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BUG REPORTING: Please use http://mantis.gog.com

Always attach your logs when reporting bugs. You can find them at:
On Windows Vista or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Windows XP: C:\Documents and Settings\All Users\GOG.com\Galaxy\Logs
On MacOSX: /Users/Shared/GOG.com/Galaxy/Logs


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Hi, everyone!

The Galaxy team is hard at work to bring you the Client application that will let you manage your GOG.com games library more conveniently. We’d love for the initial release experience to be as smooth and streamlined as possible for everyone, but releasing an app of this scope is no easy feat.

But before we jump in and hand out the alpha Client, we’d like to set some ground rules.

1) The key word here is ‘alpha’, which means that this is not the final app and not all functionalities are present. The purpose of this test is to evaluate the core tech in the Client on a wider set of computer configurations than what we can locally test on, so only core features are included. Below I will post a detailed list of what is present and what we plan to add in future releases.

2) Alpha also means that you can encounter some unexpected issues. If you have a metered connection (a bandwidth cap or payments per bandwidth used) or you’re currently playing and can’t afford a loss of game time, this might not be for you. In other words, if you want to avoid potential problems with the alpha Client, simply wait for the final release.

3) Please, please, please refrain from posting screenshots, reviews or first impressions, both on our forums or elsewhere, as this is not the final product and many changes will still be made.

If you’ve read all of the above proceed to the signup page: http://www.gog.com/galaxy/alpha

We will be sending out invitations in batches (along with some more info on how to install the client and report bugs), so not everyone will receive one right away.
Post edited May 02, 2015 by Destro
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Hi everyone,

we've released the 0.7 version a couple of minutes ago, here's the changelog:

- Back/Forward navigation in the Store section
- Import Folder - it is now possible to import a game which is not compatible with the client, by clicking the game in the Library section and choosing ‘Import Folder’ from the More dropdown
- Startup page option - it is now possible to decide if the client should start on LIBRARY page, STORE page, or continue previous session
- Search option - you can press enter in the search field to continue searching in the Store
- Option to Show Game Folder added to MORE menu
- New sidebar sorting options (sort by name)
- External links will now be forwarded to the system browser
- Wishlist option added to the LIBRARY menu
- Community option in the STORE menu
- Forum Replies option in the ACCOUNT menu
- Option to keep saves, when uninstalling a game
- Windows: starting the client when another instance is already running should now open the running instance (rather than displaying error message)
- Improved ‘Last Played’ information, which should now show the time of the user stopped playing the game, rather than started playing the game
- Fixed uninstallation issues on Windows
- Fixed an issue which prevented using Paypal, when buying a game
- Fixed an issue which prevented from displaying Terms and Agreements when registering new account
- Fixed some issues when installing and uninstalling DLCs
- Bugfix: client will now not allow dragging elements onto its window
- Fixed memory leaks, causing to crash the application when downloading lots of games
- Fixed a bug which was causing the client to crash on exit
- Fixed an issue, which sometimes caused the client to duplicate the news on game view
Post edited May 01, 2015 by Destro
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HOW TO IMPORT EXISTING GAMES INSTALLATIONS INTO GALAXY

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the "+" button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library, then click the More button and select "Manage" -> "Import folder" and point the folder selector into the folder where that game is installed.
Post edited May 01, 2015 by Destro
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Belazor: I've installed the client on both my Windows desktop and my MacBook Pro laptop after receiving the invite today, and aside from some UI lag on the Mac it's working brilliantly.
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Destro: Were you maybe operating the OS X Client using MacBook's trackpad? If so, there is indeed a known bug that causes some serious UI lagging when using the trackpad, that does not happen when using mouse (even multi touch one).
It was indeed using the trackpad :)

I hadn't had a chance to search the bug report form to see if it was a known issue. Thanks!
I love it so far. Very light-weight and a clean, simple user interface.

Is there a list of planned features and whatnot? A chat client?
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8BitGinno: I love it so far. Very light-weight and a clean, simple user interface.

