It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
avatar
Xaujin: Hi, I have been using GOG for a good amount of time now, and so far I have loved it a lot. The in-app UI, the features, and the GUI are all clean and crisp. As you can imagine, I have seen no reason up to now to actually comment negatively upon the product till this moment. As of installing Witcher 3 The Wild Hunt, the application has consolidated the main game and the recent expansion there by, seemingly, treating it as a new "entity". When I click on the option "More" within the game Library Page, I am greeted with the normal options but when I click on "More > Configure", instead of the usual array of DLC's that I may willingly choose from I see Free DLC Program (16 DLC). I do understand that I am able to modify them In-Game, but having that small feature allowed me to check on the status of my DLC's without the need to boot up the game. Allowing for me to quickly reference what files were being allocated to my Game, you can see how that is a useful tool. Is this is a bug? If so I will make a report, if not I will make a feature request post.
Well with how DLCs are being handled by Galaxy, downloading them all separately takes ages... It just much faster to download them all at once and then choose ones you wish in-game. Of course, if they would change the way dlcs are being downloaded without that click one dlc, wait, click another, wait. Then this feature would be quite good, but right now it's just annoying and slow.
Let me tell you about my experience of TRYING TO UPDATE The Witcher 3 and why the GALAXY client almost made me uninstall/overwrite The Witcher 3 (which I still have to play).

My current installed version is 1.08.

Apparently the latest version is 1.11

There is NO incremental update from 1.08 to 1.11, instead I have to download 10GB of data. This, in itself, is ridiculous. A game executable that cannot update the game on launch. A manual user patch update 'system' unless one wants to install YET ANOTHER game client (Steam. UPlay. Origin ... aren't enough, obviously).

Not to mention how the DLC is/was incredibly cryptic, if you tried to download it manually. It was out of order and the DLC number did not match the file-specific numbers. Numbers! They are essential! How you made a game without making such async mistakes is a miracle (different 'team", I know).

So, I could download 4GB chunks via the web-browser ... but that would mean, no throttling - all my bandwidth would be consumed by the 30+ minute download ... and a browser cannot resume, if there's a hickup. An external Download-Manager does not work via drag & drop, since the GOG website wants authentification.

The OLD GOG-Downloader doesn't work for some reason. MIME-type gogdownloader:// not recognized on Windows 10 by Opera, IE, Firefox 40 has no abiltiy to let me edit and declare the file extension, so it would work.

So ... GALAXY ... downloaded, installed ... pointed the directories to my existing folders ...
.... but the Galaxy BETA client did NOT recognize a perfectly fine, working and running Witcher 3 v1.08 installation.

Instead, the client wants to download the WHOLE game ... again. Instead just letting me download the patches, or instead - you know, 2015 ... - updating the game via the game launcher?

I almost overwrote my existing WItcher installation, which would have ruined it (something Ubisoft/UPlay likes to do. You see, you are in good company, GOGers).

Instead, I uninstalled Galaxy immediately and will not touch it, until it is a few years older (yes, Steam 'early years' burned me for life).

This was just a summery of my recent GOG Website experience. I am obviously not a believer in the idea that everything 'new' is automatically better. I would have gladly downloaded the patches via a FTP server. Call me (Good) Old fashioned.

I'll stick to 1.08. Good enough for me, if it still works. You kids enjoy the new world of EVERY APPLICATION WANTS TO RUN IN THE BACKGROUND ON WINDOWS AND BE ONLINE ALL THE TIME future.
Post edited October 22, 2015 by buckybit
avatar
buckybit: Let me tell you about my experience of TRYING TO UPDATE The Witcher 3 and why the GALAXY client almost made me uninstall/overwrite The Witcher 3 (which I still have to play).

My current installed version is 1.08.

Apparently the latest version is 1.11

There is NO incremental update from 1.08 to 1.11, instead I have to download 10GB of data. This, in itself, is ridiculous. A game executable that cannot update the game on launch. A manual user patch update 'system' unless one wants to install YET ANOTHER game client (Steam. UPlay. Origin ... aren't enough, obviously).

