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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
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Basara549: In the last couple weeks, Galaxy has completely ceased to function for me.

I click on it, it seems to start, but never actually opens up.

I've tried reinstalling, and the condition is still the same,.

Trying to install without "run as administrator" results in "CreateProcess failed: Code 740. The Requested operation requires elevation"

Running setup (After uninstall) as Administrator just results in the software installing, an icon put on my desktop, and absolutely noting happening after attempting to launch, nor is there any evidence the program is hung up (can't be found in Task Manager)

I'm running Windows 10 64-bit on a Dell Latitude E6400 laptop. The Galaxy software had functioned fine throughout August, September and early October, after the Windows 10 upgrade.
Are there any logs in C:\ProgramData\GOG.com\Galaxy\Logs ? If there are, could you post an issue and attach the logs at http://mantis.gog.com ? We'll have a look.

Liosan
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dirtyharry50: Is it done yet?

How long has this been in beta now anyway? I forget.
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Yeshu: Steam was "in beta" for 3 years. Galaxy beta is only 5 (give or take) months old.
I don't care what Steam was. Whatever Valve did in the past is not related to my comment about what GOG is doing right now.

For what it's worth, you may recall Steam began its life simply as a multiplayer client for Valve games more than anything else and slowly evolved into a store over a long period of time. You are comparing Apples to Oranges when you compare how Steam came about and how GOG released a client not even close to being feature complete and called that a beta however many months ago and this is a client aiming to be a competitor of sorts to Steam out of the door from the start. Those are two very different scenarios.

Anyway, I am not at all critical of the developers who I know are working hard to make this and do a nice job of it. I am just critical of GOG's management for how they have handled the release of this, the earlier site disruption and the basic motivation being to tie into the release of The Witcher 3 far before this thing was ready for primetime which was both unfair to the developers tasked with trying to do the impossible schedule-wise and GOG's customer base who have in various ways been inconvenienced by all of this.

I have seen in this thread how very often users have misunderstood through no fault of their own just how rough this thing is and wasted a lot of their time encountering various bugs in something they I am sure believed was pretty nearly done. This is still nowhere near done. I don't call that a beta personally and I come from a development background that including shipping retail software.

That's just my opinion and it does not mean I hate GOG or don't want to shop here, etc. but I consider it a legitimate criticism and I don't care if the fanboy legion gets pissed off at me for daring to say the emperor has no frigging clothes when it is true. Sorry.
Post edited October 26, 2015 by dirtyharry50
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Yeshu: Steam was "in beta" for 3 years. Galaxy beta is only 5 (give or take) months old.
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dirtyharry50: I don't care what Steam was. Whatever Valve did in the past is not related to my comment about what GOG is doing right now.

For what it's worth, you may recall Steam began its life simply as a multiplayer client for Valve games more than anything else and slowly evolved into a store over a long period of time. You are comparing Apples to Oranges when you compare how Steam came about and how GOG released a client not even close to being feature complete and called that a beta however many months ago and this is a client aiming to be a competitor of sorts to Steam out of the door from the start. Those are two very different scenarios.

Anyway, I am not at all critical of the developers who I know are working hard to make this and do a nice job of it. I am just critical of GOG's management for how they have handled the release of this, the earlier site disruption and the basic motivation being to tie into the release of The Witcher 3 far before this thing was ready for primetime which was both unfair to the developers tasked with trying to do the impossible schedule-wise and GOG's customer base who have in various ways been inconvenienced by all of this.

I have seen in this thread how very often users have misunderstood through no fault of their own just how rough this thing is and wasted a lot of their time encountering various bugs in something they I am sure believed was pretty nearly done. This is still nowhere near done. I don't call that a beta personally and I come from a development background that including shipping retail software.

That's just my opinion and it does not mean I hate GOG or don't want to shop here, etc. but I consider it a legitimate criticism and I don't care if the fanboy legion gets pissed off at me for daring to say the emperor has no frigging clothes when it is true. Sorry.
No one is forcing you to use it.

Also, you seam to have a really "modern" view of what a beta is.
Does Galaxy have it's problems? Sure, but I'm not forced to use it and it is still in beta so bugs are something to be expected.

