ok, I see there's not even a vigilante available. So here's the complete list for everyone's convenience (esp. mine if I need to tweak the often referenced list later on in the game for my own gain muhaha oh wait. I think I shouldn't have...)
Roles: (28)
-
Lovers (...are players who are linked to each other. If one Lover dies, the Lover(s) linked to it dies simultaneously. )
-
Roleblocker (...chooses one player per Night to block from performing his or her night action)
-
Power Cop (...is another name for Vanilla Cop, which just tells whether the target has a power or not. But not which one.)
-
Tracker (... is an informative role that can target a player at Night and learn who, if anybody, that player targeted the same night)
-
Role Cop (...is an investigative role that receives the role name of its target.)
-
Doctor (...is a role that targets a player at Night to protect that player from even multiple kills made during that Night, (provided they haven't been transformed into a murderous robot ))
-
Jailer (... is one that protects its target from kills, but also Roleblocks its target.)
-
Regular (... i is a player who does not have a power role, i.e. they have factional abilities and nothing else(often called vanilla))
-
Survivor (...is a lone player whose goal is to live until any other faction achieves their Win Condition, be it Town or scum.)
-
Flavour Cop (... is an investigative role that is returned a piece of information (often taking the form of an object) pertaining to the flavor of its target's role.)
-
Commuter (...The Commuter is a role that "leaves Town" each Night, thus making them ineligible to be targeted by Night actions.)
-
Invalid (...will die if a certain condition is met (jewels are stolen, tracker targets them, poison doctor targets them etc. etc.)
-
Jack-of-All-Trades (... is a role with several one-shot night abilities - typically abilities centered around investigating, protecting and killing)
-
Ninja (... is a role or role modifier such that the Ninja will never be seen as targeting anyone)
-
Visitor (... is a role that may visit a player each night.)
-
Traitor (... is a member of the Mafia who is separate from the main contingent of the faction.)
-
Tyrannosaur (...goes on a rampage and kills everybody before collapsing into a pile of fossilised bones. To be used if you feel like your team's losing and you have contempt for everybody involved in the game. It should not be used in a game!!)
-
Miller (... is a role or role modifier such that the player passively returns an unfavorable result (i.e. Guilty) if investigated by a Cop.)
-
Poisoner (... can target a player to kill them. However, this kill will take place at the end of the next Night. Thus, the poisoned player can get one more Day and Night of actions out.)
-
Psychoanalyst (...is an investigative role to learn qualifiers of a person. (The Qualifier Cop is MCKA the Psychoanalist))
-
Lyncher (... The Lyncher is a third-party role whose win condition is to get a specific person lynched. )
-
Cop (... s a role that has the ability to investigate players at Night to discern their alignment.)
-
Governor (...is a role that can stop a lynch. )
-
Prosecutor (... revokes someones voting rights for the next day.)
-
Masons (...are a group of players who can often, but not necessarily, speak to each other privately and know that everyone in their group is not a member of the Mafia.)
-
Watcher (...is an informative role that can target a player at Night and learn who, if anybody, targeted that player the same Night)
-
Strongarm (... is a role modifier that signifies that any kills performed by this player cannot be blocked by any means - neither by Bulletproof, nor by Doctor or other protective roles, nor by Roleblocks. (a strongman on the other hand is .. is a performance act, often in the circus but sometimes seen on stage and television, wherein the performer demonstrates feats of great strength, often employing illusions and stagecraft.))
-
Godfather (...is a role that investigates as Innocent (or some other favorable result) to Cops, regardless of their actual alignment.)
Qualifiers: (12)
-
Beloved (...is a player who, upon death, causes the next Day phase to be skipped)
-
Naive (... role is ineffective)
-
Conditional ( ... role depends on one or more condition(s) (like every odd night) to work)
-
Epic (... alerts everybody that they're using their power.)
-
Bulletproof (...avoids being killed at Night)
-
Weak (... is a role modifier that causes the player to die if targeting a mafia-aligned or otherwise anti-Town player.)
-
Machismo (?probably ... negates the effects of a Doctor or Bodyguard protecting it, although both would still be seen as having visited)
-
Brutal (... is for killing roles and it prevents the role being 'flipped' for the rest of the players)
-
Loud (... makes targeted player aware of being targeted but not what role was used)
-
Back-Up ( are typically linked with a primary role, and don't get to use their action until an/the active role of the same name dies. )
-
One-Shot (... restricts the number of times that a power role can be used for the duration of the game. )
-
Frictionless (... can't be blocked OR redirected.)
edit: updated to include information up to post 156