Pheace: The things you are talking about are irrelevant, they are outside influences. You don't see people arguing DRM isn't an issue later because if you don't have a PC the DRM isn't a factor anyway.
And they have the same barring on your ability to play the full game as Galaxy or DRM... so I'd argue realizing that is just as important as claiming that LAN/DC is the more DRM free approach.
Pheace: The point is, that at that point the software, the way the multiplayer is built is preventing you from playing that game. Because it required you to check in to confirm your license with an account service that eventually won't exist anymore, rather than allowing you to direct connect with other players or use LAN.
The Galaxy api is being used because it's cheaper, quicker, & makes it easy to implement full scale online multiplayer. Nothing more, it's purpose is not to prevent piracy. This is why we argue developer choice, not DRM. Sure they could also add LAN/DC but then were back to the argument of is that worth it form a financial/design stand point. Not including it doesn't suddenly make it DRM.
I'm not even sure it actually checks your license. Have you actually tried making a separate GOG account and playing one of your bought games online on Galaxy via that new account? One could argue that there is a need for this in an online setting that has nothing to do with preventing piracy though.
Pheace: That's supposed to be better? Like I mentioned above. The fact that they would allow that to be optional if they already had it built in the system would be ridiculous from a service that claims DRM-Free is a priority for them.
And as we said before, devs aren't going to take the time to implement something that very few use. Even if GOG provided the back end to do this, it still could mean a few weeks or more of dev time to implement it. There would still be work that the dev team would need to do to provide something very few would ever use. If GOG made that kind of demand, I bet many would say it's not worth picking up the so few sales GOG provides and just stick with Steam. Providing online MP functionality was a good choice from GOG because it's something developers hate implementing because it cost so much and takes so long to do, so they would want to use the Galaxy api as they typically look for a third party to do this like Steam. Either it was going to be Galaxy, or it was going to be some other third party system, or just Steam. I for one don't want it just to be Steam. LAN/DC was never important to matter.
Pheace: Again. Next game on GOG requires Steam client to be installed and logged in for Multiplayer Only, vs game with no client based matchmaking but has options for LAN/Direct Connect. Which one is the 'most' DRM-Free game here?
Even though Valve would never allow that probably, both are DRM free. I just wouldn't play online using Steam. Hell I probably wouldn't even use LAN/DC either as I never do now. GOG says what DRM free is as they are advertising what DRM free means... there is no 'most' DRM free. It is or it isn't.
Pheace: Really curious about this still. Also still waiting on an answer from Brad/Frogboy on that one. You'd think it would be implemented on GOG's end and wouldn't require extra work from the developers which makes you wonder why it would be optional for devs to use or not to use it at all.
The fact that it doesn't work right now as it is is baffling in a way. Couldn't GOG have put their foot down for this? Would that have prevented them from selling the game here or something? And if it did, shouldn't they have put their foot down and simply said no at that point? Like multiplayer communities don't die out fast enough without splitting up communities between retailers.
According to Rise of Triad dev, it still takes a good amount of work on there part as they had inject some specific code to provide this... my guess is that Stardock doesn't know this or that GOG Galaxy allows this.
BKGaming: How it is it not true? There are games that allow this currently on GOG. They never stated
every game with Galaxy multiplayer would allow this. In the end it comes down to the dev implementing it.
Wishbone: They stated that it would be a feature of the Galaxy multiplayer functionality,
not of the individual game.
It is technically is feature of the Galaxy multiplayer functionality as it's part of Galaxy. It also happens to be on a individual game basis. Both can be true.