Also GoG has a much smaller team compared Valve so a little patience is in order.
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Destro: (cut)
As for the restart during Grimrock installation - I believe this is not caused by Galaxy Client but the game installation scripts executed by the Galaxy (they are also included with standalone installers). Long story short, most likely the script include specific Microsoft installer of C++ / Visual Studio redistributables required by the game and said installer required full Windows restart. I'm not sure why you haven't received any message box for the restart (it might be the case of running redist installer with some specific parameters) so I will forward this to our Product team to take a look. Out of curiosity, which Windows version are you on?
I'm on Windows 7 Pro x64
BTW if you need anything from me, PM me (we can speak Polish then) ;) Here's some logs from me but I don't know if they'll help anything.
http://mantis.gog.com/view.php?id=3663
Post edited October 26, 2015 by lefty
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dirtyharry50: I don't care what Steam was. Whatever Valve did in the past is not related to my comment about what GOG is doing right now.

For what it's worth, you may recall Steam began its life simply as a multiplayer client for Valve games more than anything else and slowly evolved into a store over a long period of time. You are comparing Apples to Oranges when you compare how Steam came about and how GOG released a client not even close to being feature complete and called that a beta however many months ago and this is a client aiming to be a competitor of sorts to Steam out of the door from the start. Those are two very different scenarios.

Anyway, I am not at all critical of the developers who I know are working hard to make this and do a nice job of it. I am just critical of GOG's management for how they have handled the release of this, the earlier site disruption and the basic motivation being to tie into the release of The Witcher 3 far before this thing was ready for primetime which was both unfair to the developers tasked with trying to do the impossible schedule-wise and GOG's customer base who have in various ways been inconvenienced by all of this.

I have seen in this thread how very often users have misunderstood through no fault of their own just how rough this thing is and wasted a lot of their time encountering various bugs in something they I am sure believed was pretty nearly done. This is still nowhere near done. I don't call that a beta personally and I come from a development background that including shipping retail software.

That's just my opinion and it does not mean I hate GOG or don't want to shop here, etc. but I consider it a legitimate criticism and I don't care if the fanboy legion gets pissed off at me for daring to say the emperor has no frigging clothes when it is true. Sorry.
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Yeshu: No one is forcing you to use it.

Also, you seam to have a really "modern" view of what a beta is.
Does Galaxy have it's problems? Sure, but I'm not forced to use it and it is still in beta so bugs are something to be expected.

Also GoG has a much smaller team compared Valve so a little patience is in order.
Sorry. I am direct to a fault sometimes. Let me try to explain better what I really take issue with and wanted to give feedback about here which as I have said is really aimed at top management, not the development team tasked with doing whatever they order.

First, in response to your comment one of my issues was not all of this was optional.The initial site revision issues affected the entire customer base. This was not optional but it was a direct result of releasing Galaxy. In my view, that could have been done differently. It's a moot point now so I won't go on about how it could have been done differently but I see how this was rolled out with that happening as having been a bad decision that caused disruption for paying customers. I don't feel that should ever happen when it happens as the result of a deliberate management decision.

Otherwise, you are of course right and I do not disagree with you at all about it being fully optional now. I have tried it on two separate occasions and had too many problems with it here to want to use it yet so presently I do not use it at all. I do take the option to not use it.

Again, I don't know why you feel a need to make comments about or comparisons to Valve or Steam. It doesn't matter what they have done or are doing in the context of this discussion.

In the world of software development alpha, beta, release candidate, etc. are all terms with well understood general meanings in professional environments. Those meanings are somewhat general in nature but still with fairly clear boundaries most professional developers would have no problem agreeing upon. This however, is not true among end users who in recent years have been offered an enormous amount of software in various stages of development with labels such as the blanket "early access" which by itself actually is a good label because it is so noncommittal and as such honest. The term can be easily understood by most people. You have to understand there is a real distinction between alpha and beta software. Otherwise we would not have the two terms. They do have meaning. I have pointed out the most basic difference between them but I have at times found that some folks do not want to hear that. Well, that's fine but it does not change anything.

Ultimately, this stuff taken together is none of it the important issue at hand here in my mind which I have not done good enough job of clarifying but I will try to correct that now.

