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Wizardry 8 has an "Iron Man" mode that restricts save/load to game exit and deletes it when your party dies. Note that resurrection magic does exist, however.

Temple of Elemental Evil does as well; however, that game is buggy enough that it is not recommended.

Dungeon Hack, when played on Hard difficulty (or Custom with Char. Death Real enabled), will delete the character's saves when the character dies; however, anything short of a death won't prevent you from reloading.
Warlords Battlecry 1?, 2 & 3 have permadeath options for your hero. Given the time it takes to level up a hero in that, you've got to have some balls to play in ironman mode on that.
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Grargar: <span class="bold">Depths of Peril</span>, <span class="bold">Din's Curse</span> and <span class="bold">Drox Operative</span> also have a Hardcore mode, which will wipe your character upon death.
Weirdly enough, in Din's Curse (don't have the rest, so not sure about those), a hardcore character that's died is not removed from the list of characters created -- you can still load such a character, but they'll be dead. I even found that you could start a new town with your permanently dead character. Granted, it would do no good, as you were dead and couldn't move or act, but you could do it.
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HunchBluntley: Weirdly enough, in Din's Curse (don't have the rest, so not sure about those), a hardcore character that's died is not removed from the list of characters created -- you can still load such a character, but they'll be dead. I even found that you could start a new town with your permanently dead character. Granted, it would do no good, as you were dead and couldn't move or act, but you could do it.
No matter how hard he tries, that's one character that won't wise fwom the gwave.
Post edited February 09, 2016 by Grargar
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nightcraw1er.488: All of them, just delete the saves if you die.
I can't tell if you're trolling or fail game design forever. Not every game is designed for the possibility to be played in a continuous playthrough without deaths, among them GOG's #1 bestseller of all time, Planescape: Torment.

Games which advertise a coded-in permadeath option are vastly more likely to actually allow for such gameplay, and these designs are something which people can seek out regardless of whether they're interested in enabling permadeath. If a game doesn't require you to retry a challenge all over again by design, it means the challenges themselves are easier to pass on the first try. An adventure which can be played without saves is vastly less likely to become unwinnable. A game with choices and consequences is more likely to deliver on that promise, allowing for branches and suboptimal solutions, without demanding that the player determines the one true way via trial and error and follows it. Etc.

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I'll third Maj'Eyal. It's one of the few games -- not specifically roguelikes, but games in general -- that portrays a high-magic fantasy world. It's worth playing for that alone, even if you don't like roguelikes.
In Valdis Story: Abyssal City, you can unlock a permadeath game mode.
Post edited February 09, 2016 by SCPM
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nightcraw1er.488: All of them, just delete the saves if you die.
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Starmaker: I can't tell if you're trolling or fail game design forever. Not every game is designed for the possibility to be played in a continuous playthrough without deaths, among them GOG's #1 bestseller of all time, Planescape: Torment.

Games which advertise a coded-in permadeath option are vastly more likely to actually allow for such gameplay, and these designs are something which people can seek out regardless of whether they're interested in enabling permadeath. If a game doesn't require you to retry a challenge all over again by design, it means the challenges themselves are easier to pass on the first try. An adventure which can be played without saves is vastly less likely to become unwinnable. A game with choices and consequences is more likely to deliver on that promise, allowing for branches and suboptimal solutions, without demanding that the player determines the one true way via trial and error and follows it. Etc.

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I'll third Maj'Eyal. It's one of the few games -- not specifically roguelikes, but games in general -- that portrays a high-magic fantasy world. It's worth playing for that alone, even if you don't like roguelikes.
The topic was games with permadeath option. All games have this option. As I answered. . Wasnt a mention of game design or anything else
Post edited February 09, 2016 by nightcraw1er.488
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nightcraw1er.488: The topic was games with permadeath option. All games have this option. As I answered. . Wasnt a mention of game design or anything else
"Can you recommend me an RPG with first-person perspective?"
"All of them! Cuz you're looking at the screen in first-person! #dadjoke"
Nice research, folks! As expected, most are RPG titles, but not all:

RPG:
Torchlight
Tales of Maj'Eyal
The Witcher 2
Pillars of Eternity
Depths of Peril
Din's Curse
Wizardry 8
Gothic
Darksiders 2
Dungeon Hack
The Incredible Adventures of Van Helsing
Warlords Battlecry
Sunless Sea

NOT RPG:
Giana Sisters: Twisted Dreams
Terraria
Drox Operative
Valdis Story: Abyssal City
Post edited February 09, 2016 by KasperHviid
UnReal World [store page pending]
Dead State Reanimated has permadeath mode too.
Wikipedia has page on video game permadeath that lists a lot of games with this feature.
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KasperHviid: Nice research, folks! As expected, most are RPG titles, but not all:

RPG
Warlords Battlecry
Warlords Battlecry is much more RTS than RPG.
<span class="bold">Hammerwatch</span>
Warhammer 40k: Chaos Gate