being an option, and you think is "unnecessary" but actually is really necessary because developers decided to implement it that way, so if they don't implement it through Galaxy they wouldn't introduce it at all, there are different ways to introduce MP in games, P2P or through IP connection is the classic, but the modern solution and the most used at the time is through remote servers, now, of we go to the definition, the universal definition (independent or what we thought or what we believe) if you connect to a remote server and this doesn't have a verification of license (like is the case of GOG Galaxy) then it means that it doesn't have DRM, yes, it is unpractical and it is noisy you can say, but not all the things that don't like me are DRM.
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KetobaK: I mean, I understand you problem, you want a launcher being an option, and you think is "unnecessary" but actually is really necessary because developers decided to implement it that way, so if they don't implement it through Galaxy they wouldn't introduce it at all, there are different ways to introduce MP in games, P2P or through IP connection is the classic, but the modern solution and the most used at the time is through remote servers, now, of we go to the definition, the universal definition (independent or what we thought or what we believe) if you connect to a remote server and this doesn't have a verification of license (like is the case of GOG Galaxy) then it means that it doesn't have DRM, yes, it is unpractical and it is noisy you can say, but not all the things that don't like me are DRM.
No, that doesn't make sense. Something is not necessary, simply because the devs decided they wanted to do it that way. By that logic, you could argue that any DRM is 'necessary', because the devs decided they wanted it.

Likewise, a reliance on a remote server for MP is not necessary, simply because that is the option the developers chose. If there are viable alternatives (especially ones that are better for gamers and game preservation), then by definition it is not necessary.
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KetobaK: I mean, I understand you problem, you want a launcher being an option, and you think is "unnecessary" but actually is really necessary because developers decided to implement it that way, so if they don't implement it through Galaxy they wouldn't introduce it at all, there are different ways to introduce MP in games, P2P or through IP connection is the classic, but the modern solution and the most used at the time is through remote servers, now, of we go to the definition, the universal definition (independent or what we thought or what we believe) if you connect to a remote server and this doesn't have a verification of license (like is the case of GOG Galaxy) then it means that it doesn't have DRM, yes, it is unpractical and it is noisy you can say, but not all the things that don't like me are DRM.
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Time4Tea: No, that doesn't make sense. Something is not necessary, simply because the devs decided they wanted to do it that way. By that logic, you could argue that any DRM is 'necessary', because the devs decided they wanted it.

Likewise, a reliance on a remote server for MP is not necessary, simply because that is the option the developers chose. If there are viable alternatives (especially ones that are better for gamers and game preservation), then by definition it is not necessary.
A DRM system isn't necessary because it does not aport anything to the real game itself, but in this specific case you are talking about, without a remote server the multiplayer wouldn't be available because, for good or for bad, they designed the multiplayer portion in that way.

As Ketobak said, if that remote server had some kind of license verification it would be DRM.

What Ketobak is explaining have all the sense from the technical point of view, which is the important thing if we speak about DRM.

The rest is cheap pedestrian philosophy.
Post edited March 24, 2021 by Gudadantza
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pds41: Sorry for butchering your response, but I just thought I'd pick up on two points. There's an interesting survey that GoG ran in 2013 (before your time, based on your User ID). Most of the stuff that GoG hosted on this has been deleted, but searching online, I managed to find the slide deck that presented the results:

https://www.slideshare.net/GOGcom/gog-survey-results-v2

This dealt with a lot of the questions coming up here and how the user base would react to them. There's a lot about DLCs and Season Passes (big bugbears of some of the community), but it gets interesting at the end.

Slide 7:
"Sell games that are primarily multiplayer focused but which require unique serial keys to play online" was pretty much evenly split (slight preference to no, but not statistically significant)

Slide 10:
"Sell Planetary Annihilation" - 78% yes vs 22% no. Although it's not clear from the slide, this had DRM'd multiplayer (online account required with the developer).