The real problem I have had with this all along is not related to development terminology or the fact that a client in development of course has plenty of bugs. My problem with this in a nutshell is the way in which it has been and continues to be marketed to paying customers who have been mislead to believe this client is by and large good to go for everyday use. As proof of what i just stated I will direct you to view this page which is where you go when visiting the site and clicking on the banner inviting you to try the optional client:

https://www.gog.com/galaxy

Issue number one:

The download buttons are right at the top and if you click one it immediately downloads this unfinished buggy software without telling the user what they are really getting into here. You could argue that right underneath those buttons is an entire page of information telling the user just what they are getting but I would counter that is not at all true really. Why? Because it is pure marketing spin and does not offer the user any clue of just how much stuff is not finished and is currently screwed up. Which brings us to...

Issue number two:

The user is never informed directly when being offered a rosy picture of using the awesome Galaxy client that this is really an early access version of software with many known problems. None of that is openly disclosed to someone downloading from the store. One could argue "but this thread reveals all" and yes it sort of does but it is completely hidden from the place where users are invited to try this and thus they have no warning that this software is not exactly ready for primetime. Some 145 pages of thread here and a mantis bug database with 816 open issues remaining to be fixed as of this writing prove that. This number of issues does not even take into account that a good number of features are not even enabled yet and will of course have bugs also and therefore it would seem unlikely to me that getting down to under 100 open issues anytime soon is quite unlikely. Because of that, I am not convinced that a wide open beta was such a good idea so early on and with the kind of marketing the Galaxy download page presents which is a very rosy picture of something that does not really exist yet the way it is painted there.

These things are what i feel is very, very wrong here. Look at how many people in this thread have posted about things being broken and vented about being upset by them, etc. These people are not wrong. Their reactions are the result of the poorly managed expectations here. These people read all that rosy stuff and thought wow, cool, I can't wait to try this out. They didn't know there was near one thousand bugs in it that need fixing and that so much stuff does not work or does not work reliably yet.

That is the problem. That is what I have felt rather angry about as I'm sure you could tell. It's not about what Galaxy is. It is about what Galaxy is misrepresented to be. It is safe to say that less than half the customer base ever visits the forums until they encounter a problem if then. So the existence of this thread does zero to warn them with no link to it on the download Galaxy page.

Take a look at the FAQ section there. One would hope that at least here the nature of early access software would get a brief review. One would also hope that the same listing at the top of each page of this thread with open issues which is quite incomplete by the way would also be easily found in that FAQ. But no.

There is no disclosure to customers that this is really early, early access.

So again, what it is is not the problem. That it is at this point purely optional is right and good.

What is very wrong is the marketing and the lack of full disclosure before allowing a user to download and install this software. That is what is very wrong here and that is why this thread has seen so many unhappy users. This would not happen with properly managed expectations which has not happened here at all.

I don't think GOG management is evil. I think they are sometimes misguided by their own enthusiasm. I also think there was pressure to try to release this in concert with The Witcher 3 and that this was a serious mistake on their part because it simply was not ready and it clearly was not possible with the resources at hand to work a miracle and make it ready for primetime on that schedule.

It is not wrong to hold top management accountable for their decision making. You can be a fan of GOG in general, of DRM-free software only here being a great thing, of being able to get great classic games running on modern systems while at the same time expecting the company's top management to not screw up in such a major way. That is how I feel about all of this. GOG has done a lot of great things but they have also had some serious screw ups along the way and this marks arguably the biggest one so far. So yes, I do have a real problem with it even though I opt out.

I hope that while rather long makes where i am coming from crystal clear.
Post edited October 27, 2015 by dirtyharry50
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Yeshu: Also GoG has a much smaller team compared Valve so a little patience is in order.
Smaller then Valve? yes, but then not all employees at Valve work on Steam. Not much is know about how many works directly on Steam, but at some point a couple of years ago Valve said about 18 employees. However, gOg have over 40...

You can not compare Valve and gOg - if you want to make this comparison it is more apt to compare CD Project Red and Valve (and even then it is not quite correct).
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amok: Smaller then Valve? yes, but then not all employees at Valve work on Steam. Not much is know about how many works directly on Steam, but at some point a couple of years ago Valve said about 18 employees. However, gOg have over 40...
according to wikipedia page on steam and confirmed by valve in ieee.org interview:
"In February 2010, the VAC Team consisted of Steam's lead engineer John Cook and his team of 16 engineers."

now vac is just a small part of entire steamworks... and steamworks is just a part of steam.
Hello.

