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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==

1.2.49 (November 29, 2018)
- [Windows] Updater now requires administrator privileges to perform update of GOG Galaxy
- [Windows] Security of directories containing GOG Galaxy files has been improved
- [Windows] Updated Code Signing Certificate
- [Windows] Crash reporter has been added to Galaxy Communication Service
Bugfixes:
- Prevented several potential causes of "broken" games, where only way out was reinstalling
- [MacOS] Fixed a crash on shutdown when fatal error was shown

1.2.50 (December 13, 2018)
Changes & Improvements:
- Speed up startup time
- [MacOS] Strengthen up connection security with ClientService
Bugfixes:
- Fixed "disk access problem" when installing games, occuring mostly on fresh installation of GOG Galaxy
- Fixed a rare occurrence of a game update resulting in displaying "unknown game version"

1.2.51 (December 20, 2018)
- Improved Korean translations
- Fixed connection to notifications pusher in GOG Galaxy SDK

1.2.54 (March 14, 2019)
Changes and Improvements:
- Updated Chromium version to 71:
- Better performance
- Fixes playing Twitch videos on profiles
- Fixes playing Wistia videos
- Security fixes in the game installation process
- Security fixes in GOG Galaxy update process
- GOG Galaxy Updater should perform better under poor network conditions
Bugfixes:
- [macOS] Fixed passing multiple commandline arguments to games
- [macOS] Multiple "friend online" notifications will no longer appear when system wakes up
- Dates are now properly displayed in cloud saves conflict window

1.2.55 (April 17, 2019)
- Hotfix for unintentional opening of Facebook link after entering Forum

1.2.56 (May 06, 2019)
Bugfixes:
- [Windows] GOG Galaxy will fix the path to its internal services, if it finds it is wrong
- Updating of games' local dependencies (e.g. Dosbox) will be handled correctly
- Unexpected files in games' directories will no longer cause failure of games’ update

1.2.57 (June 12, 2019)
Changes and Improvements:
- Minor download speed optimizations
- Changes in PayPal payment flow
Bugfixes:
- Fixed rare crash occurence when reordering games' updates and installations
- GOG Galaxy will correctly reconnect to GOG services after long time of no internet connection

1.2.58 (September 13, 2019)
macOS:
- Enabled hardened runtime, making our application more secure
- Implemented Apple's notarization

1.2.59 (September 23, 2019)
Overlay:
- [Windows] Fixed crash in Overlay affecting some games (including Fallout 3 (Radeon only) and Dragon Age: Origins)
Achievements:
- [Windows] Fixed issue with achievements sometimes not being saved while playing offline

1.2.60 Beta (07 October, 2019)
General:
- Updated CEF version to 3729 (Chromium to 74)
- Security fixes
Updater:
- Will no longer download updates at startup, they will be downloaded in the background, while the application is running
- [Windows] No additional UAC prompt during update

1.2.61 Beta (October 23, 2019)
Updater:
- Fixed an issue where non-admin users would not be able to update to newer versions of GOG Galaxy

1.2.62 Beta (October 30, 2019)
Overlay:
- Fixed crashes for various games

1.2.63 (December 02, 2019)
General:
- Updated CEF version to 3729 (Chromium to 74)
- Security fixes
Updater:
- Will no longer download updates at startup, they will be downloaded in the background, while the application is running
- [Windows] No additional UAC prompt during update
Overlay [Windows]:
- Now supports games which use Vulkan API (e.g. Jupiter Hell, X4: Foundations)
- Fixes crashes for various games

1.2.64 (December 04, 2019)
- Hotfix for launching games

1.2.66 (January 23, 2020)
- Added information about GOG Galaxy 2.0 Open Beta
- Optimization related to showing download progress
- Fixed an issue where Overlay did not launch for some games that use Vulkan
- [Windows] Updated code signing certificate
- [MacOS] Crash fixes

1.2.67 (February 24, 2020)
General:
- [Windows] GOG Galaxy will now show a warning when trying to run on non-NTFS file systems
- Improved security of the application
- Updated POCO library
GOG GALAXY Update:
- Fixes for bugs in the GOG Galaxy update process
Post edited February 24, 2020 by TheTomasz
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Johny.: flurp
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BKGaming: Okay I was just wondering because I was under the impression Galaxy needed to update at-least once with an imported game to be fully Galaxy compatible. Because as you already know I guess if I don't verify/repair after importing Galaxy reports it doesn't know what game version I am on, etc.

I assume everything will still function correctly without doing a verify/repair then, Galaxy just won't be able to tell the version?
I don't know what you mean by "fully Galaxy compatible", but yes - everything should work just fine. It's not perfect, but we had to agree on something when we were to give users the choice to disable auto-updates globally for all games.
Getting this message in Galaxy after about 30 seconds after signing in to my account:

"Connection to GOG Galaxy Communication Service was lost and could not be restored! GOG Galaxy will now shutdown."

And then it completely closes. Was working fine till a few minutes ago, any ideas what's going on? Seems to still work in offline mode.

Edit: Must've been on GOG's end as it's working now.

Now if I could figure out why installing or importing games via Galaxy makes Microsoft Compatibility Telemetry run.
Post edited July 21, 2017 by haydenaurion
To be honest, after the recent hullaballoo over Fallout:New Vegas, I'm sad that GOG has moved in the direction it has with Galaxy. Most of your users that I've spoken to weren't asking for achievements or cloud saves. This is Steam-esque cruft that I don't need in my games.

