nightcraw1er.488: Looking back at some changelogs, I also note that GOG are going back into each offline installer systematically adding Galaxy feature parts into them. I noted a lot of older games have changelog - added cloud saves - which thankfully, I have not been downloading. So I take a look at Dungeon Keeper Gold:
My version: 2.0.0.4, no galaxy components. Installer size 246mb
Current version: 10.1_(28184). galaxy cloud save functionality. Installer size 281mb. Principal file change is game.gog whic increased by 20+mb.
This is aditional work being made specifically to make parity between offline installers and galaxy installers to have the same functionality. I haven't found an example of achievements being added yet, but I would suspect that has been happening also.
So we don't just have the galaxy tie in, we are back to the question which was debated back when galaxy came out that size of installers is increasing due to galaxy etc.
To my mind, galaxy installers are provided, there is a big blue button for it and its pointed to everywhere on the site. Offline installers are for those of us who do not want galaxy, why make them the same, there is no point.
And just to note the text on the offline installers:
Download game files only. Useful if you anticipate limited internet access, or want to have a backup. These installers don't support auto-updating, nor on-line features.
It's understandable that for the file size increase of undesired functionality that one might prefer to not have to download the excess in absolute terms. In relative and practical terms in many but perhaps not all cases, the increased file sizes are negligible in the grand scheme of things with today's storage sizes, and providing a single installer that works for everyone rather than maintaining a potentially ever growing matrix of installer options for people to drill down and pick a wide variety of individual files that get included in the archive though. It just doesn't scale well in practical terms. So to provide new features sometimes requires a bit of file size growth.
Having said that, when GOG started adding the entire Galaxy client to every single game download that was way overboard as the extra overhead was quite large and per-game with massive duplication across everyone's entire collection. In that case I had to agree that this was a very poor choice by GOG, however I don't think they had any malicious or nefarious intentions behind it, rather it was just poorly thought out and executed. I was kind of surprised when they announced they would provide dual options for download for people later on as the extra overhead of doing so doesn't come for free, but nonetheless it was a very generous compromise they made to try to make everyone happy and an acknowledgement that the problem was big enough and affected enough people to be worthwhile coming to that compromise.
40MB increase in size does seem large for mere cloud storage feature enhancement though. Has anyone drilled down to figure out what is consuming that much space? It'd be curious to see if it is data files included with the games, or bloat of the installer itself, such as a bunch of game card graphics to advertise games during install or whatever. Perhaps a pattern could be identified and a more efficient means instituted to reduce the overhead if it isn't necessary.
I myself use and like Galaxy, however I also download all of the standalone installers and definitely don't want a full Galaxy client included in them and glad we have that option. I'm ok with GOG adding functionality like cloud saves and other enhancements in the future but would like to see them optimize the way they do things and avoid adding unnecessary bloat to new features whenever possible. If a new feature requires something and there's no better way to do it and it is justified then fine, but if it's done in an unoptimized bloated way I'd be inclined to give them some heck about it too. :)
One thing I really don't want to see GOG do is provide a large number of download options for various niche use cases though. That wastes their resources and makes things more confusing for the average person as to which thing to download and I'm sure that's a situation they want to avoid as it could easily cause an increase in support inquiries, game returns and dissatisfaction. I think they need to be careful about finding the right balance in catering to some of our collective niche desires and not making the overall end user experience over complicated with a matrix of many options for downloads etc. that result in a confusing mess.
I am legit interested in what that 40MB file size increase is caused by and if it is common with many games or not. I haven't done a full library GOG game archive download sync for a long time now and want to do one in the near future. I'm hoping my library archives don't triple in size without any substantial benefit. :)