The interesting thing here is that while the general idea of DRM for multiplayer did not have a clear majority, when the user base of GoG in 2013 was asked, they were willing to endure multiplayer DRM to get a DRM free single player game, and by a fairly large margin.

............ I'm just raising this here because it's an interesting data point to add in to this discussion.
Thanks for the information ... interesting, and what I would have imagined.

Like you, I wish that some games here did not have MP DRM, but I am glad we at least have the SP DRM-Free version.

If a game has the SP mode DRM-Free, then at least I get a chance to check it out and play it. My tolerance for DRM single player is very low ... a few valve games (Half-Life etc) and a handful of others (not available at GOG). So apart from a few favorites like Half-Life games, I'd rather avoid a DRM game altogether. I certainly won't ever spend big bucks on a DRM game, even if a Half-Life etc one ... gotta be a favorite and dirt cheap. I grab freebies for that rainy day, but I doubt I will ever need them or play 99% of them.

In fact, I won't even look at (check out) a AAA game if it is likely to have DRM, and certainly not while the price is ridiculously high.
Post edited March 27, 2021 by Timboli
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Time4Tea: No, that doesn't make sense. Something is not necessary, simply because the devs decided they wanted to do it that way. By that logic, you could argue that any DRM is 'necessary', because the devs decided they wanted it.

Likewise, a reliance on a remote server for MP is not necessary, simply because that is the option the developers chose. If there are viable alternatives (especially ones that are better for gamers and game preservation), then by definition it is not necessary.
I can't believe (at the time of me writing this) that this comment of yours is downvoted on this forum. This is like the last place for those of us who give a solitary damn about DRM-free gaming. If pointing out that DRM is not required is evidently not welcome here, there really is next to no hope for things to turn around.
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rjbuffchix: I can't believe (at the time of me writing this) that this comment of yours is downvoted on this forum. This is like the last place for those of us who give a solitary damn about DRM-free gaming. If pointing out that DRM is not required is evidently not welcome here, there really is next to no hope for things to turn around.
I suspect the downvoting is due to trolls (aka "many gamers"), as opposed to legit GOG customers. Not that I give even the merest fraction of a fuck about my GOG forum rep.

Go ahead - bomb me into the ground, assholes! :-P
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rjbuffchix: I can't believe (at the time of me writing this) that this comment of yours is downvoted on this forum. This is like the last place for those of us who give a solitary damn about DRM-free gaming. If pointing out that DRM is not required is evidently not welcome here, there really is next to no hope for things to turn around.
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Time4Tea: I suspect the downvoting is due to trolls (aka "many gamers"), as opposed to legit GOG customers. Not that I give even the merest fraction of a fuck about my GOG forum rep.

Go ahead - bomb me into the ground, assholes! :-P
Tell me, I was downvoted just because some people doesn't understand the concept of DRM and I tried to explain it, it's like some users just want to demonize GOG and try by all the means to find or invent some problems to complain about it, I get it in examples like Cyberpunk 2077, but many other are different and have clear explanations, explanations that those people don't want to hear...

EDIT: I'm completely against DRM in games, and I want to avoid it by all the means even in cases like Cyberpunk (that I don't own) I wrote to CD Projeckt Red, the real responsable and the one to blame.
Post edited March 28, 2021 by KetobaK
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Time4Tea: Not that I give even the merest fraction of a fuck about my GOG forum rep.
Indeed. I don't read much sense out of it.

Could be any number of reasons for downvotes, including trolls.

Some no doubt do it maliciously.
Some do it to hide the commentary of a person they don't like ... can relate to that.
Some are just juvenile and cannot handle someone having a view that differs from their own.

Hiding is a great idea, downvoting rarely is.

Really, we should just have - Like, Hide and Report. Thanks would be okay too.
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Timboli: Some are just juvenile and cannot handle someone having a view that differs from their own.
THAT is the reason for most downvotes. ALso people tend to get very emotional if they found out their beliefs were not correct. This will never change. And that's also the reasons I don't give a f*** about what votes my posts get.

