GameRager: Well if it's any consolation I believe you....but of course if we had an investigative role to back that up(while keeping themselves safe as well while doing so) it would help even more.
That reads a bit like role-fishing. Like a call to a hypothetical cop to start breadcrumbing, so that you can catch him.
And as SPF explained to you, it wouldn't make sense for agent to 'throw shade' on trent by sacrificing himself. A 1 for 1 trade is beneficial for Town, after all.
Basically I agree with ZFR's theory and SPF's exposition on that. We have 2 scenarios:
1) trent = Town. In that case, trent would have had no choice but to call out agent's lie. Because liars have to be treated as scum. But agent would have lied in a way that he knew would lead to his lynch. Either immediately or the day after. Because even if he had convinced us to lynch trent, he would automatically have been next after trent's lynch.
2) trent = Scum. In that case he had the choice how to react to agent's revelation. Either play along or distance himself by antagonizing him, hoping to get a clear 'Town pass' once agent is lynched and flipped scum. Agent's motivation is also easier to understand in this case. It was a gamble. An attempt at seeming honest and therefore towny. "Hey, I was a bad-guy, but we got re-rolled." and he hoped that trent would play along. But trent chose the other path.
So, trent's reaction makes sense in both cases, no matter whether he is Town or Scum. But agent's action doesn't make sense at all if trent is Town and always was Town. Therefore I see it as more likely that trent is scum and that we are dealing here with a failed gambit on agent's part.
vote trentonlf