Not to mention how the DLC is/was incredibly cryptic, if you tried to download it manually. It was out of order and the DLC number did not match the file-specific numbers. Numbers! They are essential! How you made a game without making such async mistakes is a miracle (different 'team", I know).

So, I could download 4GB chunks via the web-browser ... but that would mean, no throttling - all my bandwidth would be consumed by the 30+ minute download ... and a browser cannot resume, if there's a hickup. An external Download-Manager does not work via drag & drop, since the GOG website wants authentification.

The OLD GOG-Downloader doesn't work for some reason. MIME-type gogdownloader:// not recognized on Windows 10 by Opera, IE, Firefox 40 has no abiltiy to let me edit and declare the file extension, so it would work.

So ... GALAXY ... downloaded, installed ... pointed the directories to my existing folders ...
.... but the Galaxy BETA client did NOT recognize a perfectly fine, working and running Witcher 3 v1.08 installation.

Instead, the client wants to download the WHOLE game ... again. Instead just letting me download the patches, or instead - you know, 2015 ... - updating the game via the game launcher?

I almost overwrote my existing WItcher installation, which would have ruined it (something Ubisoft/UPlay likes to do. You see, you are in good company, GOGers).

Instead, I uninstalled Galaxy immediately and will not touch it, until it is a few years older (yes, Steam 'early years' burned me for life).

This was just a summery of my recent GOG Website experience. I am obviously not a believer in the idea that everything 'new' is automatically better. I would have gladly downloaded the patches via a FTP server. Call me (Good) Old fashioned.

I'll stick to 1.08. Good enough for me, if it still works. You kids enjoy the new world of EVERY APPLICATION WANTS TO RUN IN THE BACKGROUND ON WINDOWS AND BE ONLINE ALL THE TIME future.
I'm kind of confused by this because there were incremental updates. It went from 1.082 to 1.083 to 1.084 to 1.10 to 1.11. Galaxy can update you to them , roll you back to them, and offers you the ability to download the stand alone patch files if you wish to install that way.

Also, GOG Downloader still works fine for me in Windows 7 with SRWare Iron, Chrome, and Firefox Dev Edition. In fact, I use AdaliaFundamentals in Firefox so that my accounts page automatically uses the downloader links instead of browser downloads, that way I don't have to go to those wretched new GOG Downloader pages that are all sorts of fucked up.

[edit] okay, so I guess although each patch was available to download and you could roll back just fine (I haven't upgraded to 1.11, I'm at 1.10) I just checked on my backups and it looks like each patch wasn't incremental but cumulative, so it was 1.01 to 1.083, 1.01 to 1.084, 1.01 to 1.10, and now finally 1.10 to 1.11. It wouldn't have been incremental if you would have been updating yourself.

Also, realize that Galaxy patches just like Steam does. It doesn't download and install compressed patch files, but rather downloads and replaces each file that has changed. As you can imagine, this makes for much larger download sizes. Oddly enough though, I've seen it where Galaxy reports many gigs needed to be downloaded to update a game, but at the same time only a small amount is actually downloaded. I don't honestly know what that is about, maybe it's just patching the changed bytes in large files or something, not sure.

Anyway, Galaxy isn't going to be really that worse of an option for you in the case of the Witcher 3 than manually patching up each version, since you can see that the patches are cumulative from 1.01 on, making the 1.08x patches being about 3 gigs each then over 8 gigs for 1.10 and another .5 gb for 1.11 which doesn't included the DLC (all one package now, friend, so you don't have to worry about disorganization, even though in my Galaxy install everything was ordered well enough) which you'll have to update every new patch as well. Honestly, 10 gigs for patching through Galaxy is super decent.

Maybe you fail to recognize that you are dealing with a massive game, one that is over 30 gigs installed.

[edit 2] Firefox 42 (don't have 40 anymore) lets you set your handler for gogdownloader. Go to about:preferences#applications or open Preferences and click on Applications. I know for sure that the downloader still worked though in 40, just don't remember if accessing it was different in preferences.
Post edited October 23, 2015 by vulchor
Hi everyone,
I live with other people and they complain about internet speed being very slow.. We did many tests and it turns out that when Gog Galaxy Client is open, internet performance drops drastically, using a speedtest site ping drops from 23 to above 200, and download speed goes from 7mbps to 1.5mbps.

