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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
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Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
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Bambusek: Any changelog about new Galaxy version? :)
Chris-GOG - "Right now, patches and update info are posted in the game's forums and (especially for bigger changes) on Twitter :) "

http://www.gog.com/wishlist/site/change_log
How to change instalation directory in GOG Galaxy?
Its on C by default but I want to install my game on D.
How to do that? Thanks
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Venom: We've release Galaxy 1.0.1.* version, it only contains minor bug fixes and backend optimisations.
Just updated, now trying to update Saints Row 3 results in a server problem error.

Also can someone explain why the hell it's recent update appears to be over 200 MB in Galaxy and 1 MB on the site... the entire point of Galaxy is to save time and bandwidth. That's ridiculous if that is correct.
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mcgeehe: Chris-GOG - "Right now, patches and update info are posted in the game's forums and (especially for bigger changes) on Twitter :) "
Galaxy does not have it's own forum and changelog tab at mantis.gog.com is empty.

But I found what I was looking for.
It says it requires Windows 7 or later, but in fact I've just tried it out on Vista and it works fine. No crashes, no freezes, no reduced functionality, like I said, runs just fine. I mean, it's not really much of a surprise, is it? Pretty much anything that runs on Windows 7 will also run fine on Vista, unless you're Adobe (artificially creating barriers for no reason whatsoever) or Microsoft (refusing to support their own products).

Anyway. Would it be possible to add this information to system requirements?
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MrSardoc1: It says it requires Windows 7 or later, but in fact I've just tried it out on Vista and it works fine. No crashes, no freezes, no reduced functionality, like I said, runs just fine. I mean, it's not really much of a surprise, is it? Pretty much anything that runs on Windows 7 will also run fine on Vista, unless you're Adobe (artificially creating barriers for no reason whatsoever) or Microsoft (refusing to support their own products).

Anyway. Would it be possible to add this information to system requirements?
They have said that they will not block older OS's, but during alpha that they had some issues with Vista (never experienced them myself) that they managed to fix but they didn't like the look of long term which they felt might have greater issues.
Post edited May 13, 2015 by user deleted
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Segelbranth09: I can't start the software after installation. Have tried every different exe. file, but nothing happens what-so-ever when I try to launch it. A loading "circle" at the mouse cursor appears for about 1 second, goes away and nothing more. The software doesn't appear in the Task manager meanwhile either, so it's not that it takes a long time to load or the software has frozen.

Now, since the client is optional there's no harm on my part, I just use the website as regular. But does anybody know if I can still download the old "gog downloader"? Can't find it.
You can find the downloader itself by looking into the FAQs:
https://www.gog.com/downloader

The gog-download links are a bit hiden: click on the game in library, then more and gog download links.
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MarkoH01: As I told before: there is no reason for the bug tracker to even have a drop down field for XP if they'll never look into a reported bug IF the user is using XP because they don't officially support it.
Sure there is. Letting someone indicate their OS properly lets GOG developers know crucial information that is important on all bug reports for anything. Whether the OS is supported officially or not is an orthagonal issue. Eliminating XP from the list of choices does not stop anyone from using Galaxy, nor from reporting bugs in Mantis either. They'll go into Mantis, not find XP and then just randomly choose one of the other options that are there such as Windows 7 because the option they're looking for is not there, they may or may not comment inside the bug report that they did this and GOG could end up trying to diagnose a bug/problem on Windows 7 that is exclusively a bug on Windows XP, but because they didn't leave the person the option to report their OS properly, they get a bug report that contains useless misinformation and wastes developer time.

Being a developer myself, I too would have Windows XP and every other operating system listed in my bug tracker that someone might attempt to run my software on regardless of whether I actually support that OS or not because that is valuable information to a developer either way regardless of what random users think about it that aren't actually part of the development team.

I've actually been in a very similar situation as a developer before too. It wasn't an unsupported OS in the particular case I'm thinking of but rather an unsupported hardware platform. At the time we officially supported our product on a real operating system running on bare metal
physical computers, but we did not officially support the product on virtual machines. Nonetheless even though we did not support the product on virtual machines, the product did not purposefully do anything to prevent anyone from attempting to install and use it on one and there was no good reason to try to forcibly prevent people from doing it either. Even though we did not support it, we were flexible and would occasionally include a bug fix or add a device driver that made the customer experience better in virtual machines. But we made one thing absolutely crystal clear - that it was not officially supported but provided on an as-is basis - if it works great, if it breaks the customer gets to keep both pieces.

