It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
avatar
BKGaming: Am I the only one who kind of thinks GOG is going about the updates the wrong way? We are nearly what 2 months now without a significant feature or patch in sight, which I can only assume is because GOG wants to release a big patch with many features at one time. Only reason I can see it taking this long to get in some of the features that have been requested and are marked in progress, which should not have taken this long to implement.

I really think GOG should focus on releasing 1 or 2 highly requested features at a time followed up by a week or 2 of nothing but bug fixing, then move on to another feature. This would decrease the time were waiting for features that we could be testing, and also allow bugs to actually get fixed rather than 2 months of sitting here with a buggy client and only a few fixes here and there.

The way it is now we will just end up eventually with another patch down the road that will add many new features at one time, fix some things and probably in the process break even more stuff.

Thoughts? xD
I think in the weeks leading up to The Witcher 3 that they really badly wanted to get Galaxy out there to get wide coverage and piggyback on the popularity of The Witcher 3, and that Galaxy was not nearly as feature complete or stable as they would have preferred but that they could not pass up the opportunity. Despite the missing features and instability thus far, I can't say I blame them for trying to do that either (if my assumptions are correct) as I'd have most likely tried to do the same thing as it was too big of an opportunity to throw away and worth having some instability and having to wear a bit of a brown paper bag for a while if necessary. But now that that has come and gone, it appears that they've gone to a more traditional approach of developing things as long as it takes to develop and releasing things when they feel it is time to do so with no major time pressure.

I would speculate that there are completely different people working on different features and you can't cut the time it takes to implement something in half by doubling the people working on it and delaying other features those people were working on because software development is more linear/serial and much of it is not parallelizeable. Brook's law at play. (The Mythical Man Month)

So if it takes one person 8 weeks to implement feature A, it takes 8 weeks for 2 people to implement it if they can't divide the work between each other basically. I don't think this is a case of GOG developing one feature and having it ready and holding it back to develop another either. They most likely have individuals or small groups working on individual sub projects in parallel and whenever one of the standalone subprojects is considered ready enough to be tested by the public they roll it into the next release. I get the impression that currently they have only a small team of people working on this also based on seeing the names of developers that show up on the forums and in Mantis and elsewhere and the fact their website lists ongoing job posting availability for software engineers and web designers.

My thoughts are that there really is no reason to rush as we lived for 5 years without any gaming client so far, and now they're making one thankfully and I'd rather see them do so in a relaxing environment and enjoy their work rather than feel time pressure from management or the general public. They're more likely to produce something of much higher quality in the long run even if it takes longer.

I like my software development process like I like my roast pork. Slow and low for quality. :)

avatar
skeletonbow: I'm just curious if the plan is to have this transparently compressed/decompressed at some point and any other information about the process you might be willing to share. Even if it's just "yeah we plan to compress things in the future but have not yet decided the specific details or have a specific timeframe, but it will happen at some point".

Thanks in advance.
avatar
Destro: Yes, we plan on having the downloaded files compressed as well as hope to additionally introduce delta updating for the patching in Galaxy. Both should ultimately lead to even smaller updates than standalone ones on the website. However this is not something we're ready to talk about yet in details but it's definitely on the list.
Fantastic, just what I wanted to hear, thanks. :) Bookmarked to post when people ask in the future also.
Post edited July 18, 2015 by skeletonbow
avatar
BKGaming: Am I the only one who kind of thinks GOG is going about the updates the wrong way? We are nearly what 2 months now without a significant feature or patch in sight, which I can only assume is because GOG wants to release a big patch with many features at one time. Only reason I can see it taking this long to get in some of the features that have been requested and are marked in progress, which should not have taken this long to implement.

I really think GOG should focus on releasing 1 or 2 highly requested features at a time followed up by a week or 2 of nothing but bug fixing, then move on to another feature. This would decrease the time were waiting for features that we could be testing, and also allow bugs to actually get fixed rather than 2 months of sitting here with a buggy client and only a few fixes here and there.

The way it is now we will just end up eventually with another patch down the road that will add many new features at one time, fix some things and probably in the process break even more stuff.

Thoughts? xD
avatar
Destro: I fully understand your point. However, it is a bit more complicated than just us full time working on some major stuff for weeks while artificially withholding features and not doing anything beyond that ;-)

The last few weeks were a mix of many hotfixes and improvements that we had to address in the first place - nothing brings as much bug reports, feedback and knowledge as generating download bandwidth with the help of TW3 that is close to average Gbps of entire Steam :) - hence we went from 1.0 to 1.0.5... However it's not only development or hotfixing that took its toll, as the team was also busy and worked super had preparing to release The Witcher 3, its updates and DLCs and then supporting it across hundreds of thousands of PC players alone who at once stormed our servers (and I'm happy how it all went, as it was a very smooth launch with no downtimes of any key service considering the scale which was times bigger than any peak we ever had since the beginning of GOG). Finally and most importantly, we also do work quite a lot with supporting various devs and publishers behind the scenes, who also take note of Galaxy and who thanks to Galaxy SDK are much more likely to maybe release something on GOG now (and having Galaxy out and being around E3 there is a lot happening :).

