Posted June 21, 2023
I understand the motivation but ultimately I do not prefer this idea.
Firstly, just in terms of how it would feel, imagine several new games drop and you choose to try a "starred" game. By the time the drawing happens (because it cannot be immediate), most likely all the other "normal" games will have been requested, so if you are not the lucky winner of the starred game, you will get *nothing*. To me, making a game request in the giveaway is a source of happiness: even if some games I would have liked were gone already at the time of the request, I chose what I liked from the remaining. Here, it could happen that the request is completely wasted and leads only to disappointment. To me, that's contrary to the spirit of the giveaway.
In terms of probabilities, I expect that there would be tens of people requesting each starred game, let's say 20. Then, the value of such a request would be on average 1/20 of a normal request, which is quite low. So on average you would need to make 20 starred requests to win one. But that's just the average: if you lose ten times in a row, that will not increase your chances for future times - so I imagine there would be some very disappointed people who lose again and again and again.
I am not against having raffles - I have participated in some and have done some myself - but I would like to have them separate from the community giveaway.
Firstly, just in terms of how it would feel, imagine several new games drop and you choose to try a "starred" game. By the time the drawing happens (because it cannot be immediate), most likely all the other "normal" games will have been requested, so if you are not the lucky winner of the starred game, you will get *nothing*. To me, making a game request in the giveaway is a source of happiness: even if some games I would have liked were gone already at the time of the request, I chose what I liked from the remaining. Here, it could happen that the request is completely wasted and leads only to disappointment. To me, that's contrary to the spirit of the giveaway.
In terms of probabilities, I expect that there would be tens of people requesting each starred game, let's say 20. Then, the value of such a request would be on average 1/20 of a normal request, which is quite low. So on average you would need to make 20 starred requests to win one. But that's just the average: if you lose ten times in a row, that will not increase your chances for future times - so I imagine there would be some very disappointed people who lose again and again and again.
I am not against having raffles - I have participated in some and have done some myself - but I would like to have them separate from the community giveaway.