Posted April 11, 2013
Piranjade
*twirls*
Piranjade Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Germany
iippo
Slave of economy
iippo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Finland
Posted April 11, 2013
Piranjade: Then you could either see if you can buy the original game or the legendary version somewhere cheap and then upgrade it to Chaos edition for € 10.
Or you wait for another sale. Which should come soon as they are already creating Blood Bowl 2.
...? Or you wait for another sale. Which should come soon as they are already creating Blood Bowl 2.
Ive heard of the team manager, but that isnt 'BB' - but totally different game. Have i missed some important news?
"Blood Bowl: Star Coach"
http://www.rockpapershotgun.com/2013/03/05/and-also-blood-to-bowl-manager-revealed/
Blood Bowl 2 (?)
http://forums.steampowered.com/forums/showthread.php?p=34211593
>> "Though no official information has been given (a shock to anyone who has experience with these companies, I'm sure) there was a posted leak several months ago from someone who had done some contract work for Cyanide, that said a second Blood Bowl game was planned (in addition to dungeonbowl) to continue profiting from the GW license, but that the new product would not be a PC version of the tabletop game, but rather a storyline/rpg type game which used the Blood Bowl world, but not the specific game mechanics. In short, something similar to how they pushed out "GOT:Genesis" as a half-assed strategy game, then came out with "GOT:RPG" which was a long storyline RPG that people actually liked."
...i am rather worried. They wouldnt be just milking the licence would they? Half-assed game with DLC-teams would probably destroy any hope of proper, updated pc version BB for the next couple decades :(
+2 'go for it' fumble with no reroll and apo rolls dead?
Post edited April 11, 2013 by iippo
Pogopuschel
Mind -> Blown
Pogopuschel Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Germany
iippo
Slave of economy
iippo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Finland
Posted April 11, 2013
Incase someone is interested, Stunty Leeg got v1.0 rulebook:
https://fumbbl.com/files/Stunty_Leeg_Handbook_v1_0.pdf
https://fumbbl.com/files/Stunty_Leeg_Handbook_v1_0.pdf
iippo
Slave of economy
iippo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Finland
Posted April 11, 2013
"Mincemeat Mad Butcher
No one knows exactly what is in Mincemeat's meat pies.
They just know that many an injured player was sent to the
Halfling's kitchen and never returned. This pint-sized chef
has become a star on and off the football pitch. On the pitch
his culinary skills are blindingly apparent as he can dice
multiple opponents at once. Off the pitch his line of culinary
books and cabalvision cooking show has made him wealthy
and famous. Still, he won't divulge the secret of the pies for
any price..."
"Did you know…
McMurty burgers are infamous for a dark secret. Their
original recipe contained at least 60 percent Gnoblar meat
in every patty. The famous grill house found it was much
cheaper to use Snotlings instead of livestock as substitute
filler, while still providing the full flavoured taste the burgers
are renowned for. Unfortunately, the secret was exposed
by rival hamburger chain S‟Not Burger, whose co-owner
had been accidentally nabbed as part of a regular
“shopping expedition” to gather ingredients! Instead of
ending up between two lightly toasted sesame buns, the
wily burger tycoon managed to escape by spilling mustard
on his binds and eating his way through them. Their secret
divulged, McCurty‟s suffered a sharp but brief decline in
sales. McMurty‟s blamed the entire fiasco on a supplier in
Sylvania and vowed to never use Gnoblar filler in their
burgers again. That is everywhere except for the Ogre
Kingdoms, where there was an overwhelming demand to
still use the original recipe."
Ha - the stunty leeg rulebook has some interesting stuff in it. I want Mechavermin!
No one knows exactly what is in Mincemeat's meat pies.
They just know that many an injured player was sent to the
Halfling's kitchen and never returned. This pint-sized chef
has become a star on and off the football pitch. On the pitch
his culinary skills are blindingly apparent as he can dice
multiple opponents at once. Off the pitch his line of culinary
books and cabalvision cooking show has made him wealthy
and famous. Still, he won't divulge the secret of the pies for
any price..."
