It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
low rated
avatar
GameRager: Daikatana is decent enough, without the AI NPCs getting stuck in things and saves turned on.
avatar
GreasyDogMeat: Daikatana is only decent these days thanks to fan mods. At release it was a disaster. I say that as someone who likes Romero and respects what he was trying to accomplish with the game.
I liked it even with the problems, tbh....although the fixes were welcome.
low rated
avatar
GameRager: I liked it even with the problems, tbh....although the fixes were welcome.
I sometimes think... "Daikatana was an ok game".

Then my eye twitches and I remember the horror. Characters constantly getting stuck... squashed by elevators... having to return to the start of the level to find a character running against a wall... frequent crashes...

I'm frankly stunned reviewers were as kind to it back in the day as they were.
low rated
avatar
GameRager: I liked it even with the problems, tbh....although the fixes were welcome.
avatar
GreasyDogMeat: I sometimes think... "Daikatana was an ok game".

Then my eye twitches and I remember the horror. Characters constantly getting stuck... squashed by elevators... having to return to the start of the level to find a character running against a wall... frequent crashes...

I'm frankly stunned reviewers were as kind to it back in the day as they were.
Tbh they likely were irked that Romero had the balls to market it as he did, and also some hated the bugs with a passion. If the marketing were better and Romero's ego toned down(and the bugs squashed) when it came out it likely would've done a bit better.

BTW Offtopic but if I may ask: What was your favorite(or most liked) episode? Mine was a tie between the greek one and the mideval one.
Post edited July 22, 2019 by GameRager
low rated
avatar
GameRager: Tbh they likely were irked that Romero had the balls to market it as he did, and also some hated the bugs with a passion. If the marketing were better and Romero's ego toned down(and the bugs squashed) when it came out it likely would've done a bit better.
I'm saying they were TOO kind to the game at release. Daikatana was a buggy disaster. I missed the advertisements about Romero making people his bitch. Couldn't care less.

avatar
GameRager: BTW Offtopic but if I may ask: What was your favorite(or most liked) episode? Mine was a tie between the greek one and the mideval one.
Agree. Greece really opened the game up and I loved the setting.

I have to give the music to episode 4 though...
https://www.youtube.com/watch?v=bOQJY7OUmdg&list=PLujD0YTbg-wEhL04C6dVDmPDYSDpk80fQ&index
low rated
avatar
GameRager: Tbh they likely were irked that Romero had the balls to market it as he did, and also some hated the bugs with a passion. If the marketing were better and Romero's ego toned down(and the bugs squashed) when it came out it likely would've done a bit better.
avatar
GreasyDogMeat: I'm saying they were TOO kind to the game at release. Daikatana was a buggy disaster. I missed the advertisements about Romero making people his bitch. Couldn't care less.

avatar
GameRager: BTW Offtopic but if I may ask: What was your favorite(or most liked) episode? Mine was a tie between the greek one and the mideval one.
avatar
GreasyDogMeat: Agree. Greece really opened the game up and I loved the setting.

I have to give the music to episode 4 though...
https://www.youtube.com/watch?v=bOQJY7OUmdg&list=PLujD0YTbg-wEhL04C6dVDmPDYSDpk80fQ&index
1. If they were more honest it might've been taken better as being more open about it's flaws or it might've bombed even worse.....we will never know.

And yeah imo the ads weren't as bad as some claim.

2. The ending was a bit of a letdown(the 2 boss fights and the twist betrayal) though.

I also somewhat liked the dystopian setting of the first episode a bit as well.
low rated
avatar
GameRager: 2. The ending was a bit of a letdown(the 2 boss fights and the twist betrayal) though.

I also somewhat liked the dystopian setting of the first episode a bit as well.
He totally 'borrowed' that twist from Time Cop! Not that I'm complaining... I love time travel stories and the idea of changing a person/timeline so they don't become a bastard.

The year... 2004! TIME TRAVEL IS A REALITY!
https://www.youtube.com/watch?v=7OPLHgw54h4

lol!
Post edited July 22, 2019 by GreasyDogMeat
avatar
GameRager: Then GOG should wait to test the finished build BEFORE choosing whether to reject it or not.
If the development build is the one the devs are using to get in, that is the only thing GOG staff can review. They could have tried getting in the GOG's early access system instead.
low rated
avatar
Lifthrasil: Well, GOG 'curation' strikes again. And this time I don't think that it was rejected due to the personality of the dev. He seems reasonable enough. The reasons he quotes are utter BS. Really, GOG? Why do you keep making up stupid reasons? At least you stopped that stupid 'too niche' drivel, after you became the laughing stock of everyone. But your new made up reasons aren't any better.

Why not stick to the truth? 'We don't think that it would sell well at this price' would be an acceptable reason. Or 'Come back when the game is actually finished' would also be an acceptable statement, that I would fully support.
'We reject it because it has no shadows', however, is just another way of saying 'Our curators are morons.'
Later in the RPGCodex thread, it looks like the dev said the rejection consists of half "original" content like no shadows, while the other half is the "form letter"-style rejection given to other devs.

