adaliabooks: Well.. that was quick.
Oddest game of Mafia I've ever observed... and that's saying something with the games we've had on here...
I agree. I'm still not sure what to think...
HijacK: @Agent, the actual word. Chemistry reference.
Ahhh, I see. Yes, that makes a lot more sense than if you were referring to me X-D
bler144: I think the setup is fine on the whole, but might need a larger scale (e.g. 6 pairs with 3 scum), since if town doesn't hit scum D1 in this 4 pair setup, they're probably hosed no matter what. And even D1 isn't quite 50/50 since scum can coordinate at least enough to tip the scales.
As Krypsyn pointed out, by D2 (the first point there's really any data at all) they either need someone from town to suicide, or scum to bus, neither of which is really all that viable.
Yeah, more players might make a difference. That's an interesting idea.
CSPVG: Is this now the shortest Mafia game we've ever had on GOG?
Is it? That would be exciting!
Krypsyn: "Amazing! That is the 4th straight successful hit in a row! What're the odds?!"
Well, that's pretty straightforward to calculate. It's (1/6)^4 of course. ;-P
And would you actually run it to take 45 minutes???