Posted May 28, 2016
Firstly let me make it clear, I like Galaxy (i'm using it right now). It's certainly more polished than uPlay (not that I've used it in the last year) or Origin.
Also, I understand the need for a client to make social online multiplayer more accessible, secure and organised.
That said there are aspects of how Galaxy works which is counter to GoG's DRM free ethos and previous comments made by GoG.
Most important aspect, is that Multiplayer components of games are not just bound to Galaxy, but access is Account controlled. If I try to use my install of 8-Bit armies through Galaxy with my Wife's GoG account (which has not bought the game), multiplayer is not available. That is DRM. It may be minor and selective for an aspect of a game, but it is an Account (rather than just 3rd part tool dependent) based locking mechanism.
The fact 8-Bit armies doesn't have a LAN multiplayer is not the fault of GoG, its just a disappointing choice by a veteran development team that should know better.
Now I don't mind buying multiple copies of a game when its being played simultaneously. We have multiple copies of C+C, ut2004 and so on. The licencing on these clearly state 1 active installation. I'm not sure about Terraria, but we have multiple copies of that. On the other side I only have one license for Torchlight2, because the publishers granted me the right to install and use simultaneously on upto 10 machines (I have an email confirming that).
GoG has always had a policy that you can install on as many machines as you own, though has never clarified simultaneously use on these installs.
Personally I'd like to see better clarification on DRM'ed nature of multiplayer via GoG Galaxy. Clearly State that multiplayer is Account based.
With Chaos Reborn, it clearly states that multiplayer is locked to a unique key. It is clear that to play multiplayer with family members that multiple licenses will be required. With games locked to Galaxy, that is not clear.
Going forward, Galaxy needs a family sharing system. It needs a way to link accounts so that my Wife or Children can use their accounts to play my games like 8-Bit Armies with out restrictions. I believe other Galaxy functions (such as cloud saves) are also unavailable for non-game owning accounts.
As I said, I understand the need for a client for multiplayer. I can also see that locking to an account allows ranked match making and a degree of anti-cheat security. However multiplayer should not be exclusively "online multiplayer with strangers", it can equally mean "playing with the family members in the same house".
Also, I understand the need for a client to make social online multiplayer more accessible, secure and organised.
That said there are aspects of how Galaxy works which is counter to GoG's DRM free ethos and previous comments made by GoG.
Most important aspect, is that Multiplayer components of games are not just bound to Galaxy, but access is Account controlled. If I try to use my install of 8-Bit armies through Galaxy with my Wife's GoG account (which has not bought the game), multiplayer is not available. That is DRM. It may be minor and selective for an aspect of a game, but it is an Account (rather than just 3rd part tool dependent) based locking mechanism.
The fact 8-Bit armies doesn't have a LAN multiplayer is not the fault of GoG, its just a disappointing choice by a veteran development team that should know better.
Now I don't mind buying multiple copies of a game when its being played simultaneously. We have multiple copies of C+C, ut2004 and so on. The licencing on these clearly state 1 active installation. I'm not sure about Terraria, but we have multiple copies of that. On the other side I only have one license for Torchlight2, because the publishers granted me the right to install and use simultaneously on upto 10 machines (I have an email confirming that).
GoG has always had a policy that you can install on as many machines as you own, though has never clarified simultaneously use on these installs.
Personally I'd like to see better clarification on DRM'ed nature of multiplayer via GoG Galaxy. Clearly State that multiplayer is Account based.
With Chaos Reborn, it clearly states that multiplayer is locked to a unique key. It is clear that to play multiplayer with family members that multiple licenses will be required. With games locked to Galaxy, that is not clear.
Going forward, Galaxy needs a family sharing system. It needs a way to link accounts so that my Wife or Children can use their accounts to play my games like 8-Bit Armies with out restrictions. I believe other Galaxy functions (such as cloud saves) are also unavailable for non-game owning accounts.
As I said, I understand the need for a client for multiplayer. I can also see that locking to an account allows ranked match making and a degree of anti-cheat security. However multiplayer should not be exclusively "online multiplayer with strangers", it can equally mean "playing with the family members in the same house".