Rereading my last post, I'm glad to see I didn't include as many joke/side comments as I feared, after seeing HSL and adalia's reactions. Mental note: try not to drop in possibly distracting comments/jokes that aren't actually relevant to the game.
TwilightBard: Discussing Mechanics on Day 1 is fruitless. There haven't been lynches, no twilight period, and no final flavor.
Figuring out what we do and do not actually know seems like an important topic, whether it is mechanics or not. There might not be a lot to figure out in the first day, but putting it out there seems important to me. Scum can put their heads together without townies eavesdropping, so any insight one of them has, all of them have. Townies don't have that benefit: scum gets to hear anything we come up with, unless we don't share it and risk the other townies not figuring it out on their own.
TwilightBard: What do I recommend? Scumhunting, putting pressure on people, trying to see what people are playing close to their chest and what they aren't. Day 1 sucks under any circumstance but we get nowhere if we get so tied up in a discussion of mechanics that can only go so far to the point where we rush a lynch to end, and then we have nothing to go on for Day 2. Play the Game, not the Mechanics, because in this case they can only do so much.
It has been asked a few times, and maybe I've missed the answer: How do we go about scumhunting at this point?
Additionally, putting pressure on people means what at this point? Making accusations and see what they say? Maybe its just me, but it seems like scum would be aware "Oh hey, no townie has anything at all to go on, so I can almost ignore accusations because they are baseless." Heck, the new player guide pretty much points this out specifically: keep your cool, because town will more than happily kill itself if you stay calm.
And right now, it seems like everyone is playing everything close to the chest. Dedo and I start talking about a part of the game, and several people start shushing us (mostly him, maybe because I'm not arguing back right now).
-----------------
Some people are wondering why I seem so focused on mechanics of the game. Its true that I am, for now, because I don't have anything else that is solid to work with. No wagons have formed yet, we have zero reads on anyone, and outing power roles will almost certainly assist scum more than us at this stage. I don't even have any decent scum guesses on anyone yet.
We need to know mechanics and we have some information in that direction from the OP flavor, so I'm inclined to look into that. I guess alternatively we could start looking at lynching the player with the least number of posts (or helpful posts); that should apply some pressure to speak up, but it could very easily be counter productive.
As I understand it, the advantages for Town versus Scum go like this (assuming everyone is either pro-town or on a single scum team):
Town: Numbers. Town outnumbers scum; it will take scum awhile to whittle town down, and town has more eyes looking for trouble.
Scum: Information and cohesion. Scum know exactly who they need to kill, and they have some private chat so they can coordinate and share information safely. They are outnumbered, but they can eliminate one victim each and every night. They can also help town murder itself by turning the scum hunt into a witch hunt.