Posted January 16, 2020
Zrevnur: Most games on GOG are also on Steam. And many games are on other platforms too. So I think your premise (choice of storefront) is wrong. More store fronts = more income.
GameRager: To big time devs/ip holders(and even some mid sized ones) some things(control of said IPs, for example) can be more important than money. As said the size of the deal is IMO the most important indicator for bargaining power. So if GOG takes more its an indication of them having a strong position. The shop getting 30% just for (usually automatically) selling in contrast to the developer side getting 70% for making the game - for me this is indication of the shop side being unhealthily strong. It would be a different matter if this wouldnt generally be true - some games require more customer support than others for example. But if GOG gets away with taking 30% for games which run "rock solid" on all supported platform then this looks rather imbalanced to me and can only be explained by market limitations working in favor of the shop side.
Zrevnur: And there are the (often to read in the forum but I don't know how many other people do that) customers buying the same game on multiple stores.
GameRager: Most, though, buy the game on steam/epic or GOG/etc only.....lesser amounts buy from multiple storefronts. Zrevnur: So taking all this into account: Not selling game on GOG simply means less income. From a logical POV this is simply the most relevant perspective.
GameRager: As I said above, to some losing those few sales is ok/acceptable for various reasons. GameRager: For some, the lost sales are peanuts(the big ones) and they like to control their new IPs...and for others they sometimes don't want to sell on GOG for those or other reasons(smaller user base, etc).
Those not wanting to sell on GOG are not part of this discussion. So I dont see your point here. And about the big ones - this is too political for me and would require inside knowledge which I dont have so I cant sensibly discuss it either. Thats why I limited my statements to the "median" ones. GameRager: But why do you think they don't come to GOG? We have GOG partners right now with 5+ year old AAA games they won't release here due to being able to milk them at other stores while keeping a tighter hold on them.
They could easily drop them here for, as you said, more money/sales....yet they often don't. That alone should speak volumes.
As you said yourself - for big publishers things work differently. They could easily drop them here for, as you said, more money/sales....yet they often don't. That alone should speak volumes.
GameRager: Many here(in this thread and others) have shown(with proof[in some cases], common sense, watching trends, etc) that many ip holders hold a stronger bargaining chip than GOG and that GOG is(and will likely always be) a small fish compared to the "giants"(storefronts).
(And dont forget that my claims were about "median" publishers selling on GOG and not big ones.) Proof: Where can I find it? I dont remember any in this thread.
Common sense: I dont think different people mean the same thing with this.
Watching trends: If you watch a trend and dont communicate it with evidence here then I obviously dont get it.
"Small flash": This isnt about comparison with other storefronts. How about some hard evidence of market share for games which are sold - preferably with same release date - on multiple platforms?
I remember some numbers but forgot what they were and where to get them unfortunately. Searching found only this anecdotal statement:
https://old.reddit.com/r/gamedev/comments/4hp06e/indie_devs_was_it_worth_it_to_publish_your_game/
GOG has a reputation for being particular about what they put on their store. Glancing through their indie catalog, it looks like a lot of proven hits and very few risks or unknowns. I haven't pursued them yet. If I had a big hit, I might look into it, because I do occasionally get people asking for my games on GOG, moreso than any other store.