Piran's Beginner's Guide to Inducements This season many of us will have a huge amount of inducements, so I thought I should try to explain how inducements work.
Step 1: Calculate your inducements At first glance it looks pretty straightforward, you take the opposing team's TV and subtract your team's TV. The result times 1,000 is the amount of gold you get for inducements.
BUT it can be more complicated than that. If your team can field less than 11 players a player gets added with the cost of a linemen before inducements are calculated.
That means if you're playing Amazons for example and you're short two players you get two journeymen linewomen at 50k each bringing up your TV by 100 (=100,000 gold). That means you get 100,000 gold less for inducements than you would have thought by looking at the TV before the match.
The opposite happens if your opponent gets journeymen because he/she is short on players.
Step 2: Using gold from the petty cash to buy inducements This doesn't work as well as one would think.
Imagine that due to TV difference you would get 40,000 gold for inducements. That's bad because the cheapest inducement costs 50,000 gold.
Now you cannot just add 10,000 gold from your petty cash to spend 50,000 gold on inducements. Nope, you have to cash out the whole 50,000 gold if you want to have that much for inducements.
Step 3: Choosing your inducements Star Players
Not all Star Players that are available in the table top version of Blood Bowl are available in the computer game. That sucks.
I made a list of the ones that are available here:
http://www.gog.com/forum/general/gog_bloodbowl_restarting_soon/post725 If you want to buy a Star Player make sure you click on the "Confirm" button at the bottom of the screen where you choose the Star Player.
Mercenaries
A mercenary can be hired for a match if you don't have that position filled already. If you have your full number of blitzers (and they all can play in this match) you cannot hire another blitzer.
Mercenaries cost the normal price of a player at that position +30,000 gold. An amazon linewoman would therefore cost 50,000 gold + 30,000 gold = 80,000 gold.
You can add a skill to a mercenary when hiring it at. That skill raises the cost for the mercenary by 50,000 gold. Amazon linewoman with block = 130,000 gold.
All mercenaries are loners.
Mercenaries are useful when you feel you need one particular skill against the opposing team that your team is missing AND when there is no Star Player available who has that skill.
Mercenaries can also be useful to get a re-roll + reserve player in one nice package. Just buy a mercenary and add a leader re-roll. In most cases that will be cheaper than buying a reserve player and adding a normal re-roll ("Team Training").
The rest
The rest of inducements are pretty self-explaining, I think. If you have questions though, just ask.
Bloodweiser Babes help your KOed players to recover.
The Halfling Master Chef has a chance of stealing the opponent's re-rolls and giving them to you (VERY nice if it works!)
Wizard offers two spells but can only use one of them once during the match (Lightning: 1 player (2+ to hit) or Fireball: 3x3 squares (4+ for each opposing player to hit). Hit has Mighty Blow.)
Team training gives you extra re-rolls.
Apothecary/igor gives you exactly that.
A bribe let's you roll a 1d6 when a player is sent off (either due to fouling or a hidden weapon), on a 2+ the player is not sent off.
I hope that helps. :-)