Is there a list of planned features and whatnot? A chat client?
Not really, some things I know that have been stated are:

-- an embedded GOG.com store
-- a game backup feature
-- import games that are installed outside of Galaxy
-- profile/achievements

I would imagine though that since Galaxy is more online focused, chat via text and mic will probably come at some point.
Hello,


To help with the testing, is there a list of games to be updated so we can test the update functionality? :)

Thank you!
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skeletonbow: Ah, don't own any of those ones. :) I'm trying to make it through my catalogue slowly but it takes so long to download/install over the Internet to just uninstall a short while later after I'm done testing to my satisfaction. Slow process. :) Also, my installation drive is kind of low on disk space which throws off my tester mojo. :)
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BKGaming: I rarely download my games via Galaxy. I will once the backup feature is added, but I use multiple PC's right now so I simply grab the installers and import the game into Galaxy. Much quicker than having to re-download. Which is how I have found so many installers that work but are not fully implemented. GOG has updated a few of though by now. :)
The main purpose of being a Galaxy alpha tester is to install, uninstall, launch your games with Galaxy and give feedback to GOG on whether it works or not though, so if you're not installing with Galaxy, you're mostly not going to be testing what they're trying to test. :)

You can already backup your game installers and extras with the Galaxy client so that feature already exists. :)

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huN73R: Is it possible to set multiple locations for installation directory? I installed a few games on one partition and rest on another. I was wondering if it was possible to make the client aware of the same.
The only directory options are what show up under the settings cog icon from what I can tell, which has a single directory for each of the 3 categories (install/download/extras). Presumably the client will be able to have a list of directories in the future with one set as default and let you override it during individual game installs like Steam client does.

In the mean time, if someone really really needs to install to multiple drives you can download a Windows Explorer extension called "Link Shell Extension" which adds a right click menu in Windows explorer that lets you create hardlinks, symlinks, junction points and other features, and using junction points you can point a subdirectory on one drive (the drive where Galaxy is going to try to put stuff) onto a subdirectory on a different drive, and the operating system will silently put the files on the other drive behind the scenes, but both Galaxy and the game will think it is on the first drive. If that sounds confusing to anyone, just hit up Wikipedia or Google for "Windows 7 junction point". It's a powerful feature that is normally only used by sysadmins for doing admin kung-fu, and Windows doesn't have friendly tools built in to expose the feature to the end user, but by adding on the extension I mentioned it puts the feature in anyone's grasp and makes it as easy as making shortcuts, but more powerful than a shortcut.
Post edited March 11, 2015 by skeletonbow
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8BitGinno: I love it so far. Very light-weight and a clean, simple user interface.

Is there a list of planned features and whatnot? A chat client?
They've mentioned various features last year in a few Twitch videos and other interviews including social networking features, achievements and other modern game client stuff. I don't know if they mentioned chat specifically or not but "social networking features" pretty much implies a friend network and that's useless without a way to communicate with your friend networks so I presume they'll have a chat feature and I'll go one step further and assume that it will be XMPP based (like Google chat and Facebook chat and numerous other chat services) since that is freely available and open technology for anyone to use so even without confirmation I would almost bet money they will do that. :)

Someone posted a screenshot of the GOG homepage in another thread showing what appears to be a "friends" icon at the top of the screen right beside the shopping cart which looked very similar artwork to the new generic default avatar icons here in the forums, so I would guess that they are working on getting something social happening, but probably not likely to spill the beans about it until they are very very close to making it available for testing and we will almost certainly be the first ones to fiddle with that I imagine.

I'd recommend searching the forums or google to find the various TwitchTV broadcasts they did last year at conferences and other interviews/chats etc. and the Galaxy announcement stuff, they covered lots of things in that which you probably would be interested in.