We are sure that it is Gog Galaxy because when I close it performance goes back to the previous values.

Is there a way to limit bandiwth or avoid this huge dropping in internet performance using Gog Galaxy?

Thank you
avatar
buckybit: The OLD GOG-Downloader doesn't work for some reason. MIME-type gogdownloader:// not recognized on Windows 10 by Opera, IE, Firefox 40 has no abiltiy to let me edit and declare the file extension, so it would work.
Have you tried to add this to your list in Firefox ("Extras / Einstellungen / Anwendungen")? Maybe uninstalling and reinstalling GOGdownloader would help. It works fine on Win7 on newest FF version - don't know about Win10 though.
Post edited October 23, 2015 by MarkoH01
avatar
KamPa: Hi everyone,
I live with other people and they complain about internet speed being very slow.. We did many tests and it turns out that when Gog Galaxy Client is open, internet performance drops drastically, using a speedtest site ping drops from 23 to above 200, and download speed goes from 7mbps to 1.5mbps.

We are sure that it is Gog Galaxy because when I close it performance goes back to the previous values.

Is there a way to limit bandiwth or avoid this huge dropping in internet performance using Gog Galaxy?

Thank you
Does this happen only when you are downloading something using Galaxy, or does having Galaxy Client being open and idling also cause such slowdowns?

I assume it is the first scenario since you're asking about bandwidth limiting... For now there is no download speed capping in the Client (but it is coming), however what I'd recommend trying, at least for now, is to open Galaxy Client settings and try decreasing "Number of download threads" to 1 or 2 and seeing if it makes any difference upon restart.

In case the issue is happening even without any download activity in the Client, please post version of Galaxy Client you are using, OS version and number of games installed in your Client.
Post edited October 23, 2015 by Destro
Is it done yet?

How long has this been in beta now anyway? I forget.
Post edited October 23, 2015 by dirtyharry50
avatar
dirtyharry50: Is it done yet?

How long has this been in beta now anyway? I forget.
Steam was "in beta" for 3 years. Galaxy beta is only 5 (give or take) months old.
avatar
KamPa: Hi everyone,
I live with other people and they complain about internet speed being very slow.. We did many tests and it turns out that when Gog Galaxy Client is open, internet performance drops drastically, using a speedtest site ping drops from 23 to above 200, and download speed goes from 7mbps to 1.5mbps.

We are sure that it is Gog Galaxy because when I close it performance goes back to the previous values.

Is there a way to limit bandiwth or avoid this huge dropping in internet performance using Gog Galaxy?

Thank you
avatar
Destro: Does this happen only when you are downloading something using Galaxy, or does having Galaxy Client being open and idling also cause such slowdowns?

I assume it is the first scenario since you're asking about bandwidth limiting... For now there is no download speed capping in the Client (but it is coming), however what I'd recommend trying, at least for now, is to open Galaxy Client settings and try decreasing "Number of download threads" to 1 or 2 and seeing if it makes any difference upon restart.

In case the issue is happening even without any download activity in the Client, please post version of Galaxy Client you are using, OS version and number of games installed in your Client.
Just when Gog Galaxy is downloading something, I have tried to reduce the number of threads to 1 but it still create the issue. If the client is idle everything is working fine.

I am with Windows 10, Gog Galaxy 1.1.5 and Just The Witcher 3 installed
@vulchor
@MarkoH01

... thanks, guys, for your attempts to help me out. Though, I wasn't really looking for community help/solutions. Still, nice to see people genuinely care! :)

My post was rather meant as a snapshot, to describe a random 'user-experience' with the Galaxy client and the Witcher 3 update, including the (maybe irrational) reasoning, to describe why I did what and what I tried.

It was meant to show the Galaxy client devs how a user experience CAN look like.

_______


Aside from that, I am still baffled why they erased the ability to manually update from 1.08, instead force now everyone to update from 1.01 again.

_______

Speaking of 'huge' games and incremental updates. I could point to dozens of 'huge' (30+ GB) games on Steam, which know how to 'inject' patches into huge files. A good example is Creative Assembly and their latest "Total War" games (Rome II and Attila).