Someone requested the addition of virtual video and input device drivers at one point just for convenience and since it was unsupported it wasn't a priority. Eventually I had some spare time and investigated it and added the software on my own personal time just to be a nice guy and add some convenience for people who used virtual machines. Some people were quite happy about that added convenience even for an unsupported setup.

Over the next 6-12 months I received various bug reports for those unsupported drivers and let people know that they were provided as-is for convenience but otherwise unsupported, but that they could contact the virtual machine vendor for technical support if desired. After receiving a few reports from customers that were absolutely livid and demanded that "you ship it, you support it" and made a massive big deal about it, I decided to agree with them. So, I immediately yanked all of the unsupported drivers out of the next build and an update went out a week or so later that officially removed those drivers from the OS completely. Now there was no question or confusion whatsoever to people about what was supported and what was not supported. They didn't seem to like that solution apparently, but that solution solved the problem amazing. Future bug reports and feature requests took so much less time, it was CLOSED->UNSUPPORTED. Easy peasy!

One year or so later the virtual machine software provider in question made a business partnership deal with us and as a part of that deal they wanted us to officially support their product. It was mutually beneficial, and in this particular case a condition of that was that bug reports about the VM related drivers etc. would be reassigned to *their* engineers (hey, we didn't have their source code, but they had ours...). Drivers got added back, and bug reports redirected to the VM company, who despite claims they'd take care of them just more or less ignored bug reports and they sat their and rotted, thankfully without any notifications going to me. :)

The lessons I learned as a developer from that and about 50 other similar situations or more over time... if I were in charge of XP support at GOG, I'd remove the ability to install the software on XP, and remove the ability to even run the executables on XP even if someone copied them manually from a supported OS over to XP by detecting the OS it is running on and bailing with a "Unsupported operating system." error... but that's just thick skinned me.

GOG on the other hand is a big fluffy softie full of rainbow farting unicorns! :)

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MarkoH01: As I said above, I'll change to Win7 completely since my new PC I ordered a few days ago won't support XP anymore anyhow, so I might give Galaxy another chance if it's running MUCH better than it does now. However I will not file a support ticket again. If they care they have all the informations about the bug in my old report and now here in the thread. If they don't care then sometime soon they will receive a bug report by another user because the bug is reproducable and occurs every time. I for myself have just deleted the double entry out of the registry and can live with it. I like to help but if somebody don't want my help then there's no need for me to pursue this any further.
If I might put forth one piece of (hopefully useful) advice that you might or might not have considered yet (coming from XP), but hopefully will save you from a future headache that will happen either now or sometime in the near future, it would be that I highly recommend using a 64bit version of Windows if you have hardware capable of running it. Not for Galaxy, but rather a lot of newer games in the last few years and a large number of brand new releases coming out are 64bit-only, and even some regular desktop software is starting to go that way as well. I've got a few friends using Windows 7 32bit that curse and swear in my ear weekly when I mention some cool new game and they go check it out and find out it is 64-bit only. Their reactions are almost identical to people angry about losing Windows XP support for something, etc. :)

Now that you've made the decision to switch though, even if you're still upset about it - believe me things get better and you'll probably end up being happy with the end results and glad you made the change. I resisted for a LONG time myself and most others I know did too. I think it was good to wait it out for a while, but once I made the change it took a week to adapt and I didn't look back. I hope you have the same good experience too! :)

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BKGaming: Just updated, now trying to update Saints Row 3 results in a server problem error.