"Did you know…
McMurty burgers are infamous for a dark secret. Their
original recipe contained at least 60 percent Gnoblar meat
in every patty. The famous grill house found it was much
cheaper to use Snotlings instead of livestock as substitute
filler, while still providing the full flavoured taste the burgers
are renowned for. Unfortunately, the secret was exposed
by rival hamburger chain S‟Not Burger, whose co-owner
had been accidentally nabbed as part of a regular
“shopping expedition” to gather ingredients! Instead of
ending up between two lightly toasted sesame buns, the
wily burger tycoon managed to escape by spilling mustard
on his binds and eating his way through them. Their secret
divulged, McCurty‟s suffered a sharp but brief decline in
sales. McMurty‟s blamed the entire fiasco on a supplier in
Sylvania and vowed to never use Gnoblar filler in their
burgers again. That is everywhere except for the Ogre
Kingdoms, where there was an overwhelming demand to
still use the original recipe."
Ha - the stunty leeg rulebook has some interesting stuff in it. I want Mechavermin!
Pogopuschel
Mind -> Blown
Pogopuschel Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Germany
iippo
Slave of economy
iippo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Finland
Psyringe
Vagabond
Psyringe Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Germany
Posted April 11, 2013
In short: yes, but you should be aware what you're getting into. It's not a game for everyone, but for those who do like it, it's a unique gem.
Long version - here's my review from a year ago. It's for the "Legendary Edition", but most of it applies to the new Chaos Edition as well (the new edition just added 3 teams, and I _think_ they fixed some particularly annoying bugs):
GAMEPLAY:
"Blood Bowl: Legendary Edition" is a (mostly) faithful computer representation of the tabletop game "Blood Bowl" by Games Workshop. The tabletop game is played with miniatures of fantasy creatures and was first released in 1986.
Blood Bowl is a turn-based football-like game played by fantasy races in a grossly violent Universe (with a parodistic streak) that is very similar to the Warhammer Fantasy setting. According to the lore surrounding the game, denizens of a fantasy Earth discovered a rules book for American Football, mistook it for a holy scripture describing a sacred game, and proceeded to settle future conflicts through Blood Bowl matches. Due to translation errors, the rules differ considerably from the football known to us. For example, permanent injuries or even deaths occur frequently (and may even be expected for a "proper" match), injuring an opponent by collectively stomping him into the ground is a viable tactic, goblins may try to smuggle bombs and chainsaws onto the pitch, and halflings often score touchdowns by clutching the ball and letting fellow treemen hurl them across the field.
The game has turn-based, tile-based movement: one coach moves all of his players until a turn-ending failure occurs, then the other coach does the same. Available actions include moving, attacking opponents, dodging away from opponents, throwing and catching the ball (as well as intercepting it and picking it up), fouling opponents on the ground, throwing team-mates, and scoring touchdowns. Teams consist of 11-16 players. 20 "races" exist, each of which have several options to form a team. Players differ in their strength, agility, speed, armor, and skills (of which the game features 75). They gain experience for successfully completed actions, and can learn new skills when they rise a level. Players can also be injured or killed. Teams can engage each other in leagues, the developer's server offers a matchmaking service.
The game offers substantial strategic depth and variation, as can be expected from a tabletop game that has been continuously developed and expanded for more than 25 years.
BB should mainly be seen as a multiplayer game - a single player component is included, but the AI is woefully incompetent. It can provide a challenge to a coach who is still learning the game, but competent coaches typically never lose a match against it. There is an active online community which currently plays about 1600 matches per day through the developer's servers. The game also allows direct Internet connections between coaches, so the future of the game is not tied to the existence of this official server.
GRAPHICS:
The graphics are of high quality considering the immense number of different creatures that had to be implemented. Skills from the "Mutation" category are visibly represented, i.e. a creature that has been given the "Extra Arms" skill will actually have a visible third arm. The textures may look a bit crude when zoomed in, but you usually want to see the tactical situation on the pitch, so you zoom out anyway. For coaches who want higher resolution graphics and models, a community-made modpack is available.
The art style fits that of the official Blood Bowl miniatures. As players rise in level, they successively obtain more features and details seen on the official figurines.
