Posted July 07, 2013
iippo: few tips if i may:
- Dont let the big guys get too isolated, Morg failed because he got surrounded by like half of Dodo's team.
-Foul. Foul. Foul. Foul. Foul. Halflings are meant to gang foul the opposition, show no pity for - youre playing halflings after all, so no matter what you do, youll still be the extreme underdog anyways.
-Throw halflings. Especially in first half, there were some juicy groups of chaos players - throw halfling there, then second one. Sure your halflings may get hurt, but they die happy if they get to fly. Also you may injure opponent as well. Also i -think- it doesnt cause turnover to you.
-Throw team mate scoring. Last half, the last kick off. With a bit better positioning you could have tried to leave one halfling next to tree, then as first action try to pick up the ball and then give/pass it to that halfling, which ofcourse the tree would ttm over the chaos line of players and with some luck score. anyways, the ball would be somewhere else than on your side of the pitch.
-Halflings are kinda "thriller team", so playing too "safe" and not taking those foul/TTM risks will just get you grinded off the pitch sooner or later.
-On positive side of things, after playing a season with halflings, just about any team will feel like its made of Supermen :)
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OT:
"RL BB -news"
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I'll take your tips to heart. For me personally, I have absolutely no expectations to win a game. Ever. Just being halfway competitive is a victory for me. - Dont let the big guys get too isolated, Morg failed because he got surrounded by like half of Dodo's team.
-Foul. Foul. Foul. Foul. Foul. Halflings are meant to gang foul the opposition, show no pity for - youre playing halflings after all, so no matter what you do, youll still be the extreme underdog anyways.
-Throw halflings. Especially in first half, there were some juicy groups of chaos players - throw halfling there, then second one. Sure your halflings may get hurt, but they die happy if they get to fly. Also you may injure opponent as well. Also i -think- it doesnt cause turnover to you.
-Throw team mate scoring. Last half, the last kick off. With a bit better positioning you could have tried to leave one halfling next to tree, then as first action try to pick up the ball and then give/pass it to that halfling, which ofcourse the tree would ttm over the chaos line of players and with some luck score. anyways, the ball would be somewhere else than on your side of the pitch.
-Halflings are kinda "thriller team", so playing too "safe" and not taking those foul/TTM risks will just get you grinded off the pitch sooner or later.
-On positive side of things, after playing a season with halflings, just about any team will feel like its made of Supermen :)
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OT:
"RL BB -news"
...
As long as I get to do some crazy/hilarious moves like tackling a Beastman with three red dice and pulling it off, or employing a "SWARM THEM" tactic and surrounding the ball carrier with as many halflings as I can to make the most useless wall ever, I'll be amused.