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Well, now would be a good time to go backlog diving.

Maybe play something you've never tried?
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tag+: Haha, it seems you are in real deep trouble. Love maybe? :)
It hurts like love and inspires like love, she took my savings too XD
I get jealous occasionally and want an app for a power tablet called... gog desk
to play games from my library on it (the old ones)
...and then... you know... every week there will be a big announcement! New Game for Gog Desk! and everyone will cry... well those who stayed... You know how to dream : )
high rated
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paladin181: When you buy them on Steam, you help ensure they never will.
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Crosmando: Why would I wait months or years till they get here? If they don't release on GOG day 1, they may as well not at all.
That is your choice and I don't fault you for it one bit. But the reality is, if more people buy on Steam, fewer developers will see releasing here, even eventually as a worthwhile venture.
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paladin181: When you buy them on Steam, you help ensure they never will.
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richlind33: I can just as easily say that by making excuses for GOG you're enabling them to continue sucking.
I'm not making excuses for GOG. They operate at an inherent disadvantage in regards to most developers/publishers. If you buy games where they aren't offered DRM-free, it hurts DRM-free stores. That's not an excuse, it's just a fact. It's possible that DRM-free stores won't ever get a majority of games. I'm not telling anyone what decision they should make, only that customer base is virtually the only selling point a store like GOG really has. They have Galaxy, which offers features some developers and customers demanded. But that's nothing above or beyond what other stores offer. GOG doesn't suck, so I don't know where you get that. But a lot of developers and publishers are afraid to release DRM-free products.
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tag+: Haha, it seems you are in real deep trouble. Love maybe? :)
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psychosopher: It hurts like love and inspires like love, she took my savings too XD
I get jealous occasionally and want an app for a power tablet called... gog desk
to play games from my library on it (the old ones)
...and then... you know... every week there will be a big announcement! New Game for Gog Desk! and everyone will cry... well those who stayed... You know how to dream : )
Nice, nothing better like dreams and love!

I have a little story:
Some e-store is giving The Dig this month
I decided to give it a chance for a long secret shot
because I investigated and this vgame does not have dead ends
like the one I faced months ago with Broken Sword that made me quit.
The first good thing is The Dig runs without their client
Next, I found the way to have the dub & subs in Spanish (patch)
Glad enough, then I finally tried it with ScummVM on my ancient almost paperweight Android tablet
Took me a couple of minutes to get used to the keyboard and mouse controls adapted to the touch
This long shot succeeded! I am enjoying playing The Dig laid on a sofa
So yes, gog desk would be great if delivers all it promises!
A good dream we share indeed! :)
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Crosmando: There's so many good indie games that never come here.
If you continue to walk into great indie game anticipation threads just to post "Good, let this shitty, ugly game fail", you can probably chalk that up to karma.
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Crosmando: .... not so long ago I was buying most of my games here, now I buy most on Steam. There's so many good indie games that never come here.
What any one of us think is good, can be quite subjective, and if you are just going by the blurb and putting on your Steam wishlist, you don't really know how good many of those Indie games really are.

I for one feel quite blessed that GOG doesn't get too many Indie games here compared to Steam, because let's be perfectly honest, Steam get almost anything and everything, with a huge amount of it being pretty crappy. I say that as someone who likes quite a few Indie games, so there is no bias on my side, just realism.

GOG it seems to me keep things fairly reasonable and manageable. Sure we miss out on many games, especially new AAA ones, but DRM-Free is a difficult beast to sell to game providers.

When I think Indie games I think Itch.io, and are quite happy to get most of them there, but it is torturous to browse at Itch.io just like it is at Steam, so I don't also want it to be torturous at GOG. Hell it is bad enough here during big sales as it is.

All that said, I have noticed that GOG seem to be getting a higher ratio of Indie games here now, some are erotic, but many aren't.
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richlind33: I can just as easily say that by making excuses for GOG you're enabling them to continue sucking.
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paladin181: I'm not making excuses for GOG. They operate at an inherent disadvantage in regards to most developers/publishers. If you buy games where they aren't offered DRM-free, it hurts DRM-free stores. That's not an excuse, it's just a fact. It's possible that DRM-free stores won't ever get a majority of games. I'm not telling anyone what decision they should make, only that customer base is virtually the only selling point a store like GOG really has. They have Galaxy, which offers features some developers and customers demanded. But that's nothing above or beyond what other stores offer. GOG doesn't suck, so I don't know where you get that. But a lot of developers and publishers are afraid to release DRM-free products.
I get that from the garbage customer service and their constantly playing us for idiots instead of being honest about what they're up to. As for Galaxy, it's first and foremost about telemetry, not customer convenience, because telemetry is a moneymaker, so just one more example of how CDP/GOG is just like all the other greedy corporations. At least with Steam I get cash refunds in under 6 hours. As for DRM-free, I just barely own my own computer these days thanks to MicroSoft's malware, so I have a real hard time getting worked up about it like I used to.
Meh. I’d rather buy on GOG since we get a DRM free copy of the game. I’ll buy games on Steam if there’s a killer deal. But at this point, I’d rather just buy on GOG, play through my emulators, or just acquire the games if they aren’t on GOG.

I’m on POPOS and not on Window$. Every game I’ve played from GOG has worked out of the box.
Post edited September 25, 2022 by Pat Headroom
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Timboli: What any one of us think is good, can be quite subjective, and if you are just going by the blurb and putting on your Steam wishlist, you don't really know how good many of those Indie games really are.
Nah, my opinion is the objective universal truth.
Even indie developers on kickstarter say that they will release on Steam, a DRM free version on itch.io.