Do you think about add a function, to reset, achievements. Because if i play a game, and maximize it, and after a year i want to play again, it will be good, to do a full reset. With gametime, and achivements.

Thx.
Hey great work on the client, love using it so far =)

It's not really a bug, but you may want to consider embedding the web resources for your application into the executable.
I'm developing CEF applications pretty similar to yours and this will prohibit your users from messing up the client.

Regards
Azimuth
Attachments:
example.png (169 Kb)
Post edited October 27, 2015 by azimuth92
Do this run on Windows 10?
On loading Galaxy a few minutes ago, i discovered that one of my games (Arcanum), it's save files and in fact the whole folder, had been completely removed from my machine.

It still appeared in Add/Remove programs but on clicking uninstall, it simply said it had already been uninstalled.

Needless to say, I did not uninstall this game and in fact was playing it fairly recently without issue (other than a graphical issue early on which was resolved).

here is the relevant log entry:

2015-10-28 00:07:11:735 [galaxy_client][Warning]: LoadProductsTask failed to load minimanifest for game 1207658829 at D:\GOG\Arcanum; Game will be forgotten
2015-10-28 00:07:11:735 [galaxy_client][Information]: Product 1207658829 installation state changed from 'Installed' to 'Missing mini-manifest'
2015-10-28 00:07:11:735 [galaxy_client][Information]: Found 0 tasks for game '1207658829'

I am now concerned for my other games (and i have a fairly large library!)

if it matters, i was using the popular mod "Unofficial Arcanum Patch" with no problems whatsoever.

Thank you for your time
Post edited October 28, 2015 by RevReese
I seem to be unable to add any of my already-installed games to Galaxy on Mac. I have 33 GOG games installed in my /Users/[me]/Games/ folder, and trying to add by scanning that folder turns up no games. Trying to add via library>[game]>more>manage>import also fails. I select a game's .app file, and it produces the message, "[game] import failed (no game files found)." I've also tried moving a game to the /Applications/ folder and adding it from there, but the results are the same.

This all worked very smoothly on my Windows partition, aside from having to re-download a game or two, but even in those cases, I never got the "no game files found" message. So, am I doing something wrong, do I just happen to have 33 games that are all somehow incompatible with Galaxy, or is adding already-installed games simply impossible on Mac?
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Basara549: In the last couple weeks, Galaxy has completely ceased to function for me.

I click on it, it seems to start, but never actually opens up.

I've tried reinstalling, and the condition is still the same,.

Trying to install without "run as administrator" results in "CreateProcess failed: Code 740. The Requested operation requires elevation"

Running setup (After uninstall) as Administrator just results in the software installing, an icon put on my desktop, and absolutely noting happening after attempting to launch, nor is there any evidence the program is hung up (can't be found in Task Manager)

I'm running Windows 10 64-bit on a Dell Latitude E6400 laptop. The Galaxy software had functioned fine throughout August, September and early October, after the Windows 10 upgrade.
I also have this problem, it was also working fine but no matter how i install uninstall etc. nothing can make galaxy work again - its like humpty dumpty :(:(
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vakthoth: I seem to be unable to add any of my already-installed games to Galaxy on Mac. I have 33 GOG games installed in my /Users/[me]/Games/ folder, and trying to add by scanning that folder turns up no games. Trying to add via library>[game]>more>manage>import also fails. I select a game's .app file, and it produces the message, "[game] import failed (no game files found)." I've also tried moving a game to the /Applications/ folder and adding it from there, but the results are the same.

This all worked very smoothly on my Windows partition, aside from having to re-download a game or two, but even in those cases, I never got the "no game files found" message. So, am I doing something wrong, do I just happen to have 33 games that are all somehow incompatible with Galaxy, or is adding already-installed games simply impossible on Mac?
We'll look into that.
Could you create an issue on Mantis, list the names of games you're having problems with and attach Galaxy logs which you can find under /Users/Shared/GOG.com/Galaxy/Logs.

Thanks.
Ok. I've been unable to use GOG Galaxy for a few days now. If I try, it tells me that it's open on another account on this computer.
As you can see in the screenshot, there isn't.
Restarting didn't help, and neither did reinstalling. Any ideas?

EDIT: I turned off the auto-start, and I can manually start it. So, it seems to be an issue with having it start on startup.

OS: Windows 10
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Post edited October 28, 2015 by kyuuketsukikurai