Also can someone explain why the hell it's recent update appears to be over 200 MB in Galaxy and 1 MB on the site... the entire point of Galaxy is to save time and bandwidth. That's ridiculous if that is correct.
Mine did a fast 2MB or so update followed by about 50MB update going from beta1 to beta2 this morning which is pretty reasonable. I suspect it could be anywhere up to 100MB or more though, but over time the updates are likely to be smaller presumably due to deltas and possibly on-the-wire compression if they're not already doing that. I've got 25Mbps Internet so 500MB updates will install faster than I can blow my nose and fart or care about it though. I imagine if someone is trying to use Galaxy from within North Korea or the ISS or the back of a pickup truck on a country road or something it might suck to have to wait 90 seconds instead of 60 or whatever though...

*RUNS* :oP
Post edited May 13, 2015 by skeletonbow
After update all games were gone and I mean not just from the list in galaxy but game files were gone...
Post edited May 13, 2015 by IDeivis
I have submitted these two wishes concerning the chat system. If you like the ideas, please consider upvoting them:

http://www.gog.com/wishlist/galaxy/show_all_chats_not_only_chat_with_your_friends
http://www.gog.com/wishlist/galaxy/tabbed_chat
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Venom: We've release Galaxy 1.0.1.* version, it only contains minor bug fixes and backend optimisations.
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BKGaming: Just updated, now trying to update Saints Row 3 results in a server problem error.
Can you reproduce that with clear logs and upload them with the issue to mantis?
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BKGaming: Just updated, now trying to update Saints Row 3 results in a server problem error.
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Destro: Can you reproduce that with clear logs and upload them with the issue to mantis?
Yea let me clear logs, and try it again. Will upload soon.
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BKGaming: Just updated, now trying to update Saints Row 3 results in a server problem error.
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Destro: Can you reproduce that with clear logs and upload them with the issue to mantis?
Galaxy would not offer me the update again, but I was able to reproduce via verifying files... uploading to mantis now.
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Destro: Can you reproduce that with clear logs and upload them with the issue to mantis?
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BKGaming: Galaxy would not offer me the update again, but I was able to reproduce via verifying files... uploading to mantis now.
I just got the same error, download goes to 0.3% and then fails. I'm guessing you don't need to see any more logs?
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MarkoH01: As I told before: there is no reason for the bug tracker to even have a drop down field for XP if they'll never look into a reported bug IF the user is using XP because they don't officially support it.
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skeletonbow: Sure there is. ..... The lessons I learned as a developer from that and about 50 other similar situations or more over time... if I were in charge of XP support at GOG, I'd remove the ability to install the software on XP, and remove the ability to even run the executables on XP even if someone copied them manually from a supported OS over to XP by detecting the OS it is running on and bailing with a "Unsupported operating system." error... but that's just thick skinned me.
Thank you for sharing. This cleared up not just this situation it also answered my question why there are DX9 games which are checking if they are running in Win7 or WinXP. Your story was a real eye opener for me.

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skeletonbow: If I might put forth one piece of (hopefully useful) advice that you might or might not have considered yet (coming from XP), but hopefully will save you from a future headache that will happen either now or sometime in the near future, it would be that I highly recommend using a 64bit version of Windows if you have hardware capable of running it. Not for Galaxy, but rather a lot of newer games in the last few years and a large number of brand new releases coming out are 64bit-only, and even some regular desktop software is starting to go that way as well. I've got a few friends using Windows 7 32bit that curse and swear in my ear weekly when I mention some cool new game and they go check it out and find out it is 64-bit only. Their reactions are almost identical to people angry about losing Windows XP support for something, etc. :)
I already use Win7 64bit (I have win7 on my other HDD and know about the problems of 32bit systems with newer games since the Vanishing of Ethan Carter which has only hign textures in 64bit).

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skeletonbow: Now that you've made the decision to switch though, even if you're still upset about it - believe me things get better and you'll probably end up being happy with the end results and glad you made the change. I resisted for a LONG time myself and most others I know did too. I think it was good to wait it out for a while, but once I made the change it took a week to adapt and I didn't look back. I hope you have the same good experience too! :)
I know Win7 for quite a while now and also use it at work. I simply don't like the explorer and several other things in it which makes the system imo much less user friendly. I know however that you can tweak it quite a bit and I'll try to find out everything about it. Unfortunately there is afaik no Win7 XP skin ;)

Still time will tell how many of my old XP only games will still run ....
Post edited May 13, 2015 by MarkoH01