Having this said and coming back to small vs big updates and whatnot
- yes, we're working on something bigger aka 1.1 that will include some features I'm sure a lot of users will be happy about but also quite some changes under the hood (for example on OSX I'm seeing few times smaller CPU usage than in 1.0.x). Now, it's not some artificial decision to make such bigger updates from time to time as some features are interconnected, some are not as trivial as it may seem and finally some while not necessarily visible on the outside must be done simply to pave way for few requested things and/or to avoid building technical debt. All of this side, pushing a bigger update every now and then has a much bigger chance of spreading the news to more users, but marketing is not something that what we wrap our development around :).
- yes, it takes time, because we want to release 1.1 update in much better and polished shape instead of breaking stuff as you suggested (I might be idealistic here because there is always some regression hidden here or there, but we've recently changed a lot in the QA process of the Client to make the testing and bug fixing process much more effective and we want to take the time to deliver it in a good shape - I hope it will become more and more visible within the coming months)
- last but not least, we're thinking of releasing to the community preview versions before such major (finalised) updates. I'm not sure if it will happen for 1.1 already, but it is definitely the plan, so the most active users will be able to testdrive new features, give feedback and receive updates much more frequently.

Cheers!
This is all great news Destro, thanks also for this information. I like the fact that you guys appear to be treading more carefully with the updates and taking your time to try and do it right and with improved QA, that's definitely good to hear and worth waiting for IMHO.

I hope Galaxy made some good waves with developers at E3 and that we'll see that translate into new titles showing up here that may never have showed up here before. I've always felt that certain elements of back-end gaming services such as achievements, multiplayer matchmaking, cloud storage and other features were among the reasons why some developers never entertained the idea of releasing on GOG and that once we had such features the opportunities for more such games to show up here would open up. Looking forward to watching things grow!
avatar
Destro: I fully understand your point. However, it is a bit more complicated than just us full time working on some major stuff for weeks while artificially withholding features and not doing anything beyond that ;-)
That I figured, I know there is a lot going on behind the scenes, just wanted to put it in simple terms of how it seemed from a user prospective. ;)

avatar
Destro: The last few weeks were a mix of many hotfixes and improvements that we had to address in the first place - nothing brings as much bug reports, feedback and knowledge as generating download bandwidth with the help of TW3 that is close to average Gbps of entire Steam :) - hence we went from 1.0 to 1.0.5... However it's not only development or hotfixing that took its toll, as the team was also busy and worked super had preparing to release The Witcher 3, its updates and DLCs and then supporting it across hundreds of thousands of PC players alone who at once stormed our servers (and I'm happy how it all went, as it was a very smooth launch with no downtimes of any key service considering the scale which was times bigger than any peak we ever had since the beginning of GOG).
I agree the Witcher 3 release went rather well overall from a users prospective too. Good job and that is something to be proud of. No doubt some critical bugs and fixes have been applied the last few weeks, but I do feel this hasn't gotten the full treatment it really needs for whatever reason. For instance 2 months later, and the last time I played achievements didn't work for me (have tried in a few weeks though, might be working now). The fixes mostly seem to be either critical fixes, servers fixes, or a few fixes here and there. The actual Galaxy fixes, seem to be far and few in-between.

I think were all just waiting for that one patch the polishes Galaxy up, rather than does a few fixes here and there. There are quite a few people who feel they are using alpha software still rather than beta software...

avatar
Destro: Finally and most importantly, we also do work quite a lot with supporting various devs and publishers behind the scenes, who also take note of Galaxy and who thanks to Galaxy SDK are much more likely to maybe release something on GOG now (and having Galaxy out and being around E3 there is a lot happening :).
This is good to here, hopefully those devs/publishers already on GOG that are still updating there games will also make use of it. So far that hasn't been the case, and it still feels like Steam is a priority here. I've heard quite a few devs complain that Steam is just more convenient for patching and doing things like beta patches. For instance with Trine 3, GOG seems to be doing more beta stuff now.

