Posted October 07, 2014
jol1yroger: ArnoB and myself just ended a hell of a game.
Featuring 7 Injuries .. one Dead Goblin 6 Touchdowns .. some flying Goblins almost two one turners and many crazy stuff
It was a fun game. With a huge tv difference i was able to get about everything i could find (except 2 rerolls and a bloodweiser babe). Having issues keeping 3 secret weapons on the field (because of ko's/injury/lack of bribes) so thinking now of reducing the amount, but which one, they all can be so much fun :). Featuring 7 Injuries .. one Dead Goblin 6 Touchdowns .. some flying Goblins almost two one turners and many crazy stuff
As for the secret weapons in this game, they all did a little work, although the fanatic who stayed on the longest did the least amount of damage. The Sleeper (bombardier) and Macky Messer both injured an orc, but got knocked out of the game really quickly. Guess they are the main threat in my team.
The dead goblin was Dinosaur Kid who was really unimpressive in the games before and even the apo wanted to see him dead so he killed him off.
For the rest some tries with flying goblins, but perhaps i should use the goblins as bombs more. Although in the past i was never lucky with hitting my targets. Easier to score while throwing, i think the only way i can score (so far at least scored 3 times with that and i think only once with a normal walk to the endline).
How does spp work in case i injure an opponent with a flying goblin?
And as a last note the great and powerful turtle leveled by showing nothing great (just a pass), although i think he made his first successful leap with no turnover at the end of his movement.