Posted April 05, 2018
Honestly i don't see how that works...
Alright let's consider. All games today are built on a platform/framework (SDL, DirectX, OpenGL, etc). For windows it's usually DirectX. DirectX plugs into hardware drivers. Thus when you update your drivers, everything should still use the API of DirectX.
Only games that have specific features for specific cards might break (and yet you still have to use drivers/external API which simply just are ignored for hardware that it doesn't have). Logically it makes sense games and programs will do a hardware check that the hardware you have, supports said features, So if your hardware supports type X of AA, then it is enabled (if you had it set enabled). And if it doesn't, it is automatically disabled. It would also make sense that if such a huge change happened that features are no longer working that either A) you go into a safe-minimum mode, or B) you go with what works, but force the user into the configuration menu so they can update any changes as appropriate.
A number of games don't have the configuration in the game itself and uses a loader or secondary application to set the configuration, leaving it simple and fast to make changes rather than the location of the buttons are off screen and you have to work blindly. (That suck)
But that might just be crazy...
Alright let's consider. All games today are built on a platform/framework (SDL, DirectX, OpenGL, etc). For windows it's usually DirectX. DirectX plugs into hardware drivers. Thus when you update your drivers, everything should still use the API of DirectX.
Only games that have specific features for specific cards might break (and yet you still have to use drivers/external API which simply just are ignored for hardware that it doesn't have). Logically it makes sense games and programs will do a hardware check that the hardware you have, supports said features, So if your hardware supports type X of AA, then it is enabled (if you had it set enabled). And if it doesn't, it is automatically disabled. It would also make sense that if such a huge change happened that features are no longer working that either A) you go into a safe-minimum mode, or B) you go with what works, but force the user into the configuration menu so they can update any changes as appropriate.
A number of games don't have the configuration in the game itself and uses a loader or secondary application to set the configuration, leaving it simple and fast to make changes rather than the location of the buttons are off screen and you have to work blindly. (That suck)
But that might just be crazy...