What I find a bit distressing is that games in early access are being curated out then and there. In theory, devs would have time to address the things GOG wants, but are being curated out prematurely.

(It's a moot point for this particular game, since the dev said in the thread he had no plan of adding shadows and other sorts of animations that he apparently felt would look too modern).

As for Daikatana discussion elsewhere in this thread, I still have a soft spot for Daikatana and its marketing. Imo many people use terms like "edgy" (elsewhere "grimdark") to hide their own insecurities (ironically what they would accuse those who like allegedly "edgy" and "grimdark" stuff). But that's a whole nother topic.
avatar
SirHandsome: I think the game looks good and it should have a place here. I also agree the graphics look minimal effort, Dungeon Master came out in 1986 and it looked better plus had animations.

Presentation is important, a few animation frames and a little more effort on monsters and backgrounds would have made all the difference in the world.
There's nothing wrong with sprites, in fact I'd love to see some indie RPGs using Daggerfall/Might&Magic6 style sprites, but you're right the sprites in this game are way too low pixel-count even for a low-budget indie RPG, you can barely even make out what kind of creature the sprite is supposed to represent, the enemies don't seem to have animations either, the monster sprite just "wiggles" when hit and just disappear when killed. These graphics are way worse than Isles of Terra in terms of color and detail. That said, I'll probably still buy it because I'm a blobber maniac and there's so few of these type of RPGs around nowadays.
Post edited July 22, 2019 by Crosmando
high rated
I watched some video of the game and it doesn't look particularly good. It looks like a very lazily put together Bards Tale 1 clone with worse visuals and a worse interface. At the price they want for the game, I'm not surprised it was turned down.

I get GoG adding actual old games that most people would consider bad because of nostalgia for them among some people. But these devs putting out games like this don't understand how nostalgia works. People are nostalgic about the experiences they had with a specific game, not with bad interfaces and blocky graphics. For a new game to successfully mine nostalgia they need to understand what made the best of the genre at that time good, take that and expand on it. Games like Shovel Knight do that well and that's what makes them good. This game looks inferior to games that came out in the 80s.
While I like the visuals of the game, the fact it is an early access game with a hefty 20 euro tag is not very promising in terms of potential sales for such a niche game. Either way, gave +1 to the wishlist and I wish the dev good luck!
avatar
LordEbu: While I like the visuals of the game, the fact it is an early access game with a hefty 20 euro tag is not very promising in terms of potential sales for such a niche game. Either way, gave +1 to the wishlist and I wish the dev good luck!
Someone on Steam asked the dev why it's so expensive, and he replied that it needs to be that expensive to make money. Someone should tell him that Spiderweb Software tried this approach for years and it doesn't work, you make more money by selling to a larger audience with a lower pricepoint, not by gauging a small audience repeatedly.
Post edited July 22, 2019 by Crosmando
avatar
paladin181: FTFY
Good lord, I had forgotten about Daikatana. Romero was lambasted to hell and back for that game and rightfully so. Today it might be decent with mods but the same can be said for Aliens Colonial Marines but day one/at launch matters. Romero never really recovered from that.
low rated
avatar
firstpastthepost: I get GoG adding actual old games that most people would consider bad because of nostalgia for them among some people. But these devs putting out games like this don't understand how nostalgia works. People are nostalgic about the experiences they had with a specific game, not with bad interfaces and blocky graphics. For a new game to successfully mine nostalgia they need to understand what made the best of the genre at that time good, take that and expand on it. Games like Shovel Knight do that well and that's what makes them good. This game looks inferior to games that came out in the 80s.
Even though I created this thread and want this particular game on GOG, your point really resonates with me and its one I have made myself in other threads. I think what you are pointing out here is a HUGE problem within indie games. Contrary to popular belief that indie games are where all the innovation is, the deliberately blocky graphics are a sign of stagnation. As pointed out earlier in this thread, some old-school blobbers do have shadows and graphically look lightyears better than this game.

That said, GOG accepts many, many pixel games (ok I am struggling to think of one without shadows, but still, that seems like such an arbitrary criterion on GOG's part). To me GOG is where PC gamers go to buy old-school RPGs including the dungeon crawler blobber sub-genre. I feel games like this, even if they could maybe be better in areas like graphics, still belong (and I would argue GOG, or at least its original vision from years ago, was about "gameplay over graphics" anyway).

We also see how developers are with the singleminded obsession with Steam. In the RPGCodex thread, it was unclear if the developer would put the game on his own site despite people clearly asking for that/to put it on itch.io. My worry is that, like so many other games we have glimpsed over the years, it will just stay Steam-only. While it is DRM-free there, there are many of us who don't wish to purchase ANYTHING there. But even those who are DRM-free gamers would have to hold their nose and purchase there to get the only DRM-free version available anywhere.
My eyes hurt looking at the game. My eyes also hurt looking at the price. Tgis is a tier $1 or BTA bundle game at best