The animations are beautifully done and show a lot of attention to detail. For example, every creature has its own touchdown animation, some quite hilarious.
The stadiums, complete with fantasy advertising walls and animated spectators, are varied and very atmospheric.
SOUND:
The game's sound effects and music are adequate. The voice acting of the two commentators is spectacular and contributes a lot to the atmosphere.
INTERFACE:
The interface for playing games is decent. All standard actions are simple to do, non-standard actions may require a bit of trial and error, but you'll get there eventually. The interface of the online lobby on the official server, however, is horrible, and you'll probably need someone to walk you through the very non-obvious ways to perform simple actions. Thankfully, the chances of finding a helpful hand in the lobby's chat are high.
EASE OF USE:
For someone new to Blood Bowl, getting into this game can be a nightmare. The ruleset, while being less complex than many tabletop wargames, is definitely more complex than that of most computer sports games, and needs explanation and practice. Unfortunately the game's tutorial doesn't help much, it tries to explain too much at once, confuses learners by using jargon terms without explaining them, and it only brushes the basics. The game manual has a bit more information, but is woefully incomplete as well.
For new coaches, I suggest reading through the "Competiton Rules Pack" (a PDF of which is included in the game's installation folder). Play a few games against the AI until you have mastered the basics, then go online and play against other people. Prepare to lose frequently in the beginning, but eventually you will learn to play better. It will take a while, but if you like this type of games, it will be worth it.
OTHER THINGS OF NOTE:
The game's rendition of the rules is not perfect, but a thorough understanding of the rules is required before one notices the differences and bugs. Coaches interested in an even more faithful rendition of the rules (though much less visually attractive) may want to take a look at the free FUMBBL client.
Apart from the regular turn-based mode, the game also feature a real-time mode, in which all players move at once. This mode, and several additions that can be used in turn-base mode as well, is specific to the computer game, they are not based on the official tabletop ruleset. These additions haven't found many fans, and it may be difficult to find other coaches who want to use them.
The game is still actively being developed. A new "Chaos Edition" is announced for September 2012. A descendant, "Dungeon Bowl", will be announced shortly. Unfortunately, the legal situation surrounding the game is a mess (with three involved companies who all don't think very highly of each other). Although patches are still released, it is currently unclear how many of the remaining bugs can be fixed, since none of the original developers is still working on the project, and the (currently) only programmer has to deal with a codebase that he hasn't created and that seems to be difficult to work with. Some of the remaining bugs are quite annoying (crashes that let you lose matches, or a recurring bug that lets players disappear or adds one more player than allowed to a coach's lineup), but the game is still very enjoyable.
The game comes with SecuRom DRM and has a limited a number of allowed activations per key.
CONCLUSION:
This game is not without flaws. It has bugs, it is very hard to get into, and it can frustrate coaches a lot (even the veterans, when the dice destroy their well-formed plans, or when an ideally developed high-level players dies from an unlucky roll). However, nothing of this changes the fact that this game contains hundreds of hours of fun for the players who like this kind of games. This massive replay value, combined with the game's unique setting and atmosphere, the vast amount of features, and the fact that the implementation of the rules is mostly faithful, is still worth five stars.
Review Date: 13/Apr/2012 -- Program version: 2.0.1.4 -- Progress: about 100 matches played (50 in multi-player) with varying teams
Long version - here's my review from a year ago. It's for the "Legendary Edition", but most of it applies to the new Chaos Edition as well (the new edition just added 3 teams, and I _think_ they fixed some particularly annoying bugs):
GAMEPLAY:
"Blood Bowl: Legendary Edition" is a (mostly) faithful computer representation of the tabletop game "Blood Bowl" by Games Workshop. The tabletop game is played with miniatures of fantasy creatures and was first released in 1986.
