So... a few thoughts.
Setup:
The recruiter is potentially very powerful. You could end up with a cop-cleared slot flipped in a fairly small game, plus as in this case, you end up with severe role confusion for town. And, as they did, you get the luxury of maf cherry-picking a slot that is town read going into D2 in a game that might end N3. This setup is just too small for that mechanic.
Given the miller and the potential for GF, and the recruiter the cop is fairly weak, at least two options to give bad reads, etc., it's not a strong cop, esp. in comparison to the recruiter.
The backup cop is quite weak in this setup as an actual function and added some mind-frakkery from my POV. I won't go so far as to say it had negative utility, but...it really ain't worth much seeing the whole setup. I would say, from the doc conversion mechanic, the backup cop's utility is basically that if the actual cop gets recruited and then claims, the backup cop knows that's screwy.
But flavor-wise that wouldn't make any sense. "You've been recruited and forgot to take your machine!" Plus it would've tipped off the backup that something was frakked.
Agree that, in sum, this looks like a fairly maf-leaning setup.
Town:
I mean, collectively we frakked up D1. We needed to resolve ZFR[fix] v. SPF there, one way or the other. The very late fire drill to cristi instead spilled over into D2/D3. I get that people were town-reading ZFR[fix], and leery of hitting a town PR, but it was a claimed role that is >randmaf over town, and sometimes ya just gotta lynch VT. I would have been more likely to cop SPF if ZFR had flipped, and [scum!SPF + town!ZFR] would've absolutely pointed to scum!Lift.
modding:
I do get that we were an unruly bunch and probably difficult to mod at times. And modding, I say from experience, isn't easy, so this isn't a personal slam.
We also do rely a bit to much on meta (guilty there).
I will say the flavour, while I get it, was intending to be fun, was a little confusing at times in terms of sorting out what was meaningful and what wasn't.
I said it in game, but I also think you just had to mod-kill Damnation there when you'd said you would. I still think town loses, but to set the bar at "substantive post" and then not mod-kill him for what he posted, I mean...that just HAD to be coming from maf slot - it just would've been BS for me as a player to have to mind-read the mod to make that play. Which is exactly what I said at that time.
But in no world is "I feel bad for not having more time to contribute" a substantive game-related post other than from maf!Damn. Which, it was. Because of the WIFOM, I think you still just have to make the hard decision and mod-kill there. And having mod-killed in a similarly hard spot, I know that it isn't easy to feel like you're putting a thumb on the scale, but you already have a thumb on the scale as the mod in that scenario.
From there Damn just ran out the clock despite having pretty critical information town needed for decision making. At the very least, that should've been a longer extension so town had time to receive and process what he later did post.
FWIW, on top of the "strongman is a thing?" slip, it was clear to me from how yogs responded to Damn's last post that yogs was Maf (staying on ZFR at that point vs., say, resolving Dam vs. Yogs AND Dam vs. SPF tension) which town!yogs in particular should have been all over, it was just too late (and I wasn't even online) to do anything about it.
So yes, I can be malleable as a player, but mafia was actually in a slightly tenuous position after I revealed, and just got to stall. So...I don't feel bad about losing the game from a setup or D3 POV. Both of those were maf-leaning realities.
The number of swaps was also a problem, though I don't see a way around it.
Do I feel bad and that I probably should have done better with the cop role? Yes, I do. But I was correct at the time I claimed that the game was a) probably lost anyway, and b) at a critical point to make a good decision, and that hey, lynching town!Joe would basically have locked it in.
So...I don't rate my own play highly, but ...I really don't feel bad about that loss at all.
Post edited July 29, 2018 by bler144