When I ask them about a release on GOG, I get the answer "that didn't even cross my mind"

There are some developers who know the value of their community here, like Frogware, who also funded their new Sherlock Holmes game through kickstarter, they included GOG in their plans right from the beginning.
But for most small devs, GOG doesn't seem to offer anything but additional work (releasing and uploading patches to yet another shopsite).

If "handpiclked" selection of games means that they hardly get anything, then they should return to their former "good old games" name.
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Crosmando: Nah, my opinion is the objective universal truth.
I thought so. :P

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neumi5694: If "handpiclked" selection of games means that they hardly get anything, then they should return to their former "good old games" name.
Except GOG could not survive on that type of game alone. They need the Indie's and anything else good they can get., including the likes of their own parent company product.
Post edited September 25, 2022 by Timboli
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Crosmando: GOG doesn't release any games I'm interested in anymore
Out of curiosity (and admittedly: a little boredom, too) I went through the releases of the last three months (July - now), and I find myself agreeing with the above statement.

Out of the 90-ish games that GOG released in that quarter, I might be slightly interested in about 10, and of those only 5 to 6 actually made it on my wishlist.

Most of the games either aren't my genre, and/or not made in a graphic style that speaks to me.
And of those few that meet my requirements in genre/graphical style, often something else is off, that I can't simply ignore.

Add to that two or three others, that I already own on Steam, and of which I know for sure already, that I won't buy 'em a second time - DRM-free, or not.

I log in daily for two reasons: (1) to see, if there have been any updates for games I own, and (2) to look, if there is something released that might be of interest for me...and one thing is for sure: if I came only here to look for interesting new stuff, I could completely skip the login process.
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Timboli: Except GOG could not survive on that type of game alone. They need the Indie's and anything else good they can get., including the likes of their own parent company product.
That's true of course which means they already have serious problems.
Because once most A+ games actually make it here, they are old.

I must be honest, I don't care much for the indie games. Some are nice, but the vast majority I don't even look at. So those would not make much money when it comes to customers like me. For me it's the old classics, new AAA games like HZD, low budget adventures like the Hercule Poirrot games and yes - also some pixel art games, but mostly adventures. I don't care at all for roguelike stuff or other high speed jump & runs or shooters which most of the indiegames are sadly (still waiting for the release of unsung heroes however, which I co-funded on kickstarter. I like Jump and Runs, but a Jump & Run for me also need to have some nice visuals and gameplaywise it must not be all about speed and perfection. On of my all time favorites is Turrican 2. I'm always looking for games that go in that direction). I got a collection of over 1800 on GOG now, but not all too many of those are indies.

I can understand the companies. I don't think it's about DRM in the first place. They know that their games get copied anyway. No, it's about functionality and effort.

Even most non multiplayer games have some sort of online functionality, like Highscores you can compare to your friends or some interaction with other players like we find it in Death Stranding (leaving packages/roads/ladders for other players or use other players installations) or Elden Ring (warning signs for example). That means that they require some sort of authentification and that causes the Anti DRM community to rampage.
If they cut these functionalities from the game, they get on the list of developers who treat GOG customers as 2nd class citizens. Us Good Old Gamers can be realy crybabies at times.
Apart for adventures and similar game types, GOG is dangerous ground.
That means the devs need to invest time in releasing a game that supports two game play modes (and still some people will complain about high scores not available in offline mode) for a platform that doesn't sell half as many copies as Steam does.

Yes, I can understand publishers not want to publish here :(
Post edited September 25, 2022 by neumi5694
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neumi5694: I can understand the companies. I don't think it's about DRM in the first place. They know that their games get copied anyway. No, it's about functionality and effort.
There is some contradiction there.

If it isn't about DRM, then why do so many of the game providers use it? Especially if as you say, their games get copied anyway.

A game isn't born with DRM. DRM is an added extra that costs. And clearly that cost is passed on.

I do agree there is more effort though, maintaining two versions of a game, DRM and DRM-Free, especially as many games get rushed to market, and in that process suffer cost savings, resulting in bugs and incompleteness ... or lesser completeness, things not done as well as they should be. Hell, I am surprised we get as many Linux and Mac versions as there is, as they would be a cost saving cut too. Factor in the cost of bugfixes and updates for two versions of a game, and the deterrents increase.

And yes, less functionality in some cases so the game can be DRM-Free. That wouldn't be a particularly encouraging factor to make a game DRM-Free.

DRM-Free is a continuing hard ask, especially in this age of increasing DRM.

GOG have been playing the survival game, which wasn't too hard in the beginning, because they had a good lot of AAA games that had become old games, but the greater portion of those that remain now, that aren't here, are in most cases mired in licensing and or ownership issues. Sure we have games becoming old games every year, but where once GOG was the store for old games, many owners and other stores have now seen the viability of selling old games, thanks to GOG's example. And of course a number of companies have now popped up that revitalize old games, rework or remaster and even remake them. Thus GOG need to continually think outside the box to keep surviving. Whether that will eventually mean compromises (or more of them), remains to be seen.

Of course, while this has been happening, Indie Games have improved in numbers, and in leaps and strides for a good number when it comes to better quality. In fact, Indie games have become a kind of acceptable norm. The advent of Kickstarter has also helped change the state of things.

Nothing stays the same. Changes keep marching on in the name of progress, and adaptions and compromises continually need to be made.