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BUG REPORTING: Please use http://mantis.gog.com

Always attach your logs when reporting bugs. You can find them at:
On Windows Vista or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Windows XP: C:\Documents and Settings\All Users\GOG.com\Galaxy\Logs
On MacOSX: /Users/Shared/GOG.com/Galaxy/Logs


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Hi, everyone!

The Galaxy team is hard at work to bring you the Client application that will let you manage your GOG.com games library more conveniently. We’d love for the initial release experience to be as smooth and streamlined as possible for everyone, but releasing an app of this scope is no easy feat.

But before we jump in and hand out the alpha Client, we’d like to set some ground rules.

1) The key word here is ‘alpha’, which means that this is not the final app and not all functionalities are present. The purpose of this test is to evaluate the core tech in the Client on a wider set of computer configurations than what we can locally test on, so only core features are included. Below I will post a detailed list of what is present and what we plan to add in future releases.

2) Alpha also means that you can encounter some unexpected issues. If you have a metered connection (a bandwidth cap or payments per bandwidth used) or you’re currently playing and can’t afford a loss of game time, this might not be for you. In other words, if you want to avoid potential problems with the alpha Client, simply wait for the final release.

3) Please, please, please refrain from posting screenshots, reviews or first impressions, both on our forums or elsewhere, as this is not the final product and many changes will still be made.

If you’ve read all of the above proceed to the signup page: http://www.gog.com/galaxy/alpha

We will be sending out invitations in batches (along with some more info on how to install the client and report bugs), so not everyone will receive one right away.
Post edited May 02, 2015 by Destro
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Hi everyone,

we've released the 0.7 version a couple of minutes ago, here's the changelog:

- Back/Forward navigation in the Store section
- Import Folder - it is now possible to import a game which is not compatible with the client, by clicking the game in the Library section and choosing ‘Import Folder’ from the More dropdown
- Startup page option - it is now possible to decide if the client should start on LIBRARY page, STORE page, or continue previous session
- Search option - you can press enter in the search field to continue searching in the Store
- Option to Show Game Folder added to MORE menu
- New sidebar sorting options (sort by name)
- External links will now be forwarded to the system browser
- Wishlist option added to the LIBRARY menu
- Community option in the STORE menu
- Forum Replies option in the ACCOUNT menu
- Option to keep saves, when uninstalling a game
- Windows: starting the client when another instance is already running should now open the running instance (rather than displaying error message)
- Improved ‘Last Played’ information, which should now show the time of the user stopped playing the game, rather than started playing the game
- Fixed uninstallation issues on Windows
- Fixed an issue which prevented using Paypal, when buying a game
- Fixed an issue which prevented from displaying Terms and Agreements when registering new account
- Fixed some issues when installing and uninstalling DLCs
- Bugfix: client will now not allow dragging elements onto its window
- Fixed memory leaks, causing to crash the application when downloading lots of games
- Fixed a bug which was causing the client to crash on exit
- Fixed an issue, which sometimes caused the client to duplicate the news on game view
Post edited May 01, 2015 by Destro
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HOW TO IMPORT EXISTING GAMES INSTALLATIONS INTO GALAXY

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the "+" button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library, then click the More button and select "Manage" -> "Import folder" and point the folder selector into the folder where that game is installed.
Post edited May 01, 2015 by Destro
For the mac version, I don't like how galaxy client writes all of it's data to a shared folder (/Users/Shared/gog.com/Galaxy).

For multi-user machines, this causes leakage of some information like what games are used by another user.
Given that galaxy offers the user a choice of where to install games, presumably one could expect a scenario where the user would like to keep their playing choices private and choose to install games in their home folder (or any directory not world-readable).

While in most cases this is very unlikely to cause issue, it doesn't seem like a best-practice to dump any kind of user-specific information into a shared location.

Another scenario which I have not tested is if there are any problems arising from the shared location setup when there are multiple OS user logins each using their own unique gog accounts with galaxy.

Anyway, I think these files should probably be relocated to somewhere like /Users/USERNAME/Library/ApplicationSupport/ or somewhere else in the user's library folder.
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UX12: For the mac version, I don't like how galaxy client writes all of it's data to a shared folder (/Users/Shared/gog.com/Galaxy).

