Trilarion: I think so too but they still have not many AAAs here and if having DRM free is good enough to get on par with Steam... I'm very sceptic about it. Well, let's see and enjoy the party while it lasts.
I don't expect anything big will happen soon myself. Like I said this is a long-term context, won't be an easy road for GOG too. But it's not impossible. But one thing for sure, so far I don't see any better contender to Steam than GOG. And it's good that Steam have strong competition. Competition between companies will benefit the customers great deal.
nightcraw1er.488: DRM and client integration are developed at the same time as the game. This is why a lot of the comments that developers return state that they will release the game at a later date when they are able to maintain two builds. This is because the build they work with is not drm free.
Nope, the DRM was implemented later. Examples? Well, read your own third paragraph, no cd
patches. Removing the DRM is relatively easy and people has been doing it for decades, and most of those people are probably doing it just for hobbies.
More examples? Lots of GFWL games were transfered to Steamworks back then, and no full rebuild was needed. The good example for this is Arkham Asylum. They definitely didn't do a full rebuild.
Fallout 3 is another good example. The GFWL removal patch works flawlessly, no rebuild needed. And I suppose it's not even done by professionals.
If you're talking about say, the multiplayer frameworks/back-end, so yes it is. They have to implement it ground up for the game.
But multiplayer back-ends are
not DRM. Steamworks matchmaking for example, it's part of the features offered
with the DRM. But it's not the DRM itself. OTher features? Steam achievements. You might figure out already that achievements are not DRM. There are games that uses steam achievements that can run without the steam client itself.
Errm, yes I might have picked that up being here for quite sometime. GOG doesn't specialise at all in DRM removal. They may do it once in a while with nocd patches, or replace certain files with inert ones, however the majority of the newer games are provided DRM free by the developers.
GOG started the business by doing so. Currently their business are revolving around removal of DRM and DRM free releases, be it patched by GOG or by the developers. But either way, you get the idea.
Anyway you're waaay off topic now. My point is, DRM-free policy is GOG main selling point. And having a client won't change that. It would be a stupid suicide for GOG to turn the client into DRM then goes head to head with steam, because it's currently very barebone, not even comparable to origin/uplay clients.
There's nothing to be afraid of from the Galaxy client. Your concern about the Galaxy client is nothing but fear of changes and it's baseless. Still if you don't like it you can opt not to install it.
I've got my answers on OP, so if you want to further discuss anything else with somebody else, feel free to use the thread.
Cheers.