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RedFireGaming: Because I see it as likely that lynching one of them leads to losing 2 out of our 4 town pool, without checking any of the more suspicious players. As I see it, circumstance backs them up even if their behaviour doesn't, and lynching likely town players decreases our chances of hitting actual scum.
The thing is, while both of them are alive they aren't verified town. If one of them flips mason then the other is verified. If they're both still alive tomorrow then that's no help at all. Without them being confirmed they're just a distraction and one which the scum wouldn't have any incentive to kill.

If we lynch one and verify the other then the scum will most likely kill the verified one, but it means we keep our actual PRs alive. Another day of results might be all we need. If the scum instead decide to go for a guess on a PR then they have to leave the fully confirmed mason alive. Either way I see it as a town advantage.
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Lifthrasil: Add to that GRs own strangeness: he first claimed not to have a PR at all. Then he didn't know how his own PR works until you explained it to him.

And then you top all of that off with an absolute no-go for town players: a self vote.

Now try to imagine how all of that looks from the view of an uninformed town player. We can only draw conclusions from what we read here in the thread and if you go back over your and GRs posts and interactions and imagine them being written by someone else, you would probably find them scummy as well.
1st bit: Chalk that up to me skim reading everything(posts/PMs) more than I should, and assuming without checking first(with game OP/Joe).

2nd bit: He is likely seeing it as inevitable and figures if town want to lynch a town and allow the other to possibly be NKd then why delay it if it's likely going to happen(in his eyes)?

Also as with me he probably sees his and my attempts to prove we are town being cast aside so much to be a bit discouraging.

3rd bit: One can find most posts scummy if one looks at them the right way....that means nothing, as one can read into most posts what they want to.
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PookaMustard: Also, I think having the factional night kill being even and odd would be severely broken in Town's favor, since they have to sit around twiddling thumbs every other night. That would be a horrendously stressful game.

So at this point, we have barely any leads to the real scum (if we discount the blotunga and GR pair). Assuming we have only one scum left, should we mass claim? That would give us material on nmiliar, RFG, LOLchan and myself.
1st bit: Seems reasonable.

2nd bit: If we have a doctor or other PR we don't want to out them to the remaining scum. Imo this wouldn't be such a good idea(at least not everyone full claiming).
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PookaMustard: Remember it's not in my favor to mass-claim as the only remaining scum (the risk of being the lynch for merely suggesting the mass claims idea outweigh the benefits of knowing the power roles, a task already made easier by blotunga and GR's mason claims), it's actually in my scum favor that no mass claims happen at all.
Maybe, but it would depend on if you(if scum) made up a a PR or not & if that PR was already used by a town. You could easily(if scum) claim vanilla town and be relatively safe.
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SirPrimalform: I have thought of a possible advantage to lynching one of our "masons" today though.

1. It resolves the "mafia or mason" problem. Either we hit scum or we confirm the other mason.
2a. The other mason is confirmed, the scum has a choice - either kill the confirmed mason or take a shot at a PR. This means we arrive at tomorrow either with a confirmed townie or all of our PRs alive, possibly both.
2b. We get scum and have a pretty good idea who to lynch tomorrow.

Blotunga, (if you're town) I know you're upset about being "outed", but honestly the only value that non-chatting masons have is either being confirmed town or soaking up a kill to save a more useful PR.

I think there's a pretty good case for policy lynching sooner rather than later. It would answer a lot of questions.
1st bit(the numbered parts above) - And if one of us is lynched the other woudl likely be NKd as scum likely don't know the other PRs and it'd be a guaranteed removal of a PR/town(two with the mislynch by fellow town of one town PR)

2nd bit: We would lose two town by doing so...the mislynched party and one other....so town would be down by two. Is that a good trade for perhaps being able to analyze the wagon a bit after the fact?

3rd bit: No there isn't(imo)....either you are town and playing badly/desperate to find scum or are scum trying to rid yourself of two town in one stroke.
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SirPrimalform: In terms of play, yours and GR's sketchy behaviour is slightly detrimental and distracting.
Not a good reason to put two town to the chopping block. o.0
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blotunga: Btw what if there are no more town PRs? In a 14:3 setup maybe there weren't. I have no idea tbh because I have a lot less experience, but I'm not letting myself or GR lynched just to prove that we are Masons. That was the whole point of my claim. Otherwise I could've let him hang and come out tomorrow that lookie here, I'm the other one.
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SirPrimalform: Read that back to yourself. You're suggesting that the ONLY power roles the town has are two non-chatting masons? That's fucking nuts.
He is just asking, but it is a bit nuts to suggest...that much is true.
Scum can't risk to leave both of us alive indefinitely. In the end even if GR and me are the only ones alive, we'd just lynch him. So I wouldn't devalue masons that much even without chat. And as said, I would rather lynch someone else. Even if we mis-lynch it's 5:1 worst case tomorrow. I don't think scum would let 2 masons amongst 5 alive or they'd be in serious danger. So not sure why you are pushing for a lynch of one of me and GR except if you're the scum
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blotunga: Scum can't risk to leave both of us alive indefinitely. In the end even if GR and me are the only ones alive, we'd just lynch him. So I wouldn't devalue masons that much even without chat. And as said, I would rather lynch someone else. Even if we mis-lynch it's 5:1 worst case tomorrow. I don't think scum would let 2 masons amongst 5 alive or they'd be in serious danger. So not sure why you are pushing for a lynch of one of me and GR except if you're the scum
I am willing to bet the remaining scum would not NK either of us if neither of us gets lynched tonight(in game), as it would make us look more suspicious to fellow town & the next day a quick/good sized wagon would likely form due to the suspicion placed on us if we both survived. They(the remaining scum) will most likely NK someone vocal of either of us to further cement suspicion of us on the following "day".
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GameRager: I am willing to bet the remaining scum would not NK either of us if neither of us gets lynched tonight(in game), as it would make us look more suspicious to fellow town & the next day a quick/good sized wagon would likely form due to the suspicion placed on us if we both survived. They(the remaining scum) will most likely NK someone vocal of either of us to further cement suspicion of us on the following "day".
Yes, that's also a possibility. Another reason why it would've been better if my hand wasn't forced to full claim.
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blotunga: Yes, that's also a possibility. Another reason why it would've been better if my hand wasn't forced to full claim.
You could've kept quiet and let me get lynched, thus sparing you at the very least, and I wouldn't have minded if we got the last scum eventually as a result.