I'm not one who's whining about losing XP compatibility. I'm concerned that these "extra features" are creating a new barrier for people who want to play Great Old Games
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afaern: Most of your users that I've spoken to weren't asking for achievements or cloud saves.
https://www.gog.com/wishlist/galaxy/cloud_game_saves
there are definitely a lot of people out there who are asking for it
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immi101: there are definitely a lot of people out there who are asking for it
That may be, and admittedly my sample size is small. But I buy from GOG to avoid Steam and DRM. If my game won't function without a proprietary Galaxy DLL, then they've made Galaxy not an optional client but a hidden requirement. I might understand GOG doing that with their own games like Witcher 3, but for a seven year old game that doesn't have that functionality to begin with, this is almost as painful as DRM.

In the case of F:NV, most users mod their games and cannot use the Galaxy client to launch it. Many would be hard pressed to put in the time needed to mod the game identically on multiple computers. Those cloud saves are useless if they have to wipe their computers and don't mod again *exactly* the same way. If they use one of the most popular mod managers, Mod Organizer, our saves don't even go where the game thinks they are, so the cloud saves still probably wouldn't work.

Yes, I can turn off the Steam^H^H^H^H^HGOG overlay and Cloud saves but I shouldn't have to. The fact that the Steam DLL is being used as a workaround for the XP users trying to play the game tells me they're probably using the same hooks into the game that Steam uses for DRM. If so, how far are we from GOG DRM?
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afaern: In the case of F:NV, most users mod their games and cannot use the Galaxy client to launch it. Many would be hard pressed to put in the time needed to mod the game identically on multiple computers. Those cloud saves are useless if they have to wipe their computers and don't mod again *exactly* the same way. If they use one of the most popular mod managers, Mod Organizer, our saves don't even go where the game thinks they are, so the cloud saves still probably wouldn't work.
I'm assuming you're referring to Galaxy lacking the ability to set launch options? It's my one big complaint with Galaxy so far in my first week of my usage. A real problem for games like Quake as well that rely on command line arguments. Honestly shocked more people aren't asking for that feature as it's badly needed, so i'm gonna post the wishlist link for it once again:


https://www.gog.com/wishlist/galaxy/set_launch_options_command_line_arguments_for_games
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haydenaurion: I'm assuming you're referring to Galaxy lacking the ability to set launch options?
In the case of Fallout, we actually usually launch a separate executable called nvse_loader that loads the game with some script extensions. Even giving us the command line arguments wouldn't work.
Feature request. GOG Galaxy Forums.

It would be amazing if I could block out the 10 trolls who go thread to thread spewing nonesence, and dooshbaggery. Its great they have an opinion, and announce it on 45 threads a day, but it gets old.

Would be nice to enjoy the forum without them. Can we please get a block option to block users so we don't have to see them? If so, that would be fantastic.

Thanks for looking into it.
Question about cloud saves: I have Baldur's Gate EE installed and my game would sync every time that I closed the game. I then installed a bug fix / restore content mod and now my game backup fails to sync. Does Galaxy not support save sync if you use mods or is this just a random coincidence?

Edit: It just synced. I guess it was just a weird hiccup last night. Keep up the great work, GOG team!
Post edited July 23, 2017 by Totenglocke
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UltraComboTV: Feature request. GOG Galaxy Forums.
I do think having a specific GOG Galaxy sub-forum would be a good idea. A small amount of forum regulars who dislike Galaxy & GOG's general direction will use any attempt at a civil discussion or question about Galaxy to derail it with their asinine opinions. It has gotten rather old.
how do i contact customer service I have bought five games from GOG only one of them works.
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MarKhan55: how do i contact customer service I have bought five games from GOG only one of them works.
https://support.gog.com/hc/en-us

Click game technical issues and then find the game. If your issue isn't listed then click contact us...
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immi101: there are definitely a lot of people out there who are asking for it
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afaern: That may be, and admittedly my sample size is small. But I buy from GOG to avoid Steam and DRM. If my game won't function without a proprietary Galaxy DLL, then they've made Galaxy not an optional client but a hidden requirement. I might understand GOG doing that with their own games like Witcher 3, but for a seven year old game that doesn't have that functionality to begin with, this is almost as painful as DRM.
Galaxy Dll != Galaxy Client
the dll just provides an interface for the game to eastablish a connection to the Client and make use of all its features. However it is explicitly designed to handle the case that the Client is not installed. In which case it will simply tell the game "sry, features not available, please continue without them".
The fact that the game uses the Galaxy Dll does not constitute a requirement to have the Client installed. (*)
The dll is just a piece of optional code that the game _CAN_ use.
It is similar to these optional sound providers that you often see(saw) shipped with the game (EAX, Aureal3D,..). These do do not mean that a soundcard with these capabilities is required, but only that _IF_ you have one than you can optional make use of these features.

* with the notably exception of the Gwent Beta test.
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haydenaurion: Getting this message in Galaxy after about 30 seconds after signing in to my account:

"Connection to GOG Galaxy Communication Service was lost and could not be restored! GOG Galaxy will now shutdown."
I've been having this issue all morning.
Hey,

we have released Galaxy version 1.2.16.

It contains native support for diff patches (with few fixes) and MacOS Overlay, which were previously on Beta channel.

Unfortunately it does not include FPS counter for Windows Overlay (Which stays on beta channel), as it contains a rather annoying bug, which in certain situations creates double mouse cursor while playing a game.