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BUG REPORTING: Please use http://mantis.gog.com

Always attach your logs when reporting bugs. You can find them at:
On Windows Vista or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Windows XP: C:\Documents and Settings\All Users\GOG.com\Galaxy\Logs
On MacOSX: /Users/Shared/GOG.com/Galaxy/Logs


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Hi, everyone!

The Galaxy team is hard at work to bring you the Client application that will let you manage your GOG.com games library more conveniently. We’d love for the initial release experience to be as smooth and streamlined as possible for everyone, but releasing an app of this scope is no easy feat.

But before we jump in and hand out the alpha Client, we’d like to set some ground rules.

1) The key word here is ‘alpha’, which means that this is not the final app and not all functionalities are present. The purpose of this test is to evaluate the core tech in the Client on a wider set of computer configurations than what we can locally test on, so only core features are included. Below I will post a detailed list of what is present and what we plan to add in future releases.

2) Alpha also means that you can encounter some unexpected issues. If you have a metered connection (a bandwidth cap or payments per bandwidth used) or you’re currently playing and can’t afford a loss of game time, this might not be for you. In other words, if you want to avoid potential problems with the alpha Client, simply wait for the final release.

3) Please, please, please refrain from posting screenshots, reviews or first impressions, both on our forums or elsewhere, as this is not the final product and many changes will still be made.

If you’ve read all of the above proceed to the signup page: http://www.gog.com/galaxy/alpha

We will be sending out invitations in batches (along with some more info on how to install the client and report bugs), so not everyone will receive one right away.
Post edited May 02, 2015 by Destro
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Hi everyone,

we've released the 0.7 version a couple of minutes ago, here's the changelog:

- Back/Forward navigation in the Store section
- Import Folder - it is now possible to import a game which is not compatible with the client, by clicking the game in the Library section and choosing ‘Import Folder’ from the More dropdown
- Startup page option - it is now possible to decide if the client should start on LIBRARY page, STORE page, or continue previous session
- Search option - you can press enter in the search field to continue searching in the Store
- Option to Show Game Folder added to MORE menu
- New sidebar sorting options (sort by name)
- External links will now be forwarded to the system browser
- Wishlist option added to the LIBRARY menu
- Community option in the STORE menu
- Forum Replies option in the ACCOUNT menu
- Option to keep saves, when uninstalling a game
- Windows: starting the client when another instance is already running should now open the running instance (rather than displaying error message)
- Improved ‘Last Played’ information, which should now show the time of the user stopped playing the game, rather than started playing the game
- Fixed uninstallation issues on Windows
- Fixed an issue which prevented using Paypal, when buying a game
- Fixed an issue which prevented from displaying Terms and Agreements when registering new account
- Fixed some issues when installing and uninstalling DLCs
- Bugfix: client will now not allow dragging elements onto its window
- Fixed memory leaks, causing to crash the application when downloading lots of games
- Fixed a bug which was causing the client to crash on exit
- Fixed an issue, which sometimes caused the client to duplicate the news on game view
Post edited May 01, 2015 by Destro
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HOW TO IMPORT EXISTING GAMES INSTALLATIONS INTO GALAXY

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the "+" button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library, then click the More button and select "Manage" -> "Import folder" and point the folder selector into the folder where that game is installed.
Post edited May 01, 2015 by Destro
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vicklemos: Holy crap, I'm sorry!
Really!!! :(
damn

edit: thanks, bro. Sorry GOG, I was in a hurry. Don't ban me or something :P
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real.geizterfahr: Don't worry. I think GOG won't ban you for this ;P There will be enough people posting screenshots in the next few days (it's the internet, after all)...
I'm kidding! Sorry, GOG.
Probably my first mistake here.... :P (yep, right)
So do all our games need to be re-downloaded or does Galaxy use the installer if available to grab the files? For instance if I install the Witcher Adventure Game will I need to re-download it?
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BKGaming: So do all our games need to be re-downloaded or does Galaxy use the installer if available to grab the files? For instance if I install the Witcher Adventure Game will I need to re-download it?
Not sure about this, since I didn't have that many games to test it, but I think that it will only download new or modified files. At least that is what I gathered from a (very) quick test with Monster Bash. Will probably have to check it with a larger game, but I don't have one of those already installed to verify.
I'm itching to try out the client but I not without being able to talk about my first impressions on it so I'll wait for the beta :)

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Venom: If you have a metered connection (a bandwidth cap or payments per bandwidth used)
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BKGaming: Why would this be an issue? I assume the client will be pretty lightweight and the patches pretty small like Steam. Can you at-least accept or deny an update from occurring? If so I won't worry about it as I get unlimited usage during a certain time in the late night/early morning hours, I'll update then.
Probably because of this:

