Posted August 18, 2022
Yep, a lot of stuff said here is subjective. LOL
From the notion that using the browser gives no issue (depends on your web connection, closest GOG server, etc), to using Galaxy and saying it isn't resource hungry, and then being savvy enough to use gogcli.exe and gogrepo.py.
The old GOG Downloader was great, and I had few issues with it. It wasn't perfect and it seems I had better luck with using it than some folk.
I personally use gogcli.exe and did use gogrepo.py before that. I built a Windows GUI for both of them to make it more like the old GOG Downloader, though my GUIs had many more features.
Some think Galaxy is the bees knees, good luck to them. I have tried it, and it's not for me. I don't like all its features and it is hungry on resources on my system, so to me it is bloatware ... basically a browser masquerading as a program. Like many, I just wanted a downloader that focused on downloading. If other folk want more than that, fine, but I would prefer that GOG provided a Lite version of Galaxy, without the bloat ... and I am not alone in wanting that.
It is also very subjective if you are happy to download what can often be many files for a game, using your browser. I guess if you only do it for a game once in a while, no real biggie. But I often buy a few games in a sale, and it can become a real hassle, unless you have some way of queuing the downloads up. Free Download Manager 5 was great for doing that, but obviously GOG weren't happy that folk would use that instead of Galaxy, so they added a timeout for download links when not active.
Galaxy is supposed to be optional, and I'd have no problem if it truly was that. But it seems to me GOG go out of their way to discourage using anything else. They want you to use Galaxy to download and install your games or use it to download the Offline Installers. The GOG SDK is no longer as reliable as it used to be, due to relatively recent changes by GOG, so even gogcli.exe and gogrepo.py struggle to get the correct data at times, and have to engage in some trickery.
From the notion that using the browser gives no issue (depends on your web connection, closest GOG server, etc), to using Galaxy and saying it isn't resource hungry, and then being savvy enough to use gogcli.exe and gogrepo.py.
The old GOG Downloader was great, and I had few issues with it. It wasn't perfect and it seems I had better luck with using it than some folk.
I personally use gogcli.exe and did use gogrepo.py before that. I built a Windows GUI for both of them to make it more like the old GOG Downloader, though my GUIs had many more features.
Some think Galaxy is the bees knees, good luck to them. I have tried it, and it's not for me. I don't like all its features and it is hungry on resources on my system, so to me it is bloatware ... basically a browser masquerading as a program. Like many, I just wanted a downloader that focused on downloading. If other folk want more than that, fine, but I would prefer that GOG provided a Lite version of Galaxy, without the bloat ... and I am not alone in wanting that.
It is also very subjective if you are happy to download what can often be many files for a game, using your browser. I guess if you only do it for a game once in a while, no real biggie. But I often buy a few games in a sale, and it can become a real hassle, unless you have some way of queuing the downloads up. Free Download Manager 5 was great for doing that, but obviously GOG weren't happy that folk would use that instead of Galaxy, so they added a timeout for download links when not active.
Galaxy is supposed to be optional, and I'd have no problem if it truly was that. But it seems to me GOG go out of their way to discourage using anything else. They want you to use Galaxy to download and install your games or use it to download the Offline Installers. The GOG SDK is no longer as reliable as it used to be, due to relatively recent changes by GOG, so even gogcli.exe and gogrepo.py struggle to get the correct data at times, and have to engage in some trickery.