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...meanwhile, itch.io already has a section with over 500 ebooks:
itch.io/books

A lot of it is sleaze like "Futa Werewolves of the School Sorority" but there's also more serious stuff like this massive collection of essays about roguelikes: @Play: Exploring Roguelike Games
There's no point in a game distributor doing that. It's like Starbucks branching out into car repair. If there was a big demand for it they could branch out with a new company handling Ebooks but otherwise, no.
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PixelBoy: I guess the bigger problem is that PDF is somewhat outdated as ebook format, and the way GOG is offering them zipped is clumsy for real book collecting. But if we have like two options, having something available "GOG style" or not having that available at all, I think GOG is the better option.
EPUB would be the way to go, as it is just a bunch of glorified web pages anyway ... Text and Images and CSS..
And the MOBI format for the Kindle is not greatly different.

Whatever the format, if it is DRM Free, then the great open source (Number 1) program calibre, can convert very easily.

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theslitherydeee: There's no point in a game distributor doing that. It's like Starbucks branching out into car repair.
Are you serious, it is nothing like that.

Ebooks about games, or even more importantly Game Guides, are GOG business. It is already happening here at GOG big time, just not usually as ebooks. A lot of the stuff that comes up in these forums, could be better dealt with in some ways, by ebooks. Nothing beats advice from the experts, as compared to advice by someone with an opinion, or limited knowledge or hearsay, etc.

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theslitherydeee: If there was a big demand for it they could branch out with a new company handling Ebooks but otherwise, no.
What an absolute waste of resources and a huge extra cost to do that. GOG already have in place most of what they need.
Post edited January 21, 2018 by Timboli
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Timboli: Ebooks about games, or even more importantly Game Guides, are GOG business. It is already happening here at GOG big time, just not usually as ebooks. A lot of the stuff that comes up in these forums, could be better dealt with in some ways, by ebooks. Nothing beats advice from the experts, as compared to advice by someone with an opinion, or limited knowledge or hearsay, etc.
Are you high? Because I sure could use some advice on what NOT to smoke.
I remember some of us advocating for a DRM-free eBook initiative way back when GOG's movie efforts were gaining steam. It's not like there isn't a market for it: StoryBundle's Video Game-themed bundles have been fairly successful, with fresh and interesting content.

However, I guess with Tor.com pretty much the main source for DRM-free SF/F, Humble Bundle being the place for DRM-free comics, and StoryBundle being the place for DRM-free video game-themed literary content, there wouldn't be much of a place for GOG to grow into.
I would be down with ebooks on GOG. I have picked up a few Humble Book Bundles but always found something lacking in the presentation of the PDF files. I feel that GOG would probably put together products that had just had a little more polish.
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Timboli: ,,,
The market for DRM-free ebooks is already in motion.

Most technical IT books are sold DRM-free in ebook format (O'reilly, Manning, InformIT and a couple of others).

DrivethruRPG sells DRM-free ebooks for pretty much any roleplaying game you'd hope for (and for the few that are missing, you're likely to find DRM-free ebooks directly on the publishers' website).

They also have the DriveThruComics sister site for comics (probably not as complete a selection as the RPG one, but still some cool stuff).

Then, you got other kinds of ebooks that are DRM-free with various more obscure publishers (mostly non-mainstream stuff mind you).

The main players that have yet to join the DRM-free ranks:
- Academia (university-level textbooks and the like, wouldn't have minded getting my hands on some of my university stats textbooks in pdf format....)
- Mainstream novels and non-fiction books
- Comics from the big guys (Marvel, DC, etc)

So yeah, still a lot of inroads to make, but the DRM-free ebooks market is not exactly a virgin land ripe for the taking by a company that has never sold ebooks before. Other well established players are in a far better position to grab what remains.
Post edited January 22, 2018 by Magnitus
I'm not against it, just uninterested mostly. I do think GOG shouldn't stretch themselves thin though; they already have the site, Galaxy, updates, etc. to worry about.
It'd certainly work better than this awful dead movie section GOG has.
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KoreaBeat: I feel that GOG would probably put together products that had just had a little more polish.
*sunglasses* YEEAAAAAAAAAHHHHHHHHHHH

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Magnitus: DrivethruRPG sells DRM-free ebooks for pretty much any roleplaying game you'd hope for (and for the few that are missing, you're likely to find DRM-free ebooks directly on the publishers' website).

They also have the DriveThruComics sister site for comics (probably not as complete a selection as the RPG one, but still some cool stuff).
Drivethru books have watermarks. They can fuck right off.
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Darvond: It'd certainly work better than this awful dead movie section GOG has.
I think it would look pretty much the same. When I look at the wishlist for movies, I get the impression that GOG's customers seem to be primarily interested in games.
Granted, I have very little insight in the decision making process behind which games get onto GOG and which don't. But what I know is: It takes quite a while and the community will complain about their favorite game not being on GOG yet at any given opportunity. ;) Based on that information, I would assume that this is a task that hasn't had as much employees dedicated to it as it maybe should have. Being already swamped with games to look into, that team probably doesn't have the time to look into movies - which probably make barely any money, compared to the games.

Now checking out a single movie might take around 90 minutes. Checking out a book with 405 pages might take a little longer than that.