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Venom: In the alpha all updates are automatic and always enabled, as this is one of the core features we need to test. In the final release you will be able to set auto updates on or off for each game.
Post edited December 05, 2014 by Pheace
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Pheace: I'm itching to try out the client but I not without being able to talk about my first impressions on it so I'll wait for the beta :)
There's a bug tracker to discuss impressions in. And I guess it would help to have a "Testers Only" forum for the discussion as well, though one would have to make sure that only people that are in the alpha test have access to it. Not sure how feasible that would be with the current forum software.
Question if a blue sees this: Will Galaxy automatically update itself each time you start it up? If so, is that b/c each update will contain important, sometimes necessary fixes? (I'm just thinking those with slow connections may want to avoid auto updates as often as possible.)
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Venom: 3) Please, please, please refrain from posting screenshots, reviews or first impressions, both on our forums or elsewhere, as this is not the final product and many changes will still be made.
You're going to want to "bold" this, I think, and let me know if my above question falls into these categories.
Post edited December 05, 2014 by tfishell
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Pheace: I'm itching to try out the client but I not without being able to talk about my first impressions on it so I'll wait for the beta :)

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BKGaming: Why would this be an issue? I assume the client will be pretty lightweight and the patches pretty small like Steam. Can you at-least accept or deny an update from occurring? If so I won't worry about it as I get unlimited usage during a certain time in the late night/early morning hours, I'll update then.
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Pheace: Probably because of this:

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Venom: In the alpha all updates are automatic and always enabled, as this is one of the core features we need to test. In the final release you will be able to set auto updates on or off for each game.
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Pheace:
Okay, didn't catch that... still that's fine, I'll work around it. :)


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BKGaming: So do all our games need to be re-downloaded or does Galaxy use the installer if available to grab the files? For instance if I install the Witcher Adventure Game will I need to re-download it?
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JMich: Not sure about this, since I didn't have that many games to test it, but I think that it will only download new or modified files. At least that is what I gathered from a (very) quick test with Monster Bash. Will probably have to check it with a larger game, but I don't have one of those already installed to verify.
Okay, have to take a gamble then.
Post edited December 05, 2014 by BKGaming
Is there any way to remove queded games?
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tfishell: Question if a blue sees this: Will Galaxy automatically update itself each time you start it up? If so, is that b/c each update will contain important, sometimes necessary fixes? (I'm just thinking those with slow connections may want to avoid auto updates as often as possible.)
It does run a check, and if it finds an update, it will download it. At least that's what I've seen the few times I restarted it.
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tfishell: Is there any way to remove queded games?
No, bug already filed. No way to change queue order yet either.
Post edited December 05, 2014 by JMich
Hi team.
As I'm trying to redeem myself (sorry for that, really, my bad) I just installed and tried 3 games and they work fine.
Gomo works perfectly and Covert Action too but, when installing Fractured Soul, the setup demanded an older directx install, even though mine was completely up to date.

At first it was ok, it all installed fine and the game ran like a charm, but on the second try it didn't run at all.
Then I installed everything once again (the setup didn't demand a third directx install) and the game's up and running.
Cheers!
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vicklemos: snip
You should have a link to the bug tracker in the alpha test email, best to also report it there for a more centralized approach.
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tfishell: Question if a blue sees this: Will Galaxy automatically update itself each time you start it up? If so, is that b/c each update will contain important, sometimes necessary fixes? (I'm just thinking those with slow connections may want to avoid auto updates as often as possible.)
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JMich: It does run a check, and if it finds an update, it will download it. At least that's what I've seen the few times I restarted it.
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tfishell: Is there any way to remove queded games?
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JMich: No, bug already filed. No way to change queue order yet either.
Is there a way to view bugs that are submitted? I didn't see any way to submit or view bugs on the client. How are people submitting bugs?

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vicklemos: snip
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JMich: You should have a link to the bug tracker in the alpha test email, best to also report it there for a more centralized approach.
Ah, thanks. ;-)
Post edited December 05, 2014 by tfishell
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JMich: It does run a check, and if it finds an update, it will download it. At least that's what I've seen the few times I restarted it.

No, bug already filed. No way to change queue order yet either.
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tfishell: Is there a way to view bugs that are submitted? I didn't see any way to submit or view bugs on the client. How are people submitting bugs?

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JMich: You should have a link to the bug tracker in the alpha test email, best to also report it there for a more centralized approach.
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tfishell: Ah, thanks. ;-)
Thanks, too!
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tfishell: Is there any way to remove queded games?
Not for now but the feature to cancel or pause installs is of course planned for a later date. You can uninstall the game after installing, sorry for that ;)
Post edited December 05, 2014 by Fallen_Zen
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BKGaming: So do all our games need to be re-downloaded or does Galaxy use the installer if available to grab the files? For instance if I install the Witcher Adventure Game will I need to re-download it?
Tried with the AvP which I had already installed with the standard gog installer, it seems that it does run a check (you have to have the same install folder setup in the Galaxy client).