When I asked the Mount & Blade team for instance why they didn't consider releasing their beta update on GOG or at-least asking you guys if they could, for the new Reforged Edition of Viking Conquest they stated it was because they could not directly interact and do the things they can do on Steam when it comes to patching, ect. That they didn't have that control. So I hope GOG is also working on the back-end to make Galaxy an attractive and as convenient for devs to do whatever they need to do like Steam is.

avatar
Destro: Having this said and coming back to small vs big updates and whatnot
- yes, we're working on something bigger aka 1.1 that will include some features I'm sure a lot of users will be happy about but also quite some changes under the hood (for example on OSX I'm seeing few times smaller CPU usage than in 1.0.x). Now, it's not some artificial decision to make such bigger updates from time to time as some features are interconnected, some are not as trivial as it may seem and finally some while not necessarily visible on the outside must be done simply to pave way for few requested things and/or to avoid building technical debt. All of this side, pushing a bigger update every now and then has a much bigger chance of spreading the news to more users, but marketing is not something that what we wrap our development around :).
Oh I'm fully aware some features are interconnected & those features make since to push out at one time. It just seems to be taking a rather long time to get something like "pausing" downloads, when the feature seems to be most already intact considering you can exit while downloading and Galaxy will pick up were you left off. OR other requested features like search by name/email for friends. This should be nothing more than making a system that can search GOG's database of users. Those kind of features are not features that would seem to take months to do even with on 1 or 2 people working on them. So I could only assume they were being held for a bigger release.

avatar
Destro: - yes, it takes time, because we want to release 1.1 update in much better and polished shape instead of breaking stuff as you suggested (I might be idealistic here because there is always some regression hidden here or there, but we've recently changed a lot in the QA process of the Client to make the testing and bug fixing process much more effective and we want to take the time to deliver it in a good shape - I hope it will become more and more visible within the coming months)
That good to know, as the last update broke a few things when it also fixed a few things. Like game icons & the Window not keeping it's size on exit (still not fixed by the way).

avatar
Destro: - last but not least, we're thinking of releasing to the community preview versions before such major (finalised) updates. I'm not sure if it will happen for 1.1 already, but it is definitely the plan, so the most active users will be able to testdrive new features, give feedback and receive updates much more frequently.
That would be nice and should help squash big bugs before major releases. Might I suggest making this opt in via a Galaxy setting so that those who wanted to test can just opt into it and creating a new area to report bugs specifically for those users? I for sure would love to test these and report issues just like I did in alpha. :)

avatar
Destro: Cheers!
Thanks for taking the time to write this out. Much appreciated it. Glad to see the communication between devs and users. :)
Post edited July 18, 2015 by BKGaming
avatar
skeletonbow: I would speculate that there are completely different people working on different features and you can't cut the time it takes to implement something in half by doubling the people working on it and delaying other features those people were working on because software development is more linear/serial and much of it is not parallelizeable. Brook's law at play. (The Mythical Man Month)

So if it takes one person 8 weeks to implement feature A, it takes 8 weeks for 2 people to implement it if they can't divide the work between each other basically. I don't think this is a case of GOG developing one feature and having it ready and holding it back to develop another either. They most likely have individuals or small groups working on individual sub projects in parallel and whenever one of the standalone subprojects is considered ready enough to be tested by the public they roll it into the next release. I get the impression that currently they have only a small team of people working on this also based on seeing the names of developers that show up on the forums and in Mantis and elsewhere and the fact their website lists ongoing job posting availability for software engineers and web designers.
Oh I agree completely. But that still doesn't explain how long it's taking to implement what seems to be rather minor additions like pausing downloads, which appears to be kind of already half way implemented. 2 -3 months is a long time to still not have the most basic of features, even with only 1 person working on them.

I'm not suggesting they double up on people working on features, should have been more clear on that. Rather they prioritize getting features out 1 or 2 at a time and bug fixing those releases significantly afterwards, rather than small insignificant updates and large updates months later. Then that person can move on to another feature once they have finished. So basically no holding back for the sake of hold back.
avatar
Destro: I fully understand your point. However, it is a bit more complicated than just us full time working on some major stuff for weeks while artificially withholding features and not doing anything beyond that ;-)

The last few weeks were a mix of many hotfixes and improvements that we had to address in the first place - nothing brings as much bug reports, feedback and knowledge as generating download bandwidth with the help of TW3 that is close to average Gbps of entire Steam :) - hence we went from 1.0 to 1.0.5... However it's not only development or hotfixing that took its toll, as the team was also busy and worked super had preparing to release The Witcher 3, its updates and DLCs and then supporting it across hundreds of thousands of PC players alone who at once stormed our servers (and I'm happy how it all went, as it was a very smooth launch with no downtimes of any key service considering the scale which was times bigger than any peak we ever had since the beginning of GOG). Finally and most importantly, we also do work quite a lot with supporting various devs and publishers behind the scenes, who also take note of Galaxy and who thanks to Galaxy SDK are much more likely to maybe release something on GOG now (and having Galaxy out and being around E3 there is a lot happening :).