HTH
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BKGaming: I rarely download my games via Galaxy. I will once the backup feature is added, but I use multiple PC's right now so I simply grab the installers and import the game into Galaxy. Much quicker than having to re-download. Which is how I have found so many installers that work but are not fully implemented. GOG has updated a few of though by now. :)
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skeletonbow: The main purpose of being a Galaxy alpha tester is to install, uninstall, launch your games with Galaxy and give feedback to GOG on whether it works or not though, so if you're not installing with Galaxy, you're mostly not going to be testing what they're trying to test. :)

You can already backup your game installers and extras with the Galaxy client so that feature already exists. :)
That's not true, and I believe you misunderstood what I meant. One of the supported features of Galaxy is the ability to install via standalone installer than import your installation into Galaxy, in which Galaxy then installs a small update usually to finish the installation. I am essentially testing this the most. It's also essentially the same thing, just that instead of all the files being downloaded via Galaxy, only a small portion is. All my games are installed via Galaxy. Every single game that I have that works with Galaxy is installed.

So I am testing Galaxy, I use it everyday, and have reported many Galaxy bugs. I'm simply not downloading the complete game in Galaxy usually, because as I said I have multiple PC's and since Galaxy lacks a backup feature I would have to download more than once without a standalone installer which I'm not going to do. Based on what you posted it sounded like you are simply downloading different games entirely via Galaxy mostly (ie no installer) to test it, which fine. There is nothing against installing via standalone installers first either, and because of that I have found & reported many bugs related to that. Tis why I know which installers are updated for Galaxy already and which aren't.

Please don't just assume you know what GOG want's tested... the point of an alpha is to essentially break things and try different ways of doing stuff. GOG has never complained and has fixed or acknowledged everything I have sent them.
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skeletonbow: The main purpose of being a Galaxy alpha tester is to install, uninstall, launch your games with Galaxy and give feedback to GOG on whether it works or not though, so if you're not installing with Galaxy, you're mostly not going to be testing what they're trying to test. :)

You can already backup your game installers and extras with the Galaxy client so that feature already exists. :)
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BKGaming: That's not true, and I believe you misunderstood what I meant. One of the supported features of Galaxy is the ability to install via standalone installer than import your installation into Galaxy, in which Galaxy then installs a small update usually to finish the installation. I am essentially testing this the most. It's also essentially the same thing, just that instead of all the files being downloaded via Galaxy, only a small portion is. All my games are installed via Galaxy. Every single game that I have that works with Galaxy is installed.

So I am testing Galaxy, I use it everyday, and have reported many Galaxy bugs. I'm simply not downloading the complete game in Galaxy usually, because as I said I have multiple PC's and since Galaxy lacks a backup feature I would have to download more than once without a standalone installer which I'm not going to do. Based on what you posted it sounded like you are simply downloading different games entirely via Galaxy mostly (ie no installer) to test it, which fine. There is nothing against installing via standalone installers first either, and because of that I have found & reported many bugs related to that. Tis why I know which installers are updated for Galaxy already and which aren't.

Please don't just assume you know what GOG want's tested... the point of an alpha is to essentially break things and try different ways of doing stuff. GOG has never complained and has fixed or acknowledged everything I have sent them.
I'm not sure what I said that you are claiming is not true, but from post #1 from GOG in this thread, here are the things that they want alpha testers to test, copy and pasted direct from GOG:

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The features included in the alpha release (in other words, what we want to test):
-- client installation
-- application basics (resource usage, responsiveness, stability, user interface)
-- the auto-update function
-- installing, updating and launching games* via the client (without a standalone installer)
* not all games are currently compatible with the client, so you’ll only see the compatible ones in the alpha version of the Galaxy Client.
--------

Bold and underline added by me for emphasis.

