Hah, I've been writing this in notepad during little breaks throughout the morning. It's time to unleash the uberpost now:
GameRager: 1. I never sai(iirc) that I was confirmed to others besides blotunga......I am just trying to show there are other options here which can work besides a mason lynch.
2. Again, that's IF scum doesn't NK the remaining mason to remove that town advantage(of having one confirmed town left).
3.They don't know the other PRs, for starters...if there are any, that is. BTW how many PRs do you think we have? I mean the odds of scum hitting another PR have to be around the same as us lynching another player and hitting scum, right?
4. And if(key word if) we are telling the truth and are left alive long enough we can help win the game. All we have to do is hope we get lucky, which with the current odds(higher with each mislynch) seems more than likely with time.
Also tbh i'd rather we go after one of the following instead of NMillar: Pooka/Lolchan/Redfire. They have lurked the most, it seems. 1. No, but you're acting as if you're beyond suspicion.
2. If you really are masons then yes, the scum probably would kill the remaining mason. This will protect the more important roles, that's the entire point!
3. Right, but we don't want to grant them the freedom to try and pick them off at their leisure. ZFR must be rolling in his grave for what you just said about the odds. If we have more than one power role then of course the odds of scum hitting them are higher than town lynching a single scum. 2(or more)/7 is a higher probability than 1/7.
4. As I said before, we don't have that much time left.
SirPrimalform: You are blinded by barely concealed OMGUS. I'm not going to explain again why it's a good idea to lynch one of you
regardless of alignment, my posts are there for you to refer to if you care to read them properly or actually address the logic.
blotunga: The only logic is if you are scum and want to get rid of some none-scum. Lift already established that we can't be scum.
Brilliant, you still haven't actually read or understood the reasoning. Lift went to great lengths to explain the reasoning and advantages to you, I won't waste any more effort on you.
I'm beginning to wonder if the only reason you're so resistant to the idea is because you have something to hide. If not scum then some kind of third party.
GameRager: He still supported a policy lynch of one of us iirc, to quell the concerns of those who are still suspicious we might be scum.
As for that, I am willing to take the hit IF we first lynch someone else and try for scum that way. If we don't hit scum I will gladly await a lynch the next 'day'.
No. Yesterday was the time to "first lynch someone else". I do not want us to be in a situation where 2/5 players remaining are dodgy masons, it's got to be today.
nmillar: There was a mafia watcher, so I would assume there's at least one. Somebody else mentioned the pointlessness of the role, if they were just there to watch the masons "picking their noses".
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To be fair, I agree with your suspicions of SPF if your's and GameRager's roles are verified as masons, as he is the one that has continuously pushed for the policy lynch (along with Lithrasil RIP). However, without being verified to anyone but yourselves, there is going to be a continued element of doubt around your claims, and this does need to be verified by someone who isn't yourself or GameRager. Unfortunately, we can't do that without a PR outing themselves or lynching one of you to verify the claim, and I'm sure you understand which of those two options is the most beneficial.
Once verified, then I can get on board with your suspicions of SPF.
That was me, addressing blotunga's somewhat absurd claim that town might not have any power roles.
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Now this is interesting. You've already checked out the numbers and agreed that a policy lynch of one of the masons makes the most sense, so why exactly would you be suspicious of me for that reason? It comes across like you know how they're going to flip and are positioning yourself ready to cast blame tomorrow.
PookaMustard: Another argument for policy lynching blotunga or GR is that the scum have to either kill the other if one flips mason (because if the mason and the last non-mason town player makes it to the end, it becomes a fifty-fifty chance of the mason siding with the non-mason townie and lynching the scum, and the townie would definitely know who the scum is). It also means scum are forced to kill a what is essentially a mechanically weak power role what's with the lack of night chat.
Exactly! It forces them to leave the more useful town roles alone for another night.
blotunga: How is scum killing the second mason better than scum and masons going 2:1 for example against the scum? I and GR are sure of eachother so we won't vote for eachother.
And what if, as you mentioned in the hypothetical situation in your previous post, you and GR are third party? That's a complete loss for town, so forgive me for not finding that plan appealing. The way you completely and utterly refuse to consider the obvious advantages for town in lynching you is making me lean more and more towards the likelihood that you do not have a town win condition. If you were town you wouldn't be obsessed with surviving for as long as possible, you'd win with the team.
I'm more certain than ever, we absolutely need to lynch a "mason" today.