For multi-user machines, this causes leakage of some information like what games are used by another user.
Given that galaxy offers the user a choice of where to install games, presumably one could expect a scenario where the user would like to keep their playing choices private and choose to install games in their home folder (or any directory not world-readable).
We think that's a good approach because every user on your machine can play games installed by others. You'd prefer installing the same game individually for every user, even if it 20GB in size?

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UX12: While in most cases this is very unlikely to cause issue, it doesn't seem like a best-practice to dump any kind of user-specific information into a shared location.

Another scenario which I have not tested is if there are any problems arising from the shared location setup when there are multiple OS user logins each using their own unique gog accounts with galaxy.

Anyway, I think these files should probably be relocated to somewhere like /Users/USERNAME/Library/ApplicationSupport/ or somewhere else in the user's library folder.
There won't be any problems with using the same location because you cannot use the client by multiple users at once. All of the user data like login information is written individually, you just share the games.
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UX12: For the mac version, I don't like how galaxy client writes all of it's data to a shared folder (/Users/Shared/gog.com/Galaxy).

For multi-user machines, this causes leakage of some information like what games are used by another user.
Given that galaxy offers the user a choice of where to install games, presumably one could expect a scenario where the user would like to keep their playing choices private and choose to install games in their home folder (or any directory not world-readable).
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Fallen_Zen: We think that's a good approach because every user on your machine can play games installed by others. You'd prefer installing the same game individually for every user, even if it 20GB in size?
I wasn't talking about the actual game install, as that location can be changed by the user.
I was looking more at the cached assets used by the galaxy client, as well as logfiles that reveal information about what has been installed on a machine.
As a quick sample, one of the logfiles, Galaxyclient.log, reveals information about what I have installed:

2015-01-30 00:29:25:300 [galaxy_client][Information]: Moved file /Users/Shared/GOG.com/Galaxy/Downloads/1207659069/Contents/Resources/game/Torchlight.app/Contents/MacOS/libfmo dex.dylib.download to /Volumes/External/Games/Torchlight.app/Contents/Resources/game/Torchlight.app/Contents/MacOS/libfmodex.dylib

Yes, this doesn't matter for 99.9% of users, but what if I share a machine with someone, and I don't want them to know I am playing a title that will offend them, or if I simply want to keep my personal choices private?

The WebCache folder inside is revealing in a similar way - it has cached icons and game library backgrounds.
This is not Windows 98. It is a proper multi-user OS.
While I don't know where the windows client dumps its logs and caches, I'd argue that it should not be in a shared location. Same goes for the eventual linux client.
Separation of this kind of data like this between users is absolutely fundamental.