The other thing that I said was that you can backup your game with Galaxy client right now already, that is very much true because I've already tested the feature and it works. Here is the announcement message specifying the existence of that feature and asking to test it:

http://www.gog.com/forum/general/gog_galaxy_client_closed_alpha/post764

Excerpt from the above message:
"* downloading of game extras (both offline installers and additional content) "

So I'm at a loss trying to figure out which of the two things I said above that you are claiming are "not true", which I've just provided direct evidence to actually be true. :o)

I'm not assuming anything about what GOG wants tested, I'm just reading their own words from the first post in this thread where they state what they want tested and repeating that information in case you or anyone else didn't read the instructions or misunderstood them or something. I'm not criticizing you however if you took it that way then you misread my intentions. People can do whatever they want with the client alpha whether they test the things GOG has asked to please test or not (highlighted above) and no harm will occur either way. The more feedback that GOG gets from what they actually asked us to test (highlighted above) the better results they'll get from the test though.

I'm not telling you what to do however, I'm not concerned about what you do personally and you're under no obligation to GOG or anyone else to do anything at all of course. I simply made a friendly comment of fact which you may or may not have been aware of, and now I've clarified what I said with links to where I got my information from to avoid any ambiguity.

It's fine to use Galaxy however you prefer to, and whatever feedback you are able to provide to GOG I'm sure will be helpful to them either way. But as I've demonstrated above, nothing I said originally was false and hopefully I've been able to clarify that. Additionally, I meant no harm with my original comment nor was it intended to criticize, just to clarify my intention. I had hoped that the smiley that I put on it would indicate that but in retrospect I left the nose missing, so I guess I'll say that it was an alpha-test emoticon. <groan>

Anyhow, I'm sure they appreciate all feedback either way if it's useful so we've all got our work cut out for ourselves now. :oP <-- New emoticon 1.0 stable release this time.

Take care.
Still lookin' good, keep up the work! :)

I'm looking forward to when the client can auto-recognize GOG games not installed through Galaxy, and add them if the user wants it to.
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skeletonbow: I'm not sure what I said that you are claiming is not true, but from post #1 from GOG in this thread, here are the things that they want alpha testers to test, copy and pasted direct from GOG:
That I'm not doing what GOG asked.

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skeletonbow: --------
The features included in the alpha release (in other words, what we want to test):
-- client installation
-- application basics (resource usage, responsiveness, stability, user interface)
-- the auto-update function
-- installing, updating and launching games* via the client (without a standalone installer)
* not all games are currently compatible with the client, so you’ll only see the compatible ones in the alpha version of the Galaxy Client.
--------

Bold and underline added by me for emphasis.
I am installing, updating and launching all my games via Galaxy. GOG must have added this part: "(without a standalone installer)", because that was not originally there when the alpha started as I would have remembered reading that. I imagine that they added that because there is a current issue were the folder names when installed via standalone installer are not the same as in the Galaxy repositories, so using a standalone installer does not always work and can cause issues. I was the one to originally reported this and have fixed it myself by simply renaming the folders to what Galaxy uses.

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skeletonbow: The other thing that I said was that you can backup your game with Galaxy client right now already, that is very much true because I've already tested the feature and it works. Here is the announcement message specifying the existence of that feature and asking to test it:

http://www.gog.com/forum/general/gog_galaxy_client_closed_alpha/post764

Excerpt from the above message:
"* downloading of game extras (both offline installers and additional content) "

So I'm at a loss trying to figure out which of the two things I said above that you are claiming are "not true", which I've just provided direct evidence to actually be true. :o)
The ability to download the standalone installer via Galaxy for a backup and backing up the Galaxy content itself is NOT the same thing. I'm fully aware of what you can and can't do in Galaxy, been using since it first released months ago. ;)

What I mean is if I do NOT use/download a standalone installer and then import it via Galaxy but instead download the complete game in Galaxy (ie no standalone installer) like GOG wants there is no easy to use method to get the content from PC A to PC B without an installer. I can do it sure, but it's a pain. So therefor using a standalone installer first is much quicker and easier way until a actual backup feature is added. Have you used Steam's backup feature? This is what I'm talking about...