Blood Bowl is a turn-based football-like game played by fantasy races in a grossly violent Universe (with a parodistic streak) that is very similar to the Warhammer Fantasy setting. According to the lore surrounding the game, denizens of a fantasy Earth discovered a rules book for American Football, mistook it for a holy scripture describing a sacred game, and proceeded to settle future conflicts through Blood Bowl matches. Due to translation errors, the rules differ considerably from the football known to us. For example, permanent injuries or even deaths occur frequently (and may even be expected for a "proper" match), injuring an opponent by collectively stomping him into the ground is a viable tactic, goblins may try to smuggle bombs and chainsaws onto the pitch, and halflings often score touchdowns by clutching the ball and letting fellow treemen hurl them across the field.
The game has turn-based, tile-based movement: one coach moves all of his players until a turn-ending failure occurs, then the other coach does the same. Available actions include moving, attacking opponents, dodging away from opponents, throwing and catching the ball (as well as intercepting it and picking it up), fouling opponents on the ground, throwing team-mates, and scoring touchdowns. Teams consist of 11-16 players. 20 "races" exist, each of which have several options to form a team. Players differ in their strength, agility, speed, armor, and skills (of which the game features 75). They gain experience for successfully completed actions, and can learn new skills when they rise a level. Players can also be injured or killed. Teams can engage each other in leagues, the developer's server offers a matchmaking service.
The game offers substantial strategic depth and variation, as can be expected from a tabletop game that has been continuously developed and expanded for more than 25 years.
BB should mainly be seen as a multiplayer game - a single player component is included, but the AI is woefully incompetent. It can provide a challenge to a coach who is still learning the game, but competent coaches typically never lose a match against it. There is an active online community which currently plays about 1600 matches per day through the developer's servers. The game also allows direct Internet connections between coaches, so the future of the game is not tied to the existence of this official server.
GRAPHICS:
The graphics are of high quality considering the immense number of different creatures that had to be implemented. Skills from the "Mutation" category are visibly represented, i.e. a creature that has been given the "Extra Arms" skill will actually have a visible third arm. The textures may look a bit crude when zoomed in, but you usually want to see the tactical situation on the pitch, so you zoom out anyway. For coaches who want higher resolution graphics and models, a community-made modpack is available.
The art style fits that of the official Blood Bowl miniatures. As players rise in level, they successively obtain more features and details seen on the official figurines.
The animations are beautifully done and show a lot of attention to detail. For example, every creature has its own touchdown animation, some quite hilarious.
The stadiums, complete with fantasy advertising walls and animated spectators, are varied and very atmospheric.
SOUND:
The game's sound effects and music are adequate. The voice acting of the two commentators is spectacular and contributes a lot to the atmosphere.
INTERFACE:
The interface for playing games is decent. All standard actions are simple to do, non-standard actions may require a bit of trial and error, but you'll get there eventually. The interface of the online lobby on the official server, however, is horrible, and you'll probably need someone to walk you through the very non-obvious ways to perform simple actions. Thankfully, the chances of finding a helpful hand in the lobby's chat are high.
EASE OF USE:
For someone new to Blood Bowl, getting into this game can be a nightmare. The ruleset, while being less complex than many tabletop wargames, is definitely more complex than that of most computer sports games, and needs explanation and practice. Unfortunately the game's tutorial doesn't help much, it tries to explain too much at once, confuses learners by using jargon terms without explaining them, and it only brushes the basics. The game manual has a bit more information, but is woefully incomplete as well.
For new coaches, I suggest reading through the "Competiton Rules Pack" (a PDF of which is included in the game's installation folder). Play a few games against the AI until you have mastered the basics, then go online and play against other people. Prepare to lose frequently in the beginning, but eventually you will learn to play better. It will take a while, but if you like this type of games, it will be worth it.
OTHER THINGS OF NOTE:
The game's rendition of the rules is not perfect, but a thorough understanding of the rules is required before one notices the differences and bugs. Coaches interested in an even more faithful rendition of the rules (though much less visually attractive) may want to take a look at the free FUMBBL client.
Apart from the regular turn-based mode, the game also feature a real-time mode, in which all players move at once. This mode, and several additions that can be used in turn-base mode as well, is specific to the computer game, they are not based on the official tabletop ruleset. These additions haven't found many fans, and it may be difficult to find other coaches who want to use them.