Having this said and coming back to small vs big updates and whatnot
- yes, we're working on something bigger aka 1.1 that will include some features I'm sure a lot of users will be happy about but also quite some changes under the hood (for example on OSX I'm seeing few times smaller CPU usage than in 1.0.x). Now, it's not some artificial decision to make such bigger updates from time to time as some features are interconnected, some are not as trivial as it may seem and finally some while not necessarily visible on the outside must be done simply to pave way for few requested things and/or to avoid building technical debt. All of this side, pushing a bigger update every now and then has a much bigger chance of spreading the news to more users, but marketing is not something that what we wrap our development around :).
- yes, it takes time, because we want to release 1.1 update in much better and polished shape instead of breaking stuff as you suggested (I might be idealistic here because there is always some regression hidden here or there, but we've recently changed a lot in the QA process of the Client to make the testing and bug fixing process much more effective and we want to take the time to deliver it in a good shape - I hope it will become more and more visible within the coming months)
- last but not least, we're thinking of releasing to the community preview versions before such major (finalised) updates. I'm not sure if it will happen for 1.1 already, but it is definitely the plan, so the most active users will be able to testdrive new features, give feedback and receive updates much more frequently.

Cheers!
Thanks for the clarification and info, looking forward to the new features. :D
avatar
skeletonbow: My thoughts are that there really is no reason to rush as we lived for 5 years without any gaming client so far, and now they're making one thankfully and I'd rather see them do so in a relaxing environment and enjoy their work rather than feel time pressure from management or the general public. They're more likely to produce something of much higher quality in the long run even if it takes longer.

I like my software development process like I like my roast pork. Slow and low for quality. :)
I'd agree with this, if they'd remove all the Try Galaxy adds from account/store pages except for a single section for it (linked from the front page), put back the old downloader for now, and if changes they are already making to things like account/library etc weren't already affecting existing users, but they are, and not always positively.

I can not agree it's a good thing for them to take their time if in the meantime their existing customers are going to be negatively affected by half-done changes intended to be beneficial for some unknown future Galaxy purpose.
Post edited July 18, 2015 by Pheace
Achievements and auto update are coming this year? For me this are the most important features.
avatar
papillon225: Achievements and auto update are coming this year? For me this are the most important features.
Both are already in, granted the achievements are for only a handful of games right now.

https://www.gog.com/mix/games_with_galaxy_achievements
Post edited July 18, 2015 by BKGaming
I installed the client but it doesnt recognise the games I already had installed so I moved all my games to the GalaxyClient games folder but still says i dont have any game installed, is there a way to make the client recognize my games?
How can I reset game time and achivments?
avatar
m4fioso: I installed the client but it doesnt recognise the games I already had installed so I moved all my games to the GalaxyClient games folder but still says i dont have any game installed, is there a way to make the client recognize my games?
There is two ways to make Galaxy recognize GOG games depending on if they were installed with old installers or the newer installers.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the "+" button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage" -> "Import folder" and point the folder selector into the folder where that game is installed.
Please be aware that Client will accept any folder pointed to and will overwrite files inside it (this can for example wipe some mods or damage other apps in case of pointing to a wrong folder) and will update the game to the newest version (current default language English).
avatar
chinafly: How can I reset game time and achivments?
You can't... this info is stored server side.
Post edited July 18, 2015 by BKGaming
avatar
m4fioso: I installed the client but it doesnt recognise the games I already had installed so I moved all my games to the GalaxyClient games folder but still says i dont have any game installed, is there a way to make the client recognize my games?
avatar
BKGaming: There is two ways to make Galaxy recognize GOG games depending on if they were installed with old installers or the newer installers.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the "+" button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage" -> "Import folder" and point the folder selector into the folder where that game is installed.
Please be aware that Client will accept any folder pointed to and will overwrite files inside it (this can for example wipe some mods or damage other apps in case of pointing to a wrong folder) and will update the game to the newest version (current default language English).
avatar
BKGaming:
avatar
chinafly: How can I reset game time and achivments?
avatar
BKGaming: You can't... this info is stored server side.
thanks :)
Is it me, or the Galaxy lately takers really long to launch? I click on the icon, the "GalaxyClient.exe" and "GalaxyClientService.exe" show in Task Manager... but they barely 'move'. It takes several minutes for Galaxy to launch...

EDIT:
Now that's weird... I tried to fix that loading time with reinstalling Galaxy. It CAN'T be installed to the same directory, but it can be to another. And to this "another" it can be reinstalled as many times as I want...
Post edited July 18, 2015 by Bethezer
Galaxy wants me to "Connect Now" in order to download some Witcher 3 DLC. When I press the button it doesn't do anything.... My internet is clearly functioning properly since I am posting this message.

What gives?

Edit: OK, now it will let me try and download some DLC but the downloads fail.
Post edited July 18, 2015 by marlowe221
got an issue with Witcher 3
internet works well, GoGalaxy wants to connect all the time. cant do nothing , the worst is the fact that cant install the game without Galaxy. what a heck ?!