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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
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Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
I see that you decided to take the galaxy client of the shelfs. Which is a good thing. But it would be nice if you could fix the counting in the shelf.
I had galaxy hidden, since I did not want to sync it to the gogwiki before all this new stuff happened. And if I now go to my account, I still have Hidden (1) displayed, but when going to hidden, there is of course nothing since the galaxy client is not in the shelf anymore.
I tried account refresh and also looked to see what happens if a game is hidden. Which updates the number to Hidden (2).

It is kinda irritating, so a fix would be nice.
Attachments:
hidden.png (72 Kb)
In anticipation of GOG's upcoming move to make click on Galaxy button on game library page install games via Galaxy Client then I will suggest the following (wish has bees filed as requested by GOG in this thread)

<span class="podkreslenie">Custom setting of Galaxy default action / response when clicking Galaxy button on game page</span> (link to wishlist "wish")

It has been told that the Galaxy icon button in our game library in future will be made to initialize a game install via Galaxy..
In order to make the Galaxy client work as a downloader them I strongly suggest an advanced Galaxy Client setting that allows Galaxy client default response to click on Galaxy button in game library to be that the Galaxy client downloads the game rather than installs it.
Further more I suggest that this is done in a way so that user also can customize the default download action by settings so that Galaxy can be set to :
A) with no dialog to download both preferred OS version and UK language version + preferred localized language version (if available) + all "bonus content"
AND
B) also by user be set to respond with a pop-up each time so that the user can easy "check box" which of available downloads to download (including all bonus content) and also check box which of the in the client preset possible download destinations to download to (provided that GOG by then have incorporated multiple download and install directories) ..
Afterwards then game can show up on left side of client as having been downloaded and ready to be installed, from local directory, by one click action !!!

Before GOG denies such a wish then it would be wise to contemplate and take into consideration that we are at GOG.com and NOT at Steam !!!! So while catering to those that wants it simple or easy only then it would be a very good idea to also cater to those who shops at GOG,com because they like their downloads !!!
Post edited May 12, 2015 by FiatLux
So I have been preloading The Witcher 3 for a while now at speeds between 0.0 and 1.0 MB/s. Mostly hovering around 0.2 MB/s, yet Galaxy keeps saying I have only downloaded 3.1 MB.
Awww... Galaxy seems to have the same limitation as the Steam client, ie. it can't connect from our corporate network (due to proxies or VPN or firewall or whatever?). So I can apparently forget about trying to download big games fast with it at the workplace, if needed. GOG Downloader client didn't have that issue.

Anyone know if this is how it is supposed to be, or have the Galaxy developers just overlooked something? Otherwise I'd be ready to believe it is how it is supposed to be, except that EA Origin client does not have this issue. It connects fine to EA servers, can download Origin games with it etc.
Post edited May 12, 2015 by timppu
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timppu: Awww... Galaxy seems to have the same limitation as the Steam client, ie. it can't connect from our corporate network (due to proxies or VPN or firewall or whatever?). So I can apparently forget about trying to download big games fast with it at the workplace, if needed. GOG Downloader client didn't have that issue.

Anyone know if this is how it is supposed to be, or have the Galaxy developers just overlooked something? Otherwise I'd be ready to believe it is how it is supposed to be, except that EA Origin client does not have this issue. It connects fine to EA servers, can download Origin games with it etc.
Most likely your company is blocking the ports needed by Galaxy, same issue online games have. What I do at my college (which basically does the same) is download the standalone installer, and since they are becoming compatible with Galaxy you should be able to install that at home and have it work fine.
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Destro: There is right unusual amount of The Witcher 3 pre-downloads going on - like dozens of petabytes per hour. I'm afraid it can affect some other downloads going on. Please be patient and sorry for the inconvenience.
That just totally baffles my brain. Insane amounts of data! That is very impressive!
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Kristian: So I have been preloading The Witcher 3 for a while now at speeds between 0.0 and 1.0 MB/s. Mostly hovering around 0.2 MB/s, yet Galaxy keeps saying I have only downloaded 3.1 MB.
Most likely got less to do with Galaxy than to do with a lot of people trying to download stuff at the same time.
I had a dl speed issue using GOG downloader yesterday evening..
But of course I can't say how GOG have setup their servers and what server limitations and other infra structure limitations that they may have , anyway , they could have been overwhelmed by own success or they are selling a lot of games from their offer on the Darksiders franchise and Saint Row the third o that many people are installing their new DRM FREE purchases (?)

P.S.
Or perhaps this one could still be in effect ? :
http://www.gog.com/forum/general/gog_galaxy_beta_2/post579
Post edited May 12, 2015 by FiatLux
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FiatLux: It has been told that the Galaxy icon button in our game library in future will be made to initialize a game install via Galaxy..
It will only open that game in page the Galaxy, not install it or do anything you didn't ask for.

And as for installation, in future you will be able to configure what you want to install, where and in what language at the beginning of each installation.
It's going to be interesting to see how well the Galaxy client and infrastructure holds up to the Summer sales promo in the next month or so, along with the release of all of the classic id Software games, more Star Wars titles, more LEGO titles, and 2K Games and Bethesda's debut on the site next month all within such a short time frame. :) Your servers are going to literally catch on fire! I just hope they don't catch an arrow in the knee. :)
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skeletonbow: It's going to be interesting to see how well the Galaxy client and infrastructure holds up to the Summer sales promo in the next month or so, along with the release of all of the classic id Software games, more Star Wars titles, more LEGO titles, and 2K Games and Bethesda's debut on the site next month all within such a short time frame. :) Your servers are going to literally catch on fire! I just hope they don't catch an arrow in the knee. :)
Bethesda source?
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FiatLux: It has been told that the Galaxy icon button in our game library in future will be made to initialize a game install via Galaxy..
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Destro: It will only open that game in page the Galaxy, not install it or do anything you didn't ask for.

And as for installation, in future you will be able to configure what you want to install, where and in what language at the beginning of each installation.
Still doesn't mean that you couldn't let the Galaxy client offer to be set to start downloading old fashioned installer instead in style of what the GOG downloader do and defacto create the possibility to run the Galaxy client as a first and foremost a downloader if wanted..
A doesn't necessarily have to exclude B (if you look at it as a mathematical comparison)
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skeletonbow: It's going to be interesting to see how well the Galaxy client and infrastructure holds up to the Summer sales promo in the next month or so, along with the release of all of the classic id Software games, more Star Wars titles, more LEGO titles, and 2K Games and Bethesda's debut on the site next month all within such a short time frame. :) Your servers are going to literally catch on fire! I just hope they don't catch an arrow in the knee. :)
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BKGaming: Bethesda source?
Wishful thinking / an over active imagination.
VOIP !
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FiatLux: It has been told that the Galaxy icon button in our game library in future will be made to initialize a game install via Galaxy..
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Destro: It will only open that game in page the Galaxy, not install it or do anything you didn't ask for.
What if I didn't ask for it to open in Galaxy? ;-)
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BKGaming: Bethesda source?
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Kristian: Wishful thinking / an over active imagination.
It's to early (for me anyway) to have an active imagination. You can't say Beth is coming to GOG unless it happens, that's just wrong... xD