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BUG REPORTING: Please use http://mantis.gog.com

Always attach your logs when reporting bugs. You can find them at:
On Windows Vista or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Windows XP: C:\Documents and Settings\All Users\GOG.com\Galaxy\Logs
On MacOSX: /Users/Shared/GOG.com/Galaxy/Logs


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Hi, everyone!

The Galaxy team is hard at work to bring you the Client application that will let you manage your GOG.com games library more conveniently. We’d love for the initial release experience to be as smooth and streamlined as possible for everyone, but releasing an app of this scope is no easy feat.

But before we jump in and hand out the alpha Client, we’d like to set some ground rules.

1) The key word here is ‘alpha’, which means that this is not the final app and not all functionalities are present. The purpose of this test is to evaluate the core tech in the Client on a wider set of computer configurations than what we can locally test on, so only core features are included. Below I will post a detailed list of what is present and what we plan to add in future releases.

2) Alpha also means that you can encounter some unexpected issues. If you have a metered connection (a bandwidth cap or payments per bandwidth used) or you’re currently playing and can’t afford a loss of game time, this might not be for you. In other words, if you want to avoid potential problems with the alpha Client, simply wait for the final release.

3) Please, please, please refrain from posting screenshots, reviews or first impressions, both on our forums or elsewhere, as this is not the final product and many changes will still be made.

If you’ve read all of the above proceed to the signup page: http://www.gog.com/galaxy/alpha

We will be sending out invitations in batches (along with some more info on how to install the client and report bugs), so not everyone will receive one right away.
Post edited May 02, 2015 by Destro
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Hi everyone,

we've released the 0.7 version a couple of minutes ago, here's the changelog:

- Back/Forward navigation in the Store section
- Import Folder - it is now possible to import a game which is not compatible with the client, by clicking the game in the Library section and choosing ‘Import Folder’ from the More dropdown
- Startup page option - it is now possible to decide if the client should start on LIBRARY page, STORE page, or continue previous session
- Search option - you can press enter in the search field to continue searching in the Store
- Option to Show Game Folder added to MORE menu
- New sidebar sorting options (sort by name)
- External links will now be forwarded to the system browser
- Wishlist option added to the LIBRARY menu
- Community option in the STORE menu
- Forum Replies option in the ACCOUNT menu
- Option to keep saves, when uninstalling a game
- Windows: starting the client when another instance is already running should now open the running instance (rather than displaying error message)
- Improved ‘Last Played’ information, which should now show the time of the user stopped playing the game, rather than started playing the game
- Fixed uninstallation issues on Windows
- Fixed an issue which prevented using Paypal, when buying a game
- Fixed an issue which prevented from displaying Terms and Agreements when registering new account
- Fixed some issues when installing and uninstalling DLCs
- Bugfix: client will now not allow dragging elements onto its window
- Fixed memory leaks, causing to crash the application when downloading lots of games
- Fixed a bug which was causing the client to crash on exit
- Fixed an issue, which sometimes caused the client to duplicate the news on game view
Post edited May 01, 2015 by Destro
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HOW TO IMPORT EXISTING GAMES INSTALLATIONS INTO GALAXY

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the "+" button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library, then click the More button and select "Manage" -> "Import folder" and point the folder selector into the folder where that game is installed.
Post edited May 01, 2015 by Destro
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tfishell: Question for anyone knowledgeable: should we expect text/pdf/picture bonus content to be visible within Galaxy or realistically should each thing continue to be opened by the appropriate program? Would a popup (that can be turned on and off) letting people know an external program needs to be opened by a good idea or mostly annoying?
Very annoying. The vast majority of people would expect another program to be opened. And those who didn't expect it would learn how it works the time they opened the first file.

A popup everytime after that would be annoying as hell imo.

EDIT: Is it possible to install a game using the client from an installer? Instead of having to download it?
Or alternatively, can Galaxy detect a GOG game installed with a standalone installer?
Post edited December 07, 2014 by cataclism
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tfishell: Question for anyone knowledgeable: should we expect text/pdf/picture bonus content to be visible within Galaxy or realistically should each thing continue to be opened by the appropriate program? Would a popup (that can be turned on and off) letting people know an external program needs to be opened by a good idea or mostly annoying?
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cataclism: Very annoying. The vast majority of people would expect another program to be opened. And those who didn't expect it would learn how it works the time they opened the first file.

A popup everytime after that would be annoying as hell imo.

EDIT: Is it possible to install a game using the client from an installer? Instead of having to download it?
Or alternatively, can Galaxy detect a GOG game installed with a standalone installer?
Future version was mentioned will do it, not in the moment.
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cataclism: Or alternatively, can Galaxy detect a GOG game installed with a standalone installer?
Yes, assuming the game is installed in the folder Galaxy uses as library. Quick check to verify files, and downloads only what's needed. There may be a few hiccups with uninstalling though, see issue 958 on the tracker.
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cataclism: Or alternatively, can Galaxy detect a GOG game installed with a standalone installer?
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JMich: Yes, assuming the game is installed in the folder Galaxy uses as library. Quick check to verify files, and downloads only what's needed. There may be a few hiccups with uninstalling though, see issue 958 on the tracker.
JMich, tracker I think is only working for registered users (in alpha trial) ;)

And the whole idea of the different steps is too make trouble shooting easier.

