Bookwyrm627: Since they were neutral, they should have just been made neutral.
ZFR: What's your idea of neutral lovers? I did think of neutral lovers, but that would have made them extremely difficult to play. An SK is hard to win as it is, and a neutral lover pair is basically a nerfed SK with a larger hit target. If
any of the two players slips, it's game over for them.
An SK-lover-pair should have some advantages to overcome that nerf. Maybe (not talking about C9++ anymore) an SK-lover-pair that knows who (some of?) the mafia are. Or be investigation immune, 1-shot bulletproof or something.
They would be acting as a neutral survivor with Night Chat. They are more vulnerable (having two slots that can be killed), but they also have twice the brain power with Day Chat and they also have twice the votes of a standard survivor. Yes, both players will have to work to be read as town, but they can support each other (as you saw here, Joe dodged a lynch mostly on Gogtrial's credibility). Once you give them a factional kill, they're on the line between SK and their own Mafia team.
To my mind: If a player doesn't win with Town, then don't give them a Town alignment. That goes double for Mafia, since the Mafia expectation is that "all these people on my team are indeed on my team". Violations of this should be done cautiously and intentionally.
Bookwyrm627: I suspect that part of the tension in that role is the Prisoner's Dilemma: wondering whether your partner is going to cooperate or betray.
ZFR: Not really. In a prisoner dilemma situation, there is an advantage if neither player betrays. In a tragic-lover-with-the-ability-to-win-separately, there isn't. If I were a town lover and could win immediately by giving up my partner I'd do it without a second thought. A setup where a player has a win withing easy reach but you count on something (good sportsmanship?) for him not to choose it but to go for the more difficult win condition is just bad game design.
True, it isn't an exact fit. There is definitely an element of working together and keeping both happy until a chance to betray arises, so both lovers have to cooperate towards not letting either one have that advantage.
Also, this isn't a one-off game. Much like an Iterated Prisoner's Dilemma, if you gain a reputation for screwing your potential teammates, that may come back to haunt you in the future when they remember and try to screw you before you can do it again. Maybe they'll never have a chance, but the memory is there. :)
ZFR: I don't think the Lover team was that much overpowered overall. If I were doing this again, the only thing I'd change would be to exclude Godfather from being lover, but ultimately this didn't matter in this game.
As I said, they have only one life. Any mistake can be fatal. There is no bussing. It's not like a 2 player scum team, where a mistake means your partner can vote you and earn Town points for it.
This is true; some of reaction is making use of hindsight. I think the lover should only have been a Goon, so as not to deprive Mafia of one of their PRs.
I wonder whether the lovers might have been lynched after their claim if the setup had been entirely closed.