The game is still actively being developed. A new "Chaos Edition" is announced for September 2012. A descendant, "Dungeon Bowl", will be announced shortly. Unfortunately, the legal situation surrounding the game is a mess (with three involved companies who all don't think very highly of each other). Although patches are still released, it is currently unclear how many of the remaining bugs can be fixed, since none of the original developers is still working on the project, and the (currently) only programmer has to deal with a codebase that he hasn't created and that seems to be difficult to work with. Some of the remaining bugs are quite annoying (crashes that let you lose matches, or a recurring bug that lets players disappear or adds one more player than allowed to a coach's lineup), but the game is still very enjoyable.
The game comes with SecuRom DRM and has a limited a number of allowed activations per key.
CONCLUSION:
This game is not without flaws. It has bugs, it is very hard to get into, and it can frustrate coaches a lot (even the veterans, when the dice destroy their well-formed plans, or when an ideally developed high-level players dies from an unlucky roll). However, nothing of this changes the fact that this game contains hundreds of hours of fun for the players who like this kind of games. This massive replay value, combined with the game's unique setting and atmosphere, the vast amount of features, and the fact that the implementation of the rules is mostly faithful, is still worth five stars.
Review Date: 13/Apr/2012 -- Program version: 2.0.1.4 -- Progress: about 100 matches played (50 in multi-player) with varying teams
Post edited April 11, 2013 by Psyringe
iippo
Slave of economy
iippo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Finland
Posted April 12, 2013
Nice review!
The rules may seem daunting at first, but atleast i think they are -fairly- logical. Also the ingame dicelog makes it pretty easy to follow whats happening. Sure you may have to do occasional dodge you didnt want to (and Rod's AG1 saurus even actually DID it...) - but if you pay attention where youre are clicking and do go on to double clicking frenzy its pretty rare.
Gameplay balance between teams is suprisingly good. Sure some of the teams are far more challenging that others (goblins, halflings..) - but there isnt any clearly overpowered team in my opinion. Different teams have different playstyles and you never know how the dice will eventually fall. Its part skill, part luck - but its far far less luck-dependent than new players tend to think.
Also I dont think Chaos Edition has Securom, not certain if they removed it for legendary edition as well. Atleast steam hasnt ever mentioned anything to me about the activations, althought ive reinstalled the game many times.
The rules may seem daunting at first, but atleast i think they are -fairly- logical. Also the ingame dicelog makes it pretty easy to follow whats happening. Sure you may have to do occasional dodge you didnt want to (and Rod's AG1 saurus even actually DID it...) - but if you pay attention where youre are clicking and do go on to double clicking frenzy its pretty rare.
Gameplay balance between teams is suprisingly good. Sure some of the teams are far more challenging that others (goblins, halflings..) - but there isnt any clearly overpowered team in my opinion. Different teams have different playstyles and you never know how the dice will eventually fall. Its part skill, part luck - but its far far less luck-dependent than new players tend to think.
Also I dont think Chaos Edition has Securom, not certain if they removed it for legendary edition as well. Atleast steam hasnt ever mentioned anything to me about the activations, althought ive reinstalled the game many times.
Psyringe
Vagabond
Psyringe Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Germany
Posted April 12, 2013
iippo: Also I dont think Chaos Edition has Securom, not certain if they removed it for legendary edition as well. Atleast steam hasnt ever mentioned anything to me about the activations, althought ive reinstalled the game many times.
Yeah, good that you spotted that. There were two versions of the Legendary Edition - one had SecuRom (that's the one I bought, from GamersGate), the other one was on Steam (and didn't have SecuRom). For the Chaos Edition, they ditched the SecuRom version and only released it on Steam.
kanarek
Mad Cat
kanarek Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Czech Republic
Posted April 12, 2013
Hello everyone. Me and Moggrym just played the match.