I'm not going to simply download say Witcher 2 (at 20 GB) via Galaxy to test it with no installer then on PC A then have to download it again on PC B to have it in Galaxy because I have no installer. That is what I meant. My net can't handle all that and it's to slow. But that technically what GOG want's you to do because they advise against using standalone installers to install games in Galaxy. I hope you understand now, and this is about as clear as I can make it.

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skeletonbow: I'm not assuming anything about what GOG wants tested, I'm just reading their own words from the first post in this thread where they state what they want tested and repeating that information in case you or anyone else didn't read the instructions or misunderstood them or something. I'm not criticizing you however if you took it that way then you misread my intentions. People can do whatever they want with the client alpha whether they test the things GOG has asked to please test or not (highlighted above) and no harm will occur either way. The more feedback that GOG gets from what they actually asked us to test (highlighted above) the better results they'll get from the test though.
I see why you said it now, but as said above they changed that. I do not remember that being there in the original message at all, and I've been an alpha tester since it started. Again I reported issues with using the standalone installers so I imagine they put that in because it *can* cause issues if you don't know what your doing. Regardless though, I am installing/updating/ and launching my games via Galaxy, so I'm doing what they want.

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skeletonbow: I'm not telling you what to do however, I'm not concerned about what you do personally and you're under no obligation to GOG or anyone else to do anything at all of course. I simply made a friendly comment of fact which you may or may not have been aware of, and now I've clarified what I said with links to where I got my information from to avoid any ambiguity.
I understand, just they way you said it rubbed me the wrong way because as I said I'm not new to this by any means. Kind of sounded like you were criticizing me. :P

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skeletonbow: It's fine to use Galaxy however you prefer to, and whatever feedback you are able to provide to GOG I'm sure will be helpful to them either way. But as I've demonstrated above, nothing I said originally was false and hopefully I've been able to clarify that. Additionally, I meant no harm with my original comment nor was it intended to criticize, just to clarify my intention. I had hoped that the smiley that I put on it would indicate that but in retrospect I left the nose missing, so I guess I'll say that it was an alpha-test emoticon. <groan>
I wasn't referring to what you said, but I see now why you said it. But again understand as far I can remember that part about standalone installers was not originally there.

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skeletonbow: Anyhow, I'm sure they appreciate all feedback either way if it's useful so we've all got our work cut out for ourselves now. :oP <-- New emoticon 1.0 stable release this time.
Must be, stuff I'm sending them is getting fixed so... :P

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skeletonbow: Take care.
You too. :)
Post edited March 11, 2015 by user deleted
Im very glad I checked this before going coo-coo over titles not being present in the library (Looking at you Rayman 3, Alien Breed, Earthworm Jim 1&2 and weirdly Atlantis 2, I say weird because both 1 and 3 are present)
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jamesbuc: Im very glad I checked this before going coo-coo over titles not being present in the library (Looking at you Rayman 3, Alien Breed, Earthworm Jim 1&2 and weirdly Atlantis 2, I say weird because both 1 and 3 are present)
Atlantis 2 sunk into the ocean, didn't you hear? :)
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BKGaming: I am installing, updating and launching all my games via Galaxy. GOG must have added this part: "(without a standalone installer)", because that was not originally there when the alpha started as I would have remembered reading that. I imagine that they added that because there is a current issue were the folder names when installed via standalone installer are not the same as in the Galaxy repositories, so using a standalone installer does not always work and can cause issues. I was the one to originally reported this and have fixed it myself by simply renaming the folders to what Galaxy uses.
Ah, just confusion/misunderstanding then it seems. Good that you discovered the issue though, hopefully the next build will resolve that. I've got a tonne of games installed outside of Galaxy and none show currently although I've been uninstalling some if they are in the Galaxy library and reinstalling them from there. The time it takes to redownload is kind of time and resource consuming though so I haven't been able to do as many as I wish I could. Especially with my entire pool of games already downloaded and archived locally.