Oh well, what's done is done.
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blotunga: Scum can't risk to leave both of us alive indefinitely. In the end even if GR and me are the only ones alive, we'd just lynch him. So I wouldn't devalue masons that much even without chat. And as said, I would rather lynch someone else. Even if we mis-lynch it's 5:1 worst case tomorrow. I don't think scum would let 2 masons amongst 5 alive or they'd be in serious danger. So not sure why you are pushing for a lynch of one of me and GR except if you're the scum
This is only true if you are indeed Masons. However, if SPF is correct, then we could actually be in a 4:2 scenario, which is far more dangerous.
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nmillar: This is only true if you are indeed Masons. However, if SPF is correct, then we could actually be in a 4:2 scenario, which is far more dangerous.
Take a step back and think about it, what is the likelihood of 4 scum in a 12 player game?
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blotunga: Scum can't risk to leave both of us alive indefinitely. In the end even if GR and me are the only ones alive, we'd just lynch him. So I wouldn't devalue masons that much even without chat. And as said, I would rather lynch someone else. Even if we mis-lynch it's 5:1 worst case tomorrow. I don't think scum would let 2 masons amongst 5 alive or they'd be in serious danger. So not sure why you are pushing for a lynch of one of me and GR except if you're the scum
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nmillar: This is only true if you are indeed Masons. However, if SPF is correct, then we could actually be in a 4:2 scenario, which is far more dangerous.
They key word being if....consider this: if SPF is wrong or the last scum then lynching one of us would be playing into scum's hands. So one must ask which is the better sounding option: Lynch one of either me or blotunga and risk the other being NKd shortly after(and losing 1 or 2 town in the process), or lynch someone else and hope to get lucky and hit the last scum.
If SPF is correct, then the worst case is 4:2. If SPF is wrong, then the worst case is 5:1.
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nmillar: If SPF is correct, then the worst case is 4:2. If SPF is wrong, then the worst case is 5:1.
You forget that if he is wrong(As I can assure you he is, for what that is worth) then we are both town and can be crossed off the list....leaving 4 others to choose from. Then it becomes a matter of checking posts/votes & a bit of luck.
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nmillar: If SPF is correct, then the worst case is 4:2. If SPF is wrong, then the worst case is 5:1.
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GameRager: You forget that if he is wrong(As I can assure you he is, for what that is worth) then we are both town and can be crossed off the list....leaving 4 others to choose from. Then it becomes a matter of checking posts/votes & a bit of luck.
That doesn't change anything. If one of you is lynched, and the other is subject to the NK, we are still at 5:1. However, if one of you survived the night following confirmation of your roles, then the odds would increase slightly in favour of town.
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nmillar: That doesn't change anything. If one of you is lynched, and the other is subject to the NK, we are still at 5:1. However, if one of you survived the night following confirmation of your roles, then the odds would increase slightly in favour of town.
Again the key word being if.....if not then the remaining town are stuck trying to pick out the remaining scum with 2 less town around. Of course this has it's pluses and minuses for the remaining town.

BTW if both of us get knocked off/confirmed town who do you suspect most then? The ones who pushed most to lynch one of us or the ones who have talked little and/or said we were likely to be town?
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GameRager: I am willing to bet the remaining scum would not NK either of us if neither of us gets lynched tonight(in game), as it would make us look more suspicious to fellow town & the next day a quick/good sized wagon would likely form due to the suspicion placed on us if we both survived. They(the remaining scum) will most likely NK someone vocal of either of us to further cement suspicion of us on the following "day".
Which is why there is a benefit in a policy lynch of one of you. SPF has a point there. If you both stay alive, you are an unconfirmed distraction, which a smart scum will leave alive as long as possible while hunting for PRs. The drawback is if course that we waste a lynch on a target that is likely neutral or town.

It is really unfortunate that you both behaved so scummy that you are a distraction rather than confirmed town. If you are town, please learn from this and read your damn PM properly in the future. Just skimming your own PM only creates unnecessary problems.

So, as SPF elaborated, we have two paths:

1. We lynch one of the 'Masons'
+we get a hard confirmed town or neutral
+or we protect one PR, by forcing scum to go for the confirmed player
- we probably won't hit scum today

2. We lynch one of the 4 suspects
+we probably have a 25% chance of winning the game now
-if we don't hit scum, we'll have a difficult situation tomorrow with still two weird 'Masons' and less time to deal with them.
There is a 0.001% chance that SPF's hairbrained theory is right. TBH if you lynch me or GR today then tomorrow you should lynch SPF.