Posted July 20, 2019
low rated
https://rpgcodex.net/forums/index.php?threads/legends-of-amberland-rejected-by-gog.128058/
Old-school RPG gaming, DRM-free, is why I game on PC. I have to say, I really don't understand this new rejection anymore than the Grimoire rejection. For folks who are distressed that the rejections are done by formletter, there was actually an interesting post in the linked thread about how GOG gave additional feedback to this particular dev (e.g., that the game doesn't have shadows).
Personally, I do support curation in general, I just want more clearly defined curation that makes more sense. As far as I am concerned, GOG is(was?)the place to go for old-school RPGs. SO continued rejections of these particular games raise eyebrows. Another post in the thread, and I'm paraphrasing, is that GOG used to be the store for old-school RPGs while itch.io was for hipster indies, yet now that trend is reversing.
Your thoughts?
Old-school RPG gaming, DRM-free, is why I game on PC. I have to say, I really don't understand this new rejection anymore than the Grimoire rejection. For folks who are distressed that the rejections are done by formletter, there was actually an interesting post in the linked thread about how GOG gave additional feedback to this particular dev (e.g., that the game doesn't have shadows).
Personally, I do support curation in general, I just want more clearly defined curation that makes more sense. As far as I am concerned, GOG is(was?)the place to go for old-school RPGs. SO continued rejections of these particular games raise eyebrows. Another post in the thread, and I'm paraphrasing, is that GOG used to be the store for old-school RPGs while itch.io was for hipster indies, yet now that trend is reversing.
Your thoughts?