In my case I only give a vote if something was very helpful or if I had to read complete rude bush***.
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Time4Tea: I suspect the downvoting is due to trolls (aka "many gamers"), as opposed to legit GOG customers. Not that I give even the merest fraction of a fuck about my GOG forum rep.

Go ahead - bomb me into the ground, assholes! :-P
Things are easy to say: I need play offline singleplayer game without any network based Lisence. This is the reason I bought game on GOG instead of Steam. However, GOG need network based Lisence to play offline singleplayer game now. Then, Why not buy games on Steam and usually has more discount?
I won't buy games on GOG. That's it.
Post edited February 05, 2022 by druid0214
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Time4Tea: I suspect the downvoting is due to trolls (aka "many gamers"), as opposed to legit GOG customers. Not that I give even the merest fraction of a fuck about my GOG forum rep.

Go ahead - bomb me into the ground, assholes! :-P
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druid0214: Things are easy to say: I need play offline singleplayer game without any network based Lisence. This is the reason I bought game on GOG instead of Steam. However, GOG need network based Lisence to play offline singleplayer game now. Then, Why not buy games on Steam and usually has more discount?
I won't buy games on GOG. That's it.
No, you don't need a launcher to play GOG Offline Single Player games, some games requiere GOG Galaxy for multiplayer, because the games where designed with client based multiplayer because they design the games for Steam. Now, what the OP and other users are complaining is because the game on GOG should have a multiplayer bases on direct IP Connection, the traditional and obsoleted method for multiplayer, I like traditional methods too, don't use Galaxy, but I have to admit that the new method is super practical and in the case of GOG (most of the cases) is totally DRM Free.
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KetobaK: No, you don't need a launcher to play GOG Offline Single Player games, some games requiere GOG Galaxy for multiplayer, because the games where designed with client based multiplayer because they design the games for Steam. Now, what the OP and other users are complaining is because the game on GOG should have a multiplayer bases on direct IP Connection, the traditional and obsoleted method for multiplayer, I like traditional methods too, don't use Galaxy, but I have to admit that the new method is super practical and in the case of GOG (most of the cases) is totally DRM Free.
https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm

These games are not drm-free even if I only play singleplayer mod. For example, I cannot run Divinity Original Sin 2 singleplayer without GOG Galaxy. That is why I rate DOS2 with 1 star.

The gaming hours will be recorded when I launch the game with launcher.
Post edited February 05, 2022 by druid0214
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KetobaK: No, you don't need a launcher to play GOG Offline Single Player games, some games requiere GOG Galaxy for multiplayer, because the games where designed with client based multiplayer because they design the games for Steam. Now, what the OP and other users are complaining is because the game on GOG should have a multiplayer bases on direct IP Connection, the traditional and obsoleted method for multiplayer, I like traditional methods too, don't use Galaxy, but I have to admit that the new method is super practical and in the case of GOG (most of the cases) is totally DRM Free.
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druid0214: https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm

These games are not drm-free even if I only play singleplayer mod. For example, I cannot run Divinity Original Sin 2 without GOG Galaxy. That is why I rate DOS2 with 1 star.
I don't understand, I played DOS2 without problems, and like I said, I don't use GOG Galaxy.

Edit: have you installed the game through Galaxy? Or you used the Offline Installer?
Post edited February 05, 2022 by KetobaK
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druid0214: https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm

These games are not drm-free even if I only play singleplayer mod. For example, I cannot run Divinity Original Sin 2 without GOG Galaxy. That is why I rate DOS2 with 1 star.
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KetobaK: I don't understand, I played DOS2 without problems, and like I said, I don't use GOG Galaxy.
I use the offline installer. It still need GOG Galaxy.

I wrote email to the support of both GOG and Larian Studios. They are not fixed my problem yet.
Post edited February 05, 2022 by druid0214