As an old UNIX guy, I used to patch software myself. It's not THAT complicated. It shouldn't be. Making users download huge chunks again, is either laziness on the dev side, or 'play it extra-safe' on the publisher side.

_______

And a Galaxy Client which cannot 'detect' (checksum) an installed game version, but wants to re-download the whole thing again... poor scripting?

Sad Panda.
ENG
I've had some games installed before GOG Galaxy installation. Today I did import Legend Of Grimrock folder to GOG Galaxy. It has done some verification, downloaded again the whole game then... suddenly restarted my OS without any notification :o Luckily I had nothing else opened/running in background. Please, fix the Galaxy client.

Oh, and please excuse me if such issue has been already posted in this topic. I usually read the whole threads before I ask myself but this topic is too huge now ;)

PL
Po imporcie LoG w Galaxy, klient zweryfikował pliki, zaciągnął znów instalkę ale chyba nic nie zdążył zainstalować bo od razu nastąpił restart Windowsa. To niezbyt bezpieczne jeśli się ma w tle otwarte programy z niezapisaną zawartością. Na szczęście ja nie miałem ale pasowałoby to naprawić w kliencie. Nie mogę zrozumieć po co on w ogóle restart robił...?
Post edited October 25, 2015 by lefty
Very strange.

As a habit I don't automatically install anything to the C:\Program Files (x86) in Win8 64 any more after having to get stuff that should just normally work, work correctly. Is that like inherently stupid on behalf of Microsoft or what?

Anywho, I originally had Galaxy Beta installed to my C:\GOG Games folder, and using Run as Administrator it's been running fine for months until today when it wouldn't run at all until I uninstalled it and re-installed it to the C:\Program Files (x86) folder, now it runs fine.

Fubar
avatar
lefty: ENG
I've had some games installed before GOG Galaxy installation. Today I did import Legend Of Grimrock folder to GOG Galaxy. It has done some verification, downloaded again the whole game then... suddenly restarted my OS without any notification :o Luckily I had nothing else opened/running in background. Please, fix the Galaxy client.

Oh, and please excuse me if such issue has been already posted in this topic. I usually read the whole threads before I ask myself but this topic is too huge now ;)

PL
Po imporcie LoG w Galaxy, klient zweryfikował pliki, zaciągnął znów instalkę ale chyba nic nie zdążył zainstalować bo od razu nastąpił restart Windowsa. To niezbyt bezpieczne jeśli się ma w tle otwarte programy z niezapisaną zawartością. Na szczęście ja nie miałem ale pasowałoby to naprawić w kliencie. Nie mogę zrozumieć po co on w ogóle restart robił...?
Regarding Client supposedly redownloading entire game on import - this is actually a UI error in the Client. What really happens is that Client compares contents of a selected folder on your hard drive with the version in the Galaxy content system and only downloads differences, while incorrectly displaying size of the entire game as the download size. Yes, these differences do exist, especially for older installers, but it should never be the case that the entire game would be redownloaded.

As for the restart during Grimrock installation - I believe this is not caused by Galaxy Client but the game installation scripts executed by the Galaxy (they are also included with standalone installers). Long story short, most likely the script include specific Microsoft installer of C++ / Visual Studio redistributables required by the game and said installer required full Windows restart. I'm not sure why you haven't received any message box for the restart (it might be the case of running redist installer with some specific parameters) so I will forward this to our Product team to take a look. Out of curiosity, which Windows version are you on?
Post edited October 25, 2015 by Destro
avatar
Destro: ...
I very much hail your dedication. I mean... it's Sunday night...
In the last couple weeks, Galaxy has completely ceased to function for me.

I click on it, it seems to start, but never actually opens up.

I've tried reinstalling, and the condition is still the same,.

Trying to install without "run as administrator" results in "CreateProcess failed: Code 740. The Requested operation requires elevation"

Running setup (After uninstall) as Administrator just results in the software installing, an icon put on my desktop, and absolutely noting happening after attempting to launch, nor is there any evidence the program is hung up (can't be found in Task Manager)

I'm running Windows 10 64-bit on a Dell Latitude E6400 laptop. The Galaxy software had functioned fine throughout August, September and early October, after the Windows 10 upgrade.