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BKGaming: The ability to download the standalone installer via Galaxy for a backup and backing up the Galaxy content itself is NOT the same thing. I'm fully aware of what you can and can't do in Galaxy, been using since it first released months ago. ;)
<snip>
installers to install games in Galaxy. I hope you understand now, and this is about as clear as I can make it.
Ah, I think I understand what you mean, you want an initial game install to cache the original files so they can be transported to another computer to install there without redownloading again. I'd like that as well, but for archival purposes so that it isn't necessary to manual backup installed games. Same thing basically.

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skeletonbow: I'm not telling you what to do however, I'm not concerned about what you do personally and you're under no obligation to GOG or anyone else to do anything at all of course. I simply made a friendly comment of fact which you may or may not have been aware of, and now I've clarified what I said with links to where I got my information from to avoid any ambiguity.
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BKGaming: I understand, just they way you said it rubbed me the wrong way because as I said I'm not new to this by any means. Kind of sounded like you were criticizing me. :P
Not at all. :)

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skeletonbow: Anyhow, I'm sure they appreciate all feedback either way if it's useful so we've all got our work cut out for ourselves now. :oP <-- New emoticon 1.0 stable release this time.
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BKGaming: Must be, stuff I'm sending them is getting fixed so... :P
Gotta keep 'em busy, otherwise they might take luxuries like play-testing Witcher 3 during breaks and stuff. We can't have any of that! :)
Why are my download speeds capping at 5.7 MB/s? On the GoG downloader and through other sites I get a steady 7.3 MB/s. Is that intentional or a limitation of the client?
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BKGaming: That I'm not doing what GOG asked.

The ability to download the standalone installer via Galaxy for a backup and backing up the Galaxy content itself is NOT the same thing. I'm fully aware of what you can and can't do in Galaxy, been using since it first released months ago. ;)

What I mean is if I do NOT use/download a standalone installer and then import it via Galaxy but instead download the complete game in Galaxy (ie no standalone installer) like GOG wants there is no easy to use method to get the content from PC A to PC B without an installer. I can do it sure, but it's a pain. So therefor using a standalone installer first is much quicker and easier way until a actual backup feature is added. Have you used Steam's backup feature? This is what I'm talking about...
You can download the installer through the Galaxy Client at this time, however, you still have to install manually. And I'm not certain the folder issue will be fixed since it seems to download the game installer that is on the site, not a special one. And Galaxy still can't install directly from that download either.

Also, there's no " Show folder command or anything for user friendly navigation. That would be helpful for less computer literate people to be able to access their downloaded content.
Post edited March 11, 2015 by paladin181
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paladin181: You can download the installer through the Galaxy Client at this time, however, you still have to install manually. And I'm not certain the folder issue will be fixed since it seems to download the game installer that is on the site, not a special one. And Galaxy still can't install directly from that download either.

Also, there's no " Show folder command or anything for user friendly navigation. That would be helpful for less computer literate people to be able to access their downloaded content.
Yes I know this. I've installed nearly 60 games this way.

The way it works is Galaxy detects the game folder when you install via standalone installer and finishes the installation by grabbing the rest of the needed files from Galaxy's servers when you click install again inside of Galaxy. However they named the games differently in some cases compared to how it was named in the standalone installers. This should be fixable provided they provide a way for Galaxy's servers to check for multiple names for a certain game rather than just one, but that of course means they have to "know" exactly every instance of how the folder is named.

You are incorrect about one thing, the game can be installed in Galaxy via a standalone installer even if you download it inside of Galaxy... as of now you just can't start the installation when inside of Galaxy (well you probably can manually start it even if Galaxy is open). A lot of the installers are updated for Galaxy, and Galaxy will automatically detect the game after you install it via standalone installers. Not all of them are yet though.
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skeletonbow: Gotta keep 'em busy, otherwise they might take luxuries like play-testing Witcher 3 during breaks and stuff. We can't have any of that! :)
Very true. xD
Post edited March 11, 2015 by user deleted