Birds out-flought Busties 3-0. Nice passing on both sides and 5cas inflicted on zons team. Can you imagine that ogre can be handsome? No? Yes? Watch the replay on Cabalvision!
https://docs.google.com/file/d/0BxbakMxzh2Poa3NIcUVPMkRzZ0E/edit?usp=sharing
Birds out-flought Busties 3-0. Nice passing on both sides and 5cas inflicted on zons team. Can you imagine that ogre can be handsome? No? Yes? Watch the replay on Cabalvision!
https://docs.google.com/file/d/0BxbakMxzh2Poa3NIcUVPMkRzZ0E/edit?usp=sharing
P-E-S
I like games
P-E-S Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From United States
Posted April 13, 2013
I can't believe I haven't even thought about this game again until two weeks after I've bought my new lappie. I suppose it should run reasonably well on it - 2.4Ghz i7, GTX 670MX 3GB, 8GB RAM?
I've always been very intrigued by Blood Bowl, but I've never had a chance to actually play it myself, so I'm very much itching to finally give this a go. Should I hold out for a sale though? I figure that may take a while since they just had one for it just this past month. I don't suppose holding out for BB2 instead would make much sense, since we don't even know when that's even coming out.
I've always been very intrigued by Blood Bowl, but I've never had a chance to actually play it myself, so I'm very much itching to finally give this a go. Should I hold out for a sale though? I figure that may take a while since they just had one for it just this past month. I don't suppose holding out for BB2 instead would make much sense, since we don't even know when that's even coming out.
Piranjade
*twirls*
Piranjade Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Germany
Posted April 13, 2013
mistermumbles: I've always been very intrigued by Blood Bowl, but I've never had a chance to actually play it myself, so I'm very much itching to finally give this a go. Should I hold out for a sale though?
I'd say that depends on your funds and how patient you are. ;) There was a sale in December as well so I'm not sure if they really go that long between sales.
The other way is to buy one of the older versions for cheap, on amazon for example, and then upgrade for, I think, 10 $ (?) to the newest edition.
iippo
Slave of economy
iippo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Finland
Posted April 13, 2013
mistermumbles: I can't believe I haven't even thought about this game again until two weeks after I've bought my new lappie. I suppose it should run reasonably well on it - 2.4Ghz i7, GTX 670MX 3GB, 8GB RAM?
I've always been very intrigued by Blood Bowl, but I've never had a chance to actually play it myself, so I'm very much itching to finally give this a go. Should I hold out for a sale though? I figure that may take a while since they just had one for it just this past month. I don't suppose holding out for BB2 instead would make much sense, since we don't even know when that's even coming out.
I bet it works just fine with those specs. I've always been very intrigued by Blood Bowl, but I've never had a chance to actually play it myself, so I'm very much itching to finally give this a go. Should I hold out for a sale though? I figure that may take a while since they just had one for it just this past month. I don't suppose holding out for BB2 instead would make much sense, since we don't even know when that's even coming out.
Blood Bowl 2 is total mystery, hopefully the rumours of it not following BB rules are not true..but you never know. Anyway, i am pretty certain they will be selling the team as dlc as fits this age.
DodoGeo
Looking@You Kid
DodoGeo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Croatia
Posted April 13, 2013
mistermumbles: I can't believe I haven't even thought about this game again until two weeks after I've bought my new lappie. I suppose it should run reasonably well on it - 2.4Ghz i7, GTX 670MX 3GB, 8GB RAM?
I've always been very intrigued by Blood Bowl, but I've never had a chance to actually play it myself, so I'm very much itching to finally give this a go. Should I hold out for a sale though? I figure that may take a while since they just had one for it just this past month. I don't suppose holding out for BB2 instead would make much sense, since we don't even know when that's even coming out.
http://www.amazon.com/Blood-Bowl-Legendary-Edition-Download/dp/B00466HQEW/ref=sr_1_1?s=videogames&ie=UTF8&qid=1365875199&sr=1-1&keywords=blood+bowl I've always been very intrigued by Blood Bowl, but I've never had a chance to actually play it myself, so I'm very much itching to finally give this a go. Should I hold out for a sale though? I figure that may take a while since they just had one for it just this past month. I don't suppose holding out for BB2 instead would make much sense, since we don't even know when that's even coming out.
Six $ for the Legendary Edition, it's compatible with the latest Chaos Edition and some of us are playing the GOG league with it.
If you end up liking it enough you can upgrade for 10$ for 3 more teams and some minor additions.