We, the alpha tester are trying to brake it, as hard as we can, then GOG can move to their next step, implent other features, getting it tested gain and so on.

But it is always best to start with a working basic platform and put the extras on top, otherwise you dig through thousand of lines trying to figure out why this and this is happening.

So if you still want to try to test it as well, feel free to apply and check

http://www.gog.com/forum/general/gog_galaxy_client_closed_alpha/page1

Their intend is also to test it on many different config's. In the lab you can only simulate a certain amount of situations or you might not think of situation xyz. (Yes I do work in this kind of line).
I can access the forum from Galaxy, and some features work, but others like posting don't. Not reporting any of it, since it's not the point of the alpha at this moment, but I'll try to crash the thing just in case.
Thanks for the info. Just make sure if you're offering any games for free to test things, specify the OS those games are for next time. :P

I'll be waiting for the Linux client, too.
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rodrolliv: I can access the forum from Galaxy, and some features work, but others like posting don't. Not reporting any of it, since it's not the point of the alpha at this moment, but I'll try to crash the thing just in case.
That is the point, if you have a problem, you shall report it!

Out of your description, I assume you mean that you have received the email as alpha tester?

If so, you have acess to http://mantis.gog.com

in there as posted already here:

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Goodaltgamer: in the middle of the screen you have

My View | View Issues | Report Issue | Change Log | Roadmap | My Account | Logout

click on report issue to, hmmmmmm, report an issue ;)

Otherwise, you can see all reported errors, when clicking on view issues

My view is only your reports and/or comments
If you have not received an invitation, than you can not comment.
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Goodaltgamer: ...
Already posted things on Mantis, but those related to the stuff mentioned in the OP, installing and running the client, installing/uninstalling and launching games, trying different options managing the games... I only accessed the forum by chance, and I assume they'll ask us to test that part when they're done with their priorities.
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rodrolliv: Already posted things on Mantis, but those related to the stuff mentioned in the OP, installing and running the client, installing/uninstalling and launching games, trying different options managing the games... I only accessed the forum by chance, and I assume they'll ask us to test that part when they're done with their priorities.
You shall receive an email if there has been some changes to your report. So if you check your email, you will know ;)

And if you have the spare time and commitment, you could even try to duplicate another problem. Some of them might be platform specific or similar, it would help the devs to try to figure out where the problem is.

http://mantis.gog.com/view.php?id=954

Is a nice example, only one out of 3 has this problem, 2 running the same OS (yes the person having the problem and another doesn't)

So the more input, sometimes the better
Good luck to everyone who are testing the client. You have my respect
Not in because I'm during hell month, but great to see progress being made. Have fun people that get to test it out.
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Spinorial: The best way to hide a thread: sticky it! XD

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BlackThorny: Hi all - if anybody wants to test the galaxy client during the weekend - I got a key but eventually won't have time to do so during the weekend...
So I will be happy to send it to you now and you send me yours once you get it :)
(If at this time everybody who signs gets an invite and the later batches are still due - feel free to disregard this post. cheers!)
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Spinorial: You ought to run this by a blue first, but if it's OK, I'd be happy to take you up on it! I've been wanting to get in on the ground floor with Galaxy and get as many useful suggestions and reports in as I can.

Also, be warned: they've probably sent all they will for this weekend, and I'm très late, so you might have to wait until midweek and more :(
I have no problems waiting for mid-week or more as I'll probably be less free then I anticipated, so no worries there.
I'll ask a blue if it's alright and assuming it's fine, I'll then send you my key :)
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BlackThorny: I have no problems waiting for mid-week or more as I'll probably be less free then I anticipated, so no worries there.
I'll ask a blue if it's alright and assuming it's fine, I'll then send you my key :)
Thanks for trying :-)
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Goodaltgamer: JMich, tracker I think is only working for registered users (in alpha trial) ;)
Yes, that is why I linked it. If it's a question of functionality from someone not involved in testing, we were asked not to discuss it. If it's from someone involved, best not to have duplicate tickets, right? ;)


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Goodaltgamer: We, the alpha tester are trying to brake it, as hard as we can, then GOG can move to their next step, implent other features, getting it tested gain and so on.
Two ways of QA. One is to use it normally and see what breaks it, other is to see what improbable uses do break it. Both valid methods of testing.


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Goodaltgamer: So if you still want to try to test it as well, feel free to apply and check
Already there :)
Great news. Since I'll have a free week, starting Monday, I'll gladly do my duty and help GOG out.
Post edited December 07, 2014 by benmar