Timboli's summary of the other thread contains a lot of strong points and include things that I wouldn't have thought of before, like out-of-print game guides one might not (legally) find anywhere else anymore.
One of the strong points that speaks for GOG is quality control. While I could immediately name two examples for games that got such low ratings and reviews that they should have been removed, I did describe GOG's game library in general as "good" and "noticeably above average" in the past. I think they could pull it off, but I don't think they have the resources to do it right now.

And personally, I only buy books locally and in a format I can still read after civilization has ended.
Post edited January 22, 2018 by HeartsAndRainbows
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Timboli: ,,,
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Magnitus: The market for DRM-free ebooks is already in motion.

Most technical IT books are sold DRM-free in ebook format (O'reilly, Manning, InformIT and a couple of others).

DrivethruRPG sells DRM-free ebooks for pretty much any roleplaying game you'd hope for (and for the few that are missing, you're likely to find DRM-free ebooks directly on the publishers' website).

They also have the DriveThruComics sister site for comics (probably not as complete a selection as the RPG one, but still some cool stuff).

Then, you got other kinds of ebooks that are DRM-free with various more obscure publishers (mostly non-mainstream stuff mind you).

The main players that have yet to join the DRM-free ranks:
- Academia (university-level textbooks and the like, wouldn't have minded getting my hands on some of my university stats textbooks in pdf format....)
- Mainstream novels and non-fiction books
- Comics from the big guys (Marvel, DC, etc)

So yeah, still a lot of inroads to make, but the DRM-free ebooks market is not exactly a virgin land ripe for the taking by a company that has never sold ebooks before. Other well established players are in a far better position to grab what remains.
Thanks for the Info.

However my suggestion or query, was not just about DRM Free Ebooks. I know many are out there. And I wasn't really suggesting IT Technical ebooks either, and as you say they are already out there, and the buyers for them are not going to think of GOG as their first stop for them ... or second or third etc.

I was specifically referring to game related ebooks, and while I know many of them also exist out there, many don't, and really in any business you need customers for survival, and GOG already has the customer base here of people who are interested in all things games. Many good Game Guides do contain great technical information in regard to a specific game, and many games are based on books, so perhaps helpful background info.

And I am sure, that many like me aren't that interested to go elsewhere for game stuff. I mostly come to GOG for my gaming needs, so a One Stop GOG Gaming Shop would be brilliant.

Selling Ebooks is like selling any other digital product, and there are no special needs compared to games (less in fact) ... unless GOG were not going to go down the DRM Free road, as then things do start to get complex.

So in my view, they are in the best position of all to provide Game Ebooks, but only if DRM Free.
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HeartsAndRainbows: Granted, I have very little insight in the decision making process behind which games get onto GOG and which don't. But what I know is: It takes quite a while and the community will complain about their favorite game not being on GOG yet at any given opportunity. ;) Based on that information, I would assume that this is a task that hasn't had as much employees dedicated to it as it maybe should have. Being already swamped with games to look into, that team probably doesn't have the time to look into movies - which probably make barely any money, compared to the games.
I think it probably fair to say that GOG are very busy indeed, but I very much doubt the missing games from their library here, are due to any lack on GOGs part ... other than whatever deal they provide to game publishers.

I reckon it would be mostly down to game publishers, whether a game turns up here or not. Not all are enamored with DRM Free, even some of those who hedge their bets and still provide here. And I reckon for sure, it is also why Game Updates (fixes, improvements, extras, etc) take so much longer to appear here in many instances.

I bet many game publishers are surprised at how long GOG has lasted, and perhaps that has even encouraged more to gradually come on board, and why GOG is still slowly growing.

Going the DRM Free route for many of them, means taking a leap of faith, and some don't have the same philosophical or ethical view as those who felt a store like GOG was needed.
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rampancy: ...... and StoryBundle being the place for DRM-free video game-themed literary content, there wouldn't be much of a place for GOG to grow into.
It's all about the customers really, not the place as such.

GOG has a lot of customers come through here, that are interested in games, and who buy games.
Why would they also need to go elsewhere to buy other game related content?
If they are here and see an ebook they want, and it is a fair price, then why would they go and buy it from Humble Bundle?
And really, what the world needs is not another monopoly. Steam is or was bad enough.

I see stuff at Humble Bundle all the time, that I am interested in, but I only ever grab their freebies, as I am not interested in supporting Steam or anyone that supports them.

I spend my gaming money at GOG. I think it imperative to do so. Many who come here, take an awful lot for granted, and it wouldn't do to say one day that you should have supported them more.

GOG is a long running experiment, that a big number of us don't want to stop or fail.

So if they get DRM Free Game Ebooks here, they will get my money for them too, not Amazon, not Humble, etc. And many others here will do likewise.

Never put all your eggs in one basket .... diversify.

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GOGE .... pronounced Goggy ......... Good Old Game Ebooks. :P
Post edited January 22, 2018 by Timboli
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HeartsAndRainbows: Now checking out a single movie might take around 90 minutes. Checking out a book with 405 pages might take a little longer than that.
True, although you can use text-to-speech which means that you can check out a book as audio while doing something else, so in terms of grabbing one's attention books might require less work than movies, not to mention games which require interaction.