chaos_panda: Do you play your orc-team with or without the troll?
I mean, with the troll there is one less reliable player on the field for "just" 2+ST.
I played with the troll, but used some of a weird tactic with him, or perhaps not so weird. I used the troll to entangle other players, and to attract pressure from the bashers of the other team, so the blitzers can move around protecting the thrower, for example. In the offence, I always use him last, never using rerolls with him and not using him also if he already has two players with block "trapped" unless their combined strength can put him down.
Anyways you have to be patient during the match with orcs. A lot of times it seems that you're going to lose, but their high AV and superb stats make them one of the teams that better face the ending of the matchs. I have won more than one match scoring two TDs in the second half after mercilessly reducing most of the opposing team to ko'ds and injuries.
I always also buy a goblin as soon as possible. Scoring a one turn TD is incredibly difficult but you always have the chance to do it.
If now you can't buy the troll because of his high cost, you cand evelop the team as Ippo says. Orcs are incredibly realiable even without block, as you can deploy 4 str 4 players and 4 blitzers, all of them with normal access to team rerolls. Use your black orcs to entangle str 3 blockers, and remember that if you have a rr, trying a dodge with a blitzer for recovering the ball or dodging the opposition is a move that most players don't expect but that has more chances that it looks like.
Besides a Troll in an orc team with might blow and pilling on is a killing machine, as most players can afford the luxury of using enough player to foul him when he is in the floor.