zeogold: Honestly, I've never understood the point of those things. It seems like a lot of work for a game that could much more easily be accomplished through use of a computer-assisted program, so hosting an LAN party or something.
To be fair, though, I've never actually tried one, so maybe somebody can convince me otherwise. It's not exactly easy to get past the stereotype here of the "geek in the basement" if you're looking to play a match (I've been to my local board game store and I can assure you it is, in fact, true. I'm not even joking like I normally am, the clientele meets the stereotype perfectly).
Klumpen0815: The point is, that the game master takes on the role of the narrator, the keeper of the rule-set and the creator of worlds. A PC can't do this and a computer game is usually just designed for one scenario and can't create good new ones or improvise if the players have legitimate ideas to tackle the story in an alternative, creative, maybe rule bending but not rule breaking way.
I get the point but just wasn't cool enough for the DSA sessions in my class and never got invited.
Yes, I wasn't even cool enough for
those back then. ;)
Here, I made you a character:
Klumpen the Artisan
Agility: 8
Strength: 6
Intelligence: 9
Charisma: 3
Health: 5
Inventory capacity: 4
Abilities:
Adaptability: If disarmed, Klumpen can make a weapon out of any nearby environment objects, as well as any instruments for his Musician ability.
Martial Arts: Klumpen's fighting ability gives him an automatic +3 dice against all opponents who do not also have the Martial Arts ability.
Outcast: Klumpen is able to disengage any opponent and become invisible for either 2 turns or until he attacks.
Musician: If holding an instrument, Klumpen may play music which grants his teammates benefits depending on what the instrument is. Add +1 dice for every additional Musician ability being used by other players on this turn.