Another day of Mafia, another day of Town doing more damage to itself than scum can do.
PookaMustard: I'm not even sure where to begin the day. The blotunga wagon from last day, scene's play, or Night 1, are all things that need addressing.
So, how do you address them?
GameRager: Who's lynch were you talking about here?
As I said I usually skim and try my best to read who I can. I hope this bit of latest analysis will help somewhat my fellow town in some way, at the very least.
Yours. Being hard to read keeps you in the "possible scum" category. The most recent post you mark in your analysis is 100 posts ago, which isn't a great look.
You mentioned doing some vote analysis or analysis of old posts in relation to the dead people, but I'm not seeing any of it. Here, I see two responses that talk about being suspicious of Scene, an unsupported judgement of likely town, and talk about flipping
names again.
supplementscene: Agent play was somewhat unusual but I kind of wonder 'why is he the choice for Mafia'.
I suspect it was because Agent was mostly floating. Killing him doesn't tell town much, while killing some of the more active players may provide clues.
dedoporno: At best we'll know there are two mafiosos which doesn't give us anything useful
You're acting weird, Grandpa Dedo.
Yeah, reading this post (more than just the bit I quoted here) leaves me feeling all sorts of not good.
PookaMustard: When I put it like this, I can't seem to make sense of their deaths combined. They had no dirt on each other, never talked to each other. Nothing. Could this be a perfect reason for shooting each other? I don't know. But it is interesting to think about nonetheless.
When thinking about what Agent did, put yourself in his shoes for a few minutes. Start with his victory condition, and then think through what you would need to do to achieve it.
SK has a certain freedom in that he needs to kill EVERYONE; he can go for any target of opportunity. He needs to make sure the mafia gets killed at SOME point, but he doesn't want them to go out too early because then everyone starts hunting specifically for him. It wouldn't hurt if he could claim credit for killing one, but he needs to avoid being too active in killing mafia so they don't retaliate against him.
I'd guess that Agent went for someone on the outskirts. I can't remember a single thing SPF did that was notable. He existed, he sort of posted, but he never left a mark. I'm guessing Agent wasn't aiming for Mafia, he was aiming to kill someone that wouldn't lead back to him. Based on events, Agent likely took Investigation Immune; there had to be a Town Vig targeting Agent in the mix if he took Bullet Proof, and as Dedo mentioned there isn't a lot that would paint Agent as a target for a Vig. Future nights should clarify this.
Also keep in mind that Agent didn't know anything more about the scum team than Town did. Don't try to analyze his reactions to identify his partners (or mafia) because he literally had no allies in this game. It might be worth looking over his posts for scum hunting, but we have no guarantee that he was actually doing any scum hunting, since mud serves him much better than clarity.
JoeSapphire: Be back shortly
You used an awful lot of words to say absolutely nothing. Why make me read so many words that don't do anything? :(
JoeSapphire: GOOD the names genuinely do mean nothing sorry for getting excited about it.
The names DO have meaning, but they aren't going to tell you anything about the game state.
JoeSapphire: You killed Carr didn't you? What was your reason?
I plead the fifth. If I did kill him, it was either because I thought he deserved or because I wanted a low information kill or because he had the nicest skin and I wanted it. One of those.
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We know there are at most 2 mafia remaining, with a decent chance there is only one mafia remaining, and we know there is only 1 non-Town NK floating around.
Masons, if you exist, then please claim now. Mason claims would allow each townie (except the Masons themselves) to effectively clear at least 3 players out of the 10. That narrows the field quite a bit, and seeing who
isn't cleared by the mason claims could be very enlightening indeed.
If you are a group of 3 Masons, then that goes triple, since scum
can't claim that.