Here is the replay:
Dead Eye Berzerkers vs. Natural Disaster Match report:
The main feature of this match was Nuffle having a field day with both of us. There were lots of skull blocks (single and double), several failed GFIs (with rerolls), failed pick-ups (with rerolls), and whenever a roll was really important for either team, it was certain to fail.
The match began with the Berzerkers in the offense, and (as usual) the first blitz against me resulted in a casualty (my main thrower received a double-6 armor roll), so I was at a numerical disadvantage for the entire match.
Fortunately, I had bought a second thrower just before we started the match. Not so fortunately, he failed a GFI in turn 4, failed the re-roll as well, received another double-6 armor roll, and then died. That was a rather short career.
Natural Disaster mounted a decent positional defense, which made it difficult for the Berzerkers to push through. When they decided to make a break, they rolled a double skull on a crucial block, leaving their ball carrier completely exposed. I sacked him, picked up the ball, and hid it behind a wall of wood elves.
The rest of the first half saw my team retreating with the ball, and the Berzerkers trying to get it back, but not succeeding. I had everything set up for a breakaway in turn 8, but the interface had other ideas and interpreted my leap as a throw. Funnily enough, a beastman even intercepted the unintended pass and stood one tile away from my end zone, ball in his hands.
In the second half, I set everything up for a quick touchdown, only to see the Berzerkers get "Perfect Defense" as a kick-off event. Gah. I tried to pull something off nonetheless, missed a crucial dodge despite using up a reroll, and suffered a turnover before I even picked up the ball. Luckily I had it surrounded with four of my players, so the Berzerkers could only bring one of theirs next to the ball. In the next turn, my sure-hands catcher was sure to pick the ball up - except that he failed, and fumbled the ball right behind the wall of Berzerker players. Mainosmies picked it up and moved the ball carrier plus some protection to the empty side of the pitch. Then he threw a double skull block against one of my players.
And in the next turn, suddenly everything worked for me. Twiggy Branches, who was lying onthe floor, got up, lept into safety, ran circles around the opponents, dodged one of them, made a block against the ball carrier, and sent him to the ground with broken ribs. In the same turn, my sure-hands catchers made five successful dodges in a single move, and picked up the free ball.
Mainosmies managed to knock my ball carrier down in the next turn, but the ball scattered to the one square where I had another player, and he caught it. The problem for the berzerkers was now that by going to the empty side of the pitch, they had left some of their stronger players behind on the other side, and they couldn't follow fast enough to mount a good defense. My ball carrier dodged free and sprinted along the sideline, bypassing the opposition, while some other wood elves followed and tried to protect him. Mainosmies had to waste his blitz to block a path free, and then could neither attack my ball carrier, nor put enough players in his path, and so he scored a touchdown after another dodge.
That left the Berzerkers with four turns to score an equalizer, which looked like a definite possibility given that they had the numerical advantage (I had only 8 players left at that point). However, their beastman failed the pick-up, and in the end this lost them exactly the one turn they would have needed to score again. In turn 16, they managed to break through my defenses, but couldn't reach the end zone any more.
In the end, the luckier team won - like so often, wood elves proved that they can win a completely chaotic match as long as they get two really good turns in a row at some time. While the statistics tool stubbornly maintains that Mainosmies' rolls were lucky on the average, the ones that failed did really, really hurt his team. Whereas the bad rolls that I had didn't have all that much impact in the end, and the amazing lucky streak between turns 11 and 12 more than made up for it.