Like you say, actual game installs are ideally shared as it is stupid to have multiple 20GB installs of the same game but again, I'm really ONLY concerned about the logs, caches, and miscellaneous files in the /Users/Shared/Gog.com/Galaxy folder.
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UX12: Like you say, actual game installs are ideally shared as it is stupid to have multiple 20GB installs of the same game but again, I'm really ONLY concerned about the logs, caches, and miscellaneous files in the /Users/Shared/Gog.com/Galaxy folder.
Well if you've installed the game and it is visible in the client by other users you share your computer with, then it is normal situation that the client generated and cached resources like background images for that game into a shared folder. It doesn't really reveal anything, especially that you've played it. We have logs in the same location to monitor the whole state of the application, they really do not reveal that much, especially who runs the client.
Also if you have many games installed like 100 or more, holding cached data like game view images in separate folder for each user, would take a lot of free space. Why would we want to duplicate the same information many times over?
Any word on when updates will work? Also, as to when those updates will be as fast as Steam? Steam has 1.2.2 of Grim Fandango Remastered now, and have had so for over 10 hours, yet the GOG version has yet to be updated beyond 1.1.7, and there's no patch you have to redownload the whole thing.
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Nukleon: Any word on when updates will work? Also, as to when those updates will be as fast as Steam? Steam has 1.2.2 of Grim Fandango Remastered now, and have had so for over 10 hours, yet the GOG version has yet to be updated beyond 1.1.7, and there's no patch you have to redownload the whole thing.
That's on the Devs, not GoG. Unfortunately, due to the size of the respective customer bases, GoG will remain a second or third priority for receiving patches until the audience grows far larger.
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Nukleon: Any word on when updates will work? Also, as to when those updates will be as fast as Steam? Steam has 1.2.2 of Grim Fandango Remastered now, and have had so for over 10 hours, yet the GOG version has yet to be updated beyond 1.1.7, and there's no patch you have to redownload the whole thing.
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paladin181: That's on the Devs, not GoG. Unfortunately, due to the size of the respective customer bases, GoG will remain a second or third priority for receiving patches until the audience grows far larger.
Weird with how GOG got exclusivity on pre-ordering for the PC, you'd think they'd care more for GOG, unless that agreement was just for the earlier showcasing. Or maybe that was entirely on GOG, and then they don't care beyond that if the game gets updates.
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paladin181: That's on the Devs, not GoG. Unfortunately, due to the size of the respective customer bases, GoG will remain a second or third priority for receiving patches until the audience grows far larger.
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Nukleon: Weird with how GOG got exclusivity on pre-ordering for the PC, you'd think they'd care more for GOG, unless that agreement was just for the earlier showcasing. Or maybe that was entirely on GOG, and then they don't care beyond that if the game gets updates.
That may have to do with the GOG approval process.
I still have that log-in problem ith the site, has been going for a week at least.
It is not clear to me why the Mac version should be available before the GNU/Linux one. Sounds quite weird.
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atrot: It is not clear to me why the Mac version should be available before the GNU/Linux one. Sounds quite weird.
In terms of why OS X version came first - there is no hidden agenda here
- we've been already in development of Galaxy before starting work on supporting Linux games
- our OS X user base is times bigger than our Linux one
- previous Downloader app was available for OS X for years, meaning we've had some head start in terms of people and know how.

Having this said, we are planning to have Client for Linux - I'm just answering why it was not available before Mac version, per your question :)
Post edited February 02, 2015 by Destro
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atrot: It is not clear to me why the Mac version should be available before the GNU/Linux one. Sounds quite weird.
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Destro: In terms of why OS X version came first - there is no hidden agenda here
- we've been already in development of Galaxy before starting work on supporting Linux games
- our OS X user base is times bigger than our Linux one
- previous Downloader app was available for OS X for years, meaning we've had some head start in terms of people and know how.

Having this said, we are planning to have Client for Linux - I'm just answering why it was not available before Mac version, per your question :)
I'm curious as to how you got that data.
Can we seem some stats, along with how it was gathered?

By the way, out of curiosity. Is GNU/Linux started or will it come after release of Windows/MAC?
Meaning - ETA? ;d
Thought i would check.
I am installing and downloading all my games from GoG into Galaxy.

Everyone I have done so far always say "installing" which seems to take ages. Feels more like they are downloading.

If a game "is" downloading does the word "installing" change to downloading if this is the case?
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sbolokanov: I'm curious as to how you got that data.
Can we seem some stats, along with how it was gathered?
We miltiple data points to chew on - from the top of my head things as simple as site analytics, looking into sales and traffic before and after announcing osx / linux support or downloads for multi platform games just to name a few. As for sharing the data: we do not release any game selling or market share related numbers (quite a lo of it, anything sales related especially, is confidential and not up to us to reveal, but also distribution platforms in general don't reveal their market share data - but it's a separate topic :)

Also, as mentioned earlier - it's only one of three reasons why Client for Linux is not before OSX one.

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sbolokanov: By the way, out of curiosity. Is GNU/Linux started or will it come after release of Windows/MAC?
Meaning - ETA? ;d
We have no ETA to share at this point regarding release for any of the platforms, sorry :(
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Thundaman: Thought i would check.
I am installing and downloading all my games from GoG into Galaxy.

Everyone I have done so far always say "installing" which seems to take ages. Feels more like they are downloading.

If a game "is" downloading does the word "installing" change to downloading if this is the case?
In one of the coming versions we will add a download rate indicator as well as the download queue, so you will be able to easily distinguish if the game is being downloaded at this given time.

As for the status displayed on the game card it's a bit more tricky. Keep in mind the installing status can be also part of updating process (which in return can be invoked automatically). On the other hand, some installations from the scratch don't include anything beyond download (it is per game and per platform problem). All in all, we generally try to have a unified status labels per entire process, at least for a start